Files
LuaCsForBarotraumaEP/Subsurface/Map/Voronoi.cs
2015-06-22 16:55:42 +03:00

976 lines
24 KiB
C#

/*
* Created by SharpDevelop.
* User: Burhan
* Date: 17/06/2014
* Time: 11:30 م
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
/*
* The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T
* Bell Laboratories.
* Permission to use, copy, modify, and distribute this software for any
* purpose without fee is hereby granted, provided that this entire notice
* is included in all copies of any software which is or includes a copy
* or modification of this software and in all copies of the supporting
* documentation for such software.
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
*/
/*
* This code was originally written by Stephan Fortune in C code. I, Shane O'Sullivan,
* have since modified it, encapsulating it in a C++ class and, fixing memory leaks and
* adding accessors to the Voronoi Edges.
* Permission to use, copy, modify, and distribute this software for any
* purpose without fee is hereby granted, provided that this entire notice
* is included in all copies of any software which is or includes a copy
* or modification of this software and in all copies of the supporting
* documentation for such software.
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
*/
/*
* Java Version by Zhenyu Pan
* Permission to use, copy, modify, and distribute this software for any
* purpose without fee is hereby granted, provided that this entire notice
* is included in all copies of any software which is or includes a copy
* or modification of this software and in all copies of the supporting
* documentation for such software.
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
*/
/*
* C# Version by Burhan Joukhadar
*
* Permission to use, copy, modify, and distribute this software for any
* purpose without fee is hereby granted, provided that this entire notice
* is included in all copies of any software which is or includes a copy
* or modification of this software and in all copies of the supporting
* documentation for such software.
* THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
* WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
* REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
* OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
*/
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
namespace Voronoi2
{
/// <summary>
/// Description of Voronoi.
/// </summary>
public class Voronoi
{
// ************* Private members ******************
double borderMinX, borderMaxX, borderMinY, borderMaxY;
int siteidx;
double xmin, xmax, ymin, ymax, deltax, deltay;
int nvertices;
int nedges;
int nsites;
Site[] sites;
Site bottomsite;
int sqrt_nsites;
double minDistanceBetweenSites;
int PQcount;
int PQmin;
int PQhashsize;
Halfedge[] PQhash;
const int LE = 0;
const int RE = 1;
int ELhashsize;
Halfedge[] ELhash;
Halfedge ELleftend, ELrightend;
List<GraphEdge> allEdges;
// ************* Public methods ******************
// ******************************************
// constructor
public Voronoi ( double minDistanceBetweenSites )
{
siteidx = 0;
sites = null;
allEdges = null;
this.minDistanceBetweenSites = minDistanceBetweenSites;
}
/**
*
* @param xValuesIn Array of X values for each site.
* @param yValuesIn Array of Y values for each site. Must be identical length to yValuesIn
* @param minX The minimum X of the bounding box around the voronoi
* @param maxX The maximum X of the bounding box around the voronoi
* @param minY The minimum Y of the bounding box around the voronoi
