611 lines
18 KiB
C#
611 lines
18 KiB
C#
using System.Collections.Generic;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Input;
|
|
using System;
|
|
#if WINDOWS
|
|
using System.Runtime.InteropServices;
|
|
#endif
|
|
|
|
namespace Barotrauma
|
|
{
|
|
public enum MouseButton
|
|
{
|
|
None = -1,
|
|
LeftMouse = 0,
|
|
RightMouse = 1,
|
|
MiddleMouse = 2,
|
|
MouseButton4 = 3,
|
|
MouseButton5 = 4,
|
|
MouseWheelUp = 5,
|
|
MouseWheelDown = 6,
|
|
PrimaryMouse,
|
|
SecondaryMouse
|
|
}
|
|
|
|
public class KeyOrMouse
|
|
{
|
|
public readonly Keys Key;
|
|
|
|
private LocalizedString name;
|
|
|
|
public LocalizedString Name
|
|
{
|
|
get
|
|
{
|
|
if (name == null) { name = GetName(); }
|
|
return name;
|
|
}
|
|
}
|
|
|
|
public MouseButton MouseButton { get; private set; }
|
|
|
|
public static implicit operator KeyOrMouse(Keys key) { return new KeyOrMouse(key); }
|
|
public static implicit operator KeyOrMouse(MouseButton mouseButton) { return new KeyOrMouse(mouseButton); }
|
|
|
|
public KeyOrMouse(Keys keyBinding)
|
|
{
|
|
this.Key = keyBinding;
|
|
this.MouseButton = MouseButton.None;
|
|
}
|
|
|
|
public KeyOrMouse(MouseButton mouseButton)
|
|
{
|
|
this.Key = Keys.None;
|
|
this.MouseButton = mouseButton;
|
|
}
|
|
|
|
public bool IsDown()
|
|
{
|
|
switch (MouseButton)
|
|
{
|
|
case MouseButton.None:
|
|
if (Key == Keys.None) { return false; }
|
|
return PlayerInput.KeyDown(Key);
|
|
case MouseButton.PrimaryMouse:
|
|
return PlayerInput.PrimaryMouseButtonHeld();
|
|
case MouseButton.SecondaryMouse:
|
|
return PlayerInput.SecondaryMouseButtonHeld();
|
|
case MouseButton.LeftMouse:
|
|
return PlayerInput.LeftButtonHeld();
|
|
case MouseButton.RightMouse:
|
|
return PlayerInput.RightButtonHeld();
|
|
case MouseButton.MiddleMouse:
|
|
return PlayerInput.MidButtonHeld();
|
|
case MouseButton.MouseButton4:
|
|
return PlayerInput.Mouse4ButtonHeld();
|
|
case MouseButton.MouseButton5:
|
|
return PlayerInput.Mouse5ButtonHeld();
|
|
case MouseButton.MouseWheelUp: // No real way of "holding" a mouse wheel key, but then again it makes no sense to bind the key to this kind of task.
