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8c8d3e300f3e84ff8c549dba23b282ec9f1213d9
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items
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Josh Kerxhalli-Kleinfield 8c8d3e300f Comment update
2018-08-01 19:07:35 -05:00
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Components
Comment update
2018-08-01 19:07:35 -05:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item. Closes #513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Inventory sync fix (component index included in events created when the server receives an inventory update from a client).
2018-07-30 14:28:04 +03:00
Item.cs
Controllers don't have to be wired directly to an item for camera focus to work (= railguns and cameras can be used over wifi). Closes #535
2018-07-31 15:03:20 +03:00
ItemInventory.cs
Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
2018-07-30 11:00:21 +03:00
ItemPrefab.cs
All items and structures have to define a sourcerect for the sprite because otherwise the dedicated server won't know the size of the entity. Closes #321
2018-03-06 13:55:30 +02:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
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