* @param maxY The maximum Y of the bounding box around the voronoi
* @return
*/
// تستدعى هذه العملية لإنشاء مخطط فورونوي
public List<GraphEdge> generateVoronoi ( double[] xValuesIn, double[] yValuesIn, double minX, double maxX, double minY, double maxY )
{
sort(xValuesIn, yValuesIn, xValuesIn.Length);
// Check bounding box inputs - if mins are bigger than maxes, swap them
double temp = 0;
if ( minX > maxX )
{
temp = minX;
minX = maxX;
maxX = temp;
}
if ( minY > maxY )
{
temp = minY;
minY = maxY;
maxY = temp;
}
borderMinX = minX;
borderMinY = minY;
borderMaxX = maxX;
borderMaxY = maxY;
siteidx = 0;
voronoi_bd ();
return allEdges;
}
/*********************************************************
* Private methods - implementation details
********************************************************/
private void sort ( double[] xValuesIn, double[] yValuesIn, int count )
{
sites = null;
allEdges = new List<GraphEdge>();
nsites = count;
nvertices = 0;
nedges = 0;
double sn = (double)nsites + 4;
sqrt_nsites = (int) Math.Sqrt ( sn );
// Copy the inputs so we don't modify the originals
double[] xValues = new double[count];
double[] yValues = new double[count];
for (int i = 0; i < count; i++)
{
xValues[i] = xValuesIn[i];
yValues[i] = yValuesIn[i];
}
sortNode ( xValues, yValues, count );
}
private void qsort ( Site[] sites )
{
List<Site> listSites = new List<Site>( sites.Length );
for ( int i = 0; i < sites.Length; i++ )
{
listSites.Add ( sites[i] );
}
listSites.Sort ( new SiteSorterYX () );
// Copy back into the array
for (int i=0; i < sites.Length; i++)
{
sites[i] = listSites[i];
}
}
private void sortNode ( double[] xValues, double[] yValues, int numPoints )
{
nsites = numPoints;
sites = new Site[nsites];
xmin = xValues[0];
ymin = yValues[0];
xmax = xValues[0];
ymax = yValues[0];
for ( int i = 0; i < nsites; i++ )
{
sites[i] = new Site();
sites[i].coord.setPoint ( xValues[i], yValues[i] );
sites[i].sitenbr = i;
if ( xValues[i] < xmin )
xmin = xValues[i];
else if ( xValues[i] > xmax )
xmax = xValues[i];
if ( yValues[i] < ymin )
ymin = yValues[i];
else if ( yValues[i] > ymax )
ymax = yValues[i];
}
qsort ( sites );
deltax = xmax - xmin;
deltay = ymax - ymin;
}
private Site nextone ()
{
Site s;
if ( siteidx < nsites )
{
s = sites[siteidx];
siteidx++;
return s;
}
return null;
}
private Edge bisect ( Site s1, Site s2 )
{
double dx, dy, adx, ady;
Edge newedge;
newedge = new Edge();
newedge.reg[0] = s1;
newedge.reg[1] = s2;
newedge.ep [0] = null;
newedge.ep[1] = null;
dx = s2.coord.x - s1.coord.x;
dy = s2.coord.y - s1.coord.y;
adx = dx > 0 ? dx : -dx;
ady = dy > 0 ? dy : -dy;
newedge.c = (double)(s1.coord.x * dx + s1.coord.y * dy + (dx * dx + dy* dy) * 0.5);
if ( adx > ady )
{
newedge.a = 1.0;
newedge.b = dy / dx;
newedge.c /= dx;
}
else
{
newedge.a = dx / dy;
newedge.b = 1.0;
newedge.c /= dy;
}
newedge.edgenbr = nedges;
nedges++;
return newedge;
}
private void makevertex ( Site v )
{
v.sitenbr = nvertices;
nvertices++;
}
private bool PQinitialize ()
{
PQcount = 0;
PQmin = 0;
PQhashsize = 4 * sqrt_nsites;
PQhash = new Halfedge[ PQhashsize ];
for ( int i = 0; i < PQhashsize; i++ )
{
PQhash [i] = new Halfedge();
}
return true;
}
private int PQbucket ( Halfedge he )
{
int bucket;
bucket = (int) ((he.ystar - ymin) / deltay * PQhashsize);
if ( bucket < 0 )
bucket = 0;
if ( bucket >= PQhashsize )
bucket = PQhashsize - 1;
if ( bucket < PQmin )
PQmin = bucket;
return bucket;
}
// push the HalfEdge into the ordered linked list of vertices
private void PQinsert ( Halfedge he, Site v, double offset )
{
Halfedge last, next;
he.vertex = v;
he.ystar = (double)(v.coord.y + offset);