|
|
return PlayerInput.MouseWheelUpClicked();
|
|
case MouseButton.MouseWheelDown:
|
|
return PlayerInput.MouseWheelDownClicked();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool IsHit()
|
|
{
|
|
switch (MouseButton)
|
|
{
|
|
case MouseButton.None:
|
|
if (Key == Keys.None) { return false; }
|
|
return PlayerInput.KeyHit(Key);
|
|
case MouseButton.PrimaryMouse:
|
|
return PlayerInput.PrimaryMouseButtonClicked();
|
|
case MouseButton.SecondaryMouse:
|
|
return PlayerInput.SecondaryMouseButtonClicked();
|
|
case MouseButton.LeftMouse:
|
|
return PlayerInput.LeftButtonClicked();
|
|
case MouseButton.RightMouse:
|
|
return PlayerInput.RightButtonClicked();
|
|
case MouseButton.MiddleMouse:
|
|
return PlayerInput.MidButtonClicked();
|
|
case MouseButton.MouseButton4:
|
|
return PlayerInput.Mouse4ButtonClicked();
|
|
case MouseButton.MouseButton5:
|
|
return PlayerInput.Mouse5ButtonClicked();
|
|
case MouseButton.MouseWheelUp:
|
|
return PlayerInput.MouseWheelUpClicked();
|
|
case MouseButton.MouseWheelDown:
|
|
return PlayerInput.MouseWheelDownClicked();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is KeyOrMouse keyOrMouse)
|
|
{
|
|
return this == keyOrMouse;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static bool operator ==(KeyOrMouse a, KeyOrMouse b)
|
|
{
|
|
if (a is null)
|
|
{
|
|
return b is null;
|
|
}
|
|
else if (a.MouseButton != MouseButton.None)
|
|
{
|
|
return !(b is null) && a.MouseButton == b.MouseButton;
|
|
}
|
|
else
|
|
{
|
|
return !(b is null) && a.Key.Equals(b.Key);
|
|
}
|
|
}
|
|
|
|
public static bool operator !=(KeyOrMouse a, KeyOrMouse b)
|
|
{
|
|
return !(a == b);
|
|
}
|
|
|
|
public static bool operator ==(KeyOrMouse keyOrMouse, Keys key)
|
|
{
|
|
if (keyOrMouse.MouseButton != MouseButton.None) { return false; }
|
|
return keyOrMouse.Key == key;
|
|
}
|
|
|
|
public static bool operator !=(KeyOrMouse keyOrMouse, Keys key)
|
|
{
|
|
return !(keyOrMouse == key);
|
|
}
|
|
|
|
public static bool operator ==(Keys key, KeyOrMouse keyOrMouse)
|
|
{
|
|
return keyOrMouse == key;
|
|
}
|
|
|
|
public static bool operator !=(Keys key, KeyOrMouse keyOrMouse)
|
|
{
|
|
return keyOrMouse != key;
|
|
}
|
|
|
|
public static bool operator ==(KeyOrMouse keyOrMouse, MouseButton mb)
|
|
{
|
|
return keyOrMouse.MouseButton == mb && keyOrMouse.Key == Keys.None;
|
|
}
|
|
|
|
public static bool operator !=(KeyOrMouse keyOrMouse, MouseButton mb)
|
|
{
|
|
return !(keyOrMouse == mb);
|
|
}
|
|
|
|
public static bool operator ==(MouseButton mb, KeyOrMouse keyOrMouse)
|
|
{
|
|
return keyOrMouse == mb;
|
|
}
|
|
|
|
public static bool operator !=(MouseButton mb, KeyOrMouse keyOrMouse)
|
|
{
|
|
return keyOrMouse != mb;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
switch (MouseButton)
|
|
{
|
|
case MouseButton.None:
|
|
return Key.ToString();
|
|
default:
|
|
return MouseButton.ToString();
|
|
}
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
var hashCode = int.MinValue;
|
|
hashCode = hashCode * -1521134295 + Key.GetHashCode();
|
|
hashCode = hashCode * -1521134295 + EqualityComparer<int?>.Default.GetHashCode((int)MouseButton);
|
|
return hashCode;
|
|
}
|
|
|
|
public LocalizedString GetName()
|
|
{
|
|
if (PlayerInput.NumberKeys.Contains(Key))
|
|
{
|
|
return Key.ToString().Substring(1, 1);
|
|
}
|
|
if (MouseButton != MouseButton.None)
|
|
{
|
|
switch (MouseButton)
|
|
{
|
|
case MouseButton.PrimaryMouse:
|
|
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse");
|
|
case MouseButton.SecondaryMouse:
|
|
return PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse");
|
|
default:
|
|
return TextManager.Get("input." + MouseButton.ToString().ToLowerInvariant());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return Key.ToString();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static class PlayerInput
|
|
{
|
|
static MouseState mouseState, oldMouseState;
|
|
static MouseState latestMouseState; //the absolute latest state, do NOT use for player interaction
|
|
static KeyboardState keyboardState, oldKeyboardState;
|
|
|
|
static double timeSinceClick;
|
|
static Point lastClickPosition;
|
|
|
|
const float DoubleClickDelay = 0.4f;
|
|
public static float MaxDoubleClickDistance
|
|
{
|
|
get { return Math.Max(15.0f * Math.Max(GameMain.GraphicsHeight / 1920.0f, GameMain.GraphicsHeight / 1080.0f), 10.0f); }
|
|
}
|
|
|
|
static bool doubleClicked;
|
|
|
|
static bool allowInput;
|
|
static bool wasWindowActive;
|
|
|
|
public static readonly List<Keys> NumberKeys = new List<Keys> { Keys.D0, Keys.D1, Keys.D2, Keys.D3, Keys.D4, Keys.D5, Keys.D6, Keys.D7, Keys.D8, Keys.D9 };
|
|
|
|
#if WINDOWS
|
|
[DllImport("user32.dll")]
|
|
static extern int GetSystemMetrics(int smIndex);
|
|
private const int SM_SWAPBUTTON = 23;
|
|
|
|
public static bool MouseButtonsSwapped()
|
|
{
|
|
return GetSystemMetrics(SM_SWAPBUTTON) != 0;
|
|
}
|
|
#else
|
|
public static bool MouseButtonsSwapped()
|
|
{
|
|
return false; //TODO: implement on other platforms?
|
|
}
|
|
#endif
|
|
|
|
public static Vector2 MousePosition
|
|
{
|
|
get { return new Vector2(mouseState.Position.X, mouseState.Position.Y); }
|
|
}
|
|
|
|
public static Vector2 LatestMousePosition
|
|
{
|
|
get { return new Vector2(latestMouseState.Position.X, latestMouseState.Position.Y); }
|
|
}
|
|
|
|
public static bool MouseInsideWindow
|
|
{
|
|
get { return new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight).Contains(MousePosition); }
|
|
}
|
|
|
|
public static Vector2 MouseSpeed
|
|
{
|
|
get
|
|
{
|
|
return AllowInput ? MousePosition - new Vector2(oldMouseState.X, oldMouseState.Y) : Vector2.Zero;
|
|
}
|
|
}
|
|
|
|
private static bool AllowInput
|
|
{
|
|
get { return GameMain.WindowActive && allowInput; }
|
|
}
|
|
|
|
public static Vector2 MouseSpeedPerSecond { get; private set; }
|
|
|
|
public static KeyboardState GetKeyboardState
|
|
{
|
|
get { return keyboardState; }
|
|
}
|
|
|
|
public static KeyboardState GetOldKeyboardState
|
|
{
|
|
get { return oldKeyboardState; }
|
|
}
|
|
|
|
public static int ScrollWheelSpeed
|
|
{
|
|
get { return AllowInput ? mouseState.ScrollWheelValue - oldMouseState.ScrollWheelValue : 0; }
|
|
|
|
}
|
|
|
|
public static bool PrimaryMouseButtonHeld()
|
|
{
|
|
if (MouseButtonsSwapped())
|
|
{
|
|
return RightButtonHeld();
|
|
}
|
|
return LeftButtonHeld();
|
|
}
|
|
|
|
public static bool PrimaryMouseButtonDown()
|
|
{
|
|
if (MouseButtonsSwapped())
|
|
{
|
|
return RightButtonDown();
|
|
}
|
|
return LeftButtonDown();
|
|
}
|
|
|
|
public static bool PrimaryMouseButtonReleased()
|
|
{
|
|
if (MouseButtonsSwapped())
|
|
{
|
|
return RightButtonReleased();
|
|
}
|
|
return LeftButtonReleased();
|
|
}
|
|
|
|
public static bool PrimaryMouseButtonClicked()
|
|
{
|
|
if (MouseButtonsSwapped())
|
|
{
|
|
return RightButtonClicked();
|
|
}
|
|
return LeftButtonClicked();
|
|
}
|
|
|
|
public static bool SecondaryMouseButtonHeld()
|
|
{
|
|
if (!MouseButtonsSwapped())
|
|
{
|
|
return RightButtonHeld();
|
|
}
|
|
return LeftButtonHeld();
|
|
}
|
|
|
|
public static bool SecondaryMouseButtonDown()
|
|
{
|
|
if (!MouseButtonsSwapped())
|
|
{
|
|
return RightButtonDown();
|
|
}
|
|
return LeftButtonDown();
|
|
}
|
|
|
|
public static bool SecondaryMouseButtonReleased()
|
|
{
|
|
if (!MouseButtonsSwapped())
|
|
{
|
|
return RightButtonReleased();
|
|
}
|
|
return LeftButtonReleased();
|
|
}
|
|
|
|
public static bool SecondaryMouseButtonClicked()
|
|
{
|
|
if (!MouseButtonsSwapped())
|
|
{
|
|
return RightButtonClicked();
|
|
}
|
|
return LeftButtonClicked();
|
|
}
|
|
|
|
public static bool LeftButtonHeld()
|
|
{
|
|
return AllowInput && mouseState.LeftButton == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool LeftButtonDown()