last = PQhash [ PQbucket (he) ];
while
(
(next = last.PQnext) != null
&&
(he.ystar > next.ystar || (he.ystar == next.ystar && v.coord.x > next.vertex.coord.x))
)
{
last = next;
}
he.PQnext = last.PQnext;
last.PQnext = he;
PQcount++;
}
// remove the HalfEdge from the list of vertices
private void PQdelete ( Halfedge he )
{
Halfedge last;
if (he.vertex != null)
{
last = PQhash [ PQbucket (he) ];
while ( last.PQnext != he )
{
last = last.PQnext;
}
last.PQnext = he.PQnext;
PQcount--;
he.vertex = null;
}
}
private bool PQempty ()
{
return ( PQcount == 0 );
}
private Point PQ_min ()
{
Point answer = new Point ();
while ( PQhash[PQmin].PQnext == null )
{
PQmin++;
}
answer.x = PQhash[PQmin].PQnext.vertex.coord.x;
answer.y = PQhash[PQmin].PQnext.ystar;
return answer;
}
private Halfedge PQextractmin ()
{
Halfedge curr;
curr = PQhash[PQmin].PQnext;
PQhash[PQmin].PQnext = curr.PQnext;
PQcount--;
return curr;
}
private Halfedge HEcreate(Edge e, int pm)
{
Halfedge answer = new Halfedge();
answer.ELedge = e;
answer.ELpm = pm;
answer.PQnext = null;
answer.vertex = null;
return answer;
}
private bool ELinitialize()
{
ELhashsize = 2 * sqrt_nsites;
ELhash = new Halfedge[ELhashsize];
for (int i = 0; i < ELhashsize; i++)
{
ELhash[i] = null;
}
ELleftend = HEcreate ( null, 0 );
ELrightend = HEcreate ( null, 0 );
ELleftend.ELleft = null;
ELleftend.ELright = ELrightend;
ELrightend.ELleft = ELleftend;
ELrightend.ELright = null;
ELhash[0] = ELleftend;
ELhash[ELhashsize - 1] = ELrightend;
return true;
}
private Halfedge ELright( Halfedge he )
{
return he.ELright;
}
private Halfedge ELleft( Halfedge he )
{
return he.ELleft;
}
private Site leftreg( Halfedge he )
{
if (he.ELedge == null)
{
return bottomsite;
}
return (he.ELpm == LE ? he.ELedge.reg[LE] : he.ELedge.reg[RE]);
}
private void ELinsert( Halfedge lb, Halfedge newHe )
{
newHe.ELleft = lb;
newHe.ELright = lb.ELright;
(lb.ELright).ELleft = newHe;
lb.ELright = newHe;
}
/*
* This delete routine can't reclaim node, since pointers from hash table
* may be present.
*/
private void ELdelete( Halfedge he )
{
(he.ELleft).ELright = he.ELright;
(he.ELright).ELleft = he.ELleft;
he.deleted = true;
}
/* Get entry from hash table, pruning any deleted nodes */
private Halfedge ELgethash( int b )
{
Halfedge he;
if (b < 0 || b >= ELhashsize)
return null;
he = ELhash[b];
if (he == null || !he.deleted )
return he;
/* Hash table points to deleted half edge. Patch as necessary. */
ELhash[b] = null;
return null;
}
private Halfedge ELleftbnd( Point p )
{
int bucket;
Halfedge he;
/* Use hash table to get close to desired halfedge */
// use the hash function to find the place in the hash map that this
// HalfEdge should be
bucket = (int) ((p.x - xmin) / deltax * ELhashsize);
// make sure that the bucket position is within the range of the hash
// array
if ( bucket < 0 ) bucket = 0;
if ( bucket >= ELhashsize ) bucket = ELhashsize - 1;
he = ELgethash ( bucket );
// if the HE isn't found, search backwards and forwards in the hash map
// for the first non-null entry
if ( he == null )
{
for ( int i = 1; i < ELhashsize; i++ )
{
if ( (he = ELgethash ( bucket - i ) ) != null )
break;
if ( (he = ELgethash ( bucket + i ) ) != null )
break;
}
}
/* Now search linear list of halfedges for the correct one */
if ( he == ELleftend || ( he != ELrightend && right_of (he, p) ) )
{
// keep going right on the list until either the end is reached, or
// you find the 1st edge which the point isn't to the right of
do
{
he = he.ELright;
}
while ( he != ELrightend && right_of(he, p) );
he = he.ELleft;
}
else