|
|
{
|
|
return AllowInput &&
|
|
oldMouseState.LeftButton == ButtonState.Released &&
|
|
mouseState.LeftButton == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool LeftButtonReleased()
|
|
{
|
|
return AllowInput && mouseState.LeftButton == ButtonState.Released;
|
|
}
|
|
|
|
|
|
public static bool LeftButtonClicked()
|
|
{
|
|
return (AllowInput &&
|
|
oldMouseState.LeftButton == ButtonState.Pressed
|
|
&& mouseState.LeftButton == ButtonState.Released);
|
|
}
|
|
|
|
public static bool RightButtonHeld()
|
|
{
|
|
return AllowInput && mouseState.RightButton == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool RightButtonDown()
|
|
{
|
|
return AllowInput &&
|
|
oldMouseState.RightButton == ButtonState.Released &&
|
|
mouseState.RightButton == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool RightButtonReleased()
|
|
{
|
|
return AllowInput && mouseState.RightButton == ButtonState.Released;
|
|
}
|
|
|
|
public static bool RightButtonClicked()
|
|
{
|
|
return (AllowInput &&
|
|
oldMouseState.RightButton == ButtonState.Pressed
|
|
&& mouseState.RightButton == ButtonState.Released);
|
|
}
|
|
|
|
public static bool MidButtonClicked()
|
|
{
|
|
return (AllowInput &&
|
|
oldMouseState.MiddleButton == ButtonState.Pressed
|
|
&& mouseState.MiddleButton == ButtonState.Released);
|
|
}
|
|
|
|
public static bool MidButtonHeld()
|
|
{
|
|
return AllowInput && mouseState.MiddleButton == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool Mouse4ButtonClicked()
|
|
{
|
|
return (AllowInput &&
|
|
oldMouseState.XButton1 == ButtonState.Pressed
|
|
&& mouseState.XButton1 == ButtonState.Released);
|
|
}
|
|
|
|
public static bool Mouse4ButtonHeld()
|
|
{
|
|
return AllowInput && mouseState.XButton1 == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool Mouse5ButtonClicked()
|
|
{
|
|
return (AllowInput &&
|
|
oldMouseState.XButton2 == ButtonState.Pressed
|
|
&& mouseState.XButton2 == ButtonState.Released);
|
|
}
|
|
|
|
public static bool Mouse5ButtonHeld()
|
|
{
|
|
return AllowInput && mouseState.XButton2 == ButtonState.Pressed;
|
|
}
|
|
|
|
public static bool MouseWheelUpClicked()
|
|
{
|
|
return (AllowInput && ScrollWheelSpeed > 0);
|
|
}
|
|
|
|
public static bool MouseWheelDownClicked()
|
|
{
|
|
return (AllowInput && ScrollWheelSpeed < 0);
|
|
}
|
|
|
|
public static bool DoubleClicked()
|
|
{
|
|
return AllowInput && doubleClicked;
|
|
}
|
|
|
|
public static bool KeyHit(InputType inputType)
|
|
{
|
|
return AllowInput && GameSettings.CurrentConfig.KeyMap.Bindings[inputType].IsHit();
|
|
}
|
|
|
|
public static bool KeyDown(InputType inputType)
|
|
{
|
|
return AllowInput && GameSettings.CurrentConfig.KeyMap.Bindings[inputType].IsDown();
|
|
}
|
|
|
|