// if the point is to the left of the HalfEdge, then search left for
// the HE just to the left of the point
{
do
{
he = he.ELleft;
}
while ( he != ELleftend && !right_of(he, p) );
}
/* Update hash table and reference counts */
if ( bucket > 0 && bucket < ELhashsize - 1)
{
ELhash[bucket] = he;
}
return he;
}
private void pushGraphEdge( Site leftSite, Site rightSite, Vector2 point1, Vector2 point2 )
{
GraphEdge newEdge = new GraphEdge ();
allEdges.Add ( newEdge );
newEdge.point1 = point1;
newEdge.point2 = point2;
newEdge.site1 = leftSite;
newEdge.site2 = rightSite;
}
private void clip_line( Edge e )
{
double pxmin, pxmax, pymin, pymax;
Site s1, s2;
double x1 = e.reg[0].coord.x;
double y1 = e.reg[0].coord.y;
double x2 = e.reg[1].coord.x;
double y2 = e.reg[1].coord.y;
double x = x2- x1;
double y = y2 - y1;
// if the distance between the two points this line was created from is
// less than the square root of 2 عن جد؟, then ignore it
if ( Math.Sqrt ( (x*x) + (y*y) ) < minDistanceBetweenSites )
{
return;
}
pxmin = borderMinX;
pymin = borderMinY;
pxmax = borderMaxX;
pymax = borderMaxY;
if ( e.a == 1.0 && e.b >= 0.0 )
{
s1 = e.ep[1];
s2 = e.ep[0];
}
else
{
s1 = e.ep[0];
s2 = e.ep[1];
}
if ( e.a == 1.0 )
{
y1 = pymin;
if ( s1 != null && s1.coord.y > pymin )
y1 = s1.coord.y;
if ( y1 > pymax )
y1 = pymax;
x1 = e.c - e.b * y1;
y2 = pymax;
if ( s2 != null && s2.coord.y < pymax )
y2 = s2.coord.y;
if ( y2 < pymin )
y2 = pymin;
x2 = e.c - e.b * y2;
if ( ( (x1 > pxmax) & (x2 > pxmax) ) | ( (x1 < pxmin) & (x2 < pxmin) ) )
return;
if ( x1 > pxmax )
{
x1 = pxmax;
y1 = ( e.c - x1 ) / e.b;
}
if ( x1 < pxmin )
{
x1 = pxmin;
y1 = ( e.c - x1 ) / e.b;
}
if ( x2 > pxmax )
{
x2 = pxmax;
y2 = ( e.c - x2 ) / e.b;
}
if ( x2 < pxmin )
{
x2 = pxmin;
y2 = ( e.c - x2 ) / e.b;
}
}
else
{
x1 = pxmin;
if ( s1 != null && s1.coord.x > pxmin )
x1 = s1.coord.x;
if ( x1 > pxmax )
x1 = pxmax;
y1 = e.c - e.a * x1;
x2 = pxmax;
if ( s2 != null && s2.coord.x < pxmax )
x2 = s2.coord.x;
if ( x2 < pxmin )
x2 = pxmin;
y2 = e.c - e.a * x2;
if (((y1 > pymax) & (y2 > pymax)) | ((y1 < pymin) & (y2 < pymin)))
return;
if ( y1 > pymax )
{
y1 = pymax;
x1 = ( e.c - y1 ) / e.a;
}
if ( y1 < pymin )
{
y1 = pymin;
x1 = ( e.c - y1 ) / e.a;
}
if ( y2 > pymax )
{
y2 = pymax;
x2 = ( e.c - y2 ) / e.a;
}
if ( y2 < pymin )
{
y2 = pymin;
x2 = ( e.c - y2 ) / e.a;
}
}
pushGraphEdge(e.reg[0], e.reg[1], new Vector2((float)x1, (float)y1), new Vector2((float)x2, (float)y2));
}
private void endpoint( Edge e, int lr, Site s )
{
e.ep[lr] = s;
if ( e.ep[RE - lr] == null )
return;
clip_line ( e );
}
/* returns true if p is to right of halfedge e */
private bool right_of(Halfedge el, Point p)
{
Edge e;
Site topsite;
bool right_of_site;
bool above, fast;
double dxp, dyp, dxs, t1, t2, t3, yl;
e = el.ELedge;
topsite = e.reg[1];
if ( p.x > topsite.coord.x )
right_of_site = true;
else
right_of_site = false;
if ( right_of_site && el.ELpm == LE )
return true;
if (!right_of_site && el.ELpm == RE )
return false;
if ( e.a == 1.0 )
{
dxp = p.x - topsite.coord.x;
dyp = p.y - topsite.coord.y;
fast = false;
if ( (!right_of_site & (e.b < 0.0)) | (right_of_site & (e.b >= 0.0)) )
{
above = dyp >= e.b * dxp;
fast = above;
}
else
{
above = p.x + p.y * e.b > e.c;
if ( e.b < 0.0 )
above = !above;
if ( !above )
fast = true;
}
if ( !fast )
{
dxs = topsite.coord.x - ( e.reg[0] ).coord.x;
above = e.b * (dxp * dxp - dyp * dyp)
< dxs * dyp * (1.0 + 2.0 * dxp / dxs + e.b * e.b);
if ( e.b < 0 )
above = !above;
}
}
else // e.b == 1.0
{
yl = e.c - e.a * p.x;
t1 = p.y - yl;
t2 = p.x - topsite.coord.x;
t3 = yl - topsite.coord.y;