public static bool KeyUp(InputType inputType)
|
|
{
|
|
return AllowInput && !GameSettings.CurrentConfig.KeyMap.Bindings[inputType].IsDown();
|
|
}
|
|
|
|
public static bool KeyHit(Keys button)
|
|
{
|
|
return AllowInput && oldKeyboardState.IsKeyUp(button) && keyboardState.IsKeyDown(button);
|
|
}
|
|
|
|
public static bool InventoryKeyHit(int index)
|
|
{
|
|
if (index == -1) return false;
|
|
return AllowInput && GameSettings.CurrentConfig.InventoryKeyMap.Bindings[index].IsHit();
|
|
}
|
|
|
|
public static bool KeyDown(Keys button)
|
|
{
|
|
return AllowInput && keyboardState.IsKeyDown(button);
|
|
}
|
|
|
|
public static bool KeyUp(Keys button)
|
|
{
|
|
return AllowInput && keyboardState.IsKeyUp(button);
|
|
}
|
|
|
|
public static bool IsShiftDown()
|
|
{
|
|
return KeyDown(Keys.LeftShift) || KeyDown(Keys.RightShift);
|
|
}
|
|
|
|
public static bool IsCtrlDown()
|
|
{
|
|
#if !OSX
|
|
return KeyDown(Keys.LeftControl) || KeyDown(Keys.RightControl);
|
|
#else
|
|
return KeyDown(Keys.LeftWindows) || KeyDown(Keys.RightWindows);
|
|
#endif
|
|
}
|
|
|
|
public static bool IsAltDown()
|
|
{
|
|
return KeyDown(Keys.LeftAlt) || KeyDown(Keys.RightAlt);
|
|
}
|
|
|
|
public static void Update(double deltaTime)
|
|
{
|
|
timeSinceClick += deltaTime;
|
|
|
|
if (!GameMain.WindowActive)
|
|
{
|
|
wasWindowActive = false;
|
|
return;
|
|
}
|
|
|
|
//window was not active during the previous frame -> ignore inputs from this frame
|
|
if (!wasWindowActive)
|
|
{
|
|
wasWindowActive = true;
|
|
allowInput = false;
|
|
}
|
|
else
|
|
{
|
|
allowInput = true;
|
|
}
|
|
|
|
oldMouseState = mouseState;
|
|
mouseState = latestMouseState;
|
|
UpdateVariable();
|
|
|
|
oldKeyboardState = keyboardState;
|
|
keyboardState = Keyboard.GetState();
|
|
|
|
MouseSpeedPerSecond = MouseSpeed / (float)deltaTime;
|
|
|
|
// Split into two to not accept drag & drop releasing as part of a double-click
|
|
doubleClicked = false;
|
|
if (PrimaryMouseButtonClicked())
|
|
{
|
|
float dist = (mouseState.Position - lastClickPosition).ToVector2().Length();
|
|
|
|
if (timeSinceClick < DoubleClickDelay && dist < MaxDoubleClickDistance)
|
|
{
|
|
doubleClicked = true;
|
|
timeSinceClick = DoubleClickDelay;
|
|
}
|
|
else if (timeSinceClick < DoubleClickDelay)
|
|
{
|
|
lastClickPosition = mouseState.Position;
|
|
}
|
|
if (!doubleClicked && dist < MaxDoubleClickDistance)
|
|
{
|
|
timeSinceClick = 0.0;
|
|
}
|
|
}
|
|
|
|
if (PrimaryMouseButtonDown())
|
|
{
|
|
lastClickPosition = mouseState.Position;
|
|
}
|
|
}
|
|
|
|
public static void UpdateVariable()
|
|
{
|
|
//do NOT use this for actual interaction with the game, this is to be used for debugging and rendering ONLY
|
|
|
|
latestMouseState = Mouse.GetState();
|
|
}
|
|
}
|
|
}
|