above = t1 * t1 > t2 * t2 + t3 * t3;
}
return ( el.ELpm == LE ? above : !above );
}
private Site rightreg(Halfedge he)
{
if (he.ELedge == (Edge) null)
// if this halfedge has no edge, return the bottom site (whatever
// that is)
{
return (bottomsite);
}
// if the ELpm field is zero, return the site 0 that this edge bisects,
// otherwise return site number 1
return (he.ELpm == LE ? he.ELedge.reg[RE] : he.ELedge.reg[LE]);
}
private double dist( Site s, Site t )
{
double dx, dy;
dx = s.coord.x - t.coord.x;
dy = s.coord.y - t.coord.y;
return Math.Sqrt ( dx * dx + dy * dy );
}
// create a new site where the HalfEdges el1 and el2 intersect - note that
// the Point in the argument list is not used, don't know why it's there
private Site intersect( Halfedge el1, Halfedge el2 )
{
Edge e1, e2, e;
Halfedge el;
double d, xint, yint;
bool right_of_site;
Site v; // vertex
e1 = el1.ELedge;
e2 = el2.ELedge;
if ( e1 == null || e2 == null )
return null;
// if the two edges bisect the same parent, return null
if ( e1.reg[1] == e2.reg[1] )
return null;
d = e1.a * e2.b - e1.b * e2.a;
if ( -1.0e-10 < d && d < 1.0e-10 )
return null;
xint = ( e1.c * e2.b - e2.c * e1.b ) / d;
yint = ( e2.c * e1.a - e1.c * e2.a ) / d;
if ( (e1.reg[1].coord.y < e2.reg[1].coord.y)
|| (e1.reg[1].coord.y == e2.reg[1].coord.y && e1.reg[1].coord.x < e2.reg[1].coord.x) )
{
el = el1;
e = e1;
}
else
{
el = el2;
e = e2;
}
right_of_site = xint >= e.reg[1].coord.x;
if ((right_of_site && el.ELpm == LE)
|| (!right_of_site && el.ELpm == RE))
return null;
// create a new site at the point of intersection - this is a new vector
// event waiting to happen
v = new Site();
v.coord.x = xint;
v.coord.y = yint;
return v;
}
/*
* implicit parameters: nsites, sqrt_nsites, xmin, xmax, ymin, ymax, deltax,
* deltay (can all be estimates). Performance suffers if they are wrong;
* better to make nsites, deltax, and deltay too big than too small. (?)
*/
private bool voronoi_bd()
{
Site newsite, bot, top, temp, p;
Site v;
Point newintstar = null;
int pm;
Halfedge lbnd, rbnd, llbnd, rrbnd, bisector;
Edge e;
PQinitialize();
ELinitialize();
bottomsite = nextone();
newsite = nextone();
while (true)
{
if (!PQempty())
{
newintstar = PQ_min();
}
// if the lowest site has a smaller y value than the lowest vector
// intersection,
// process the site otherwise process the vector intersection
if (newsite != null && (PQempty()
|| newsite.coord.y < newintstar.y
|| (newsite.coord.y == newintstar.y
&& newsite.coord.x < newintstar.x)))
{
/* new site is smallest -this is a site event */
// get the first HalfEdge to the LEFT of the new site
lbnd = ELleftbnd((newsite.coord));
// get the first HalfEdge to the RIGHT of the new site
rbnd = ELright(lbnd);
// if this halfedge has no edge,bot =bottom site (whatever that
// is)
bot = rightreg(lbnd);
// create a new edge that bisects
e = bisect(bot, newsite);
// create a new HalfEdge, setting its ELpm field to 0
bisector = HEcreate(e, LE);
// insert this new bisector edge between the left and right
// vectors in a linked list
ELinsert(lbnd, bisector);
// if the new bisector intersects with the left edge,
// remove the left edge's vertex, and put in the new one
if ((p = intersect(lbnd, bisector)) != null)
{
PQdelete(lbnd);
PQinsert(lbnd, p, dist(p, newsite));
}
lbnd = bisector;
// create a new HalfEdge, setting its ELpm field to 1
bisector = HEcreate(e, RE);
// insert the new HE to the right of the original bisector
// earlier in the IF stmt
ELinsert(lbnd, bisector);
// if this new bisector intersects with the new HalfEdge
if ((p = intersect(bisector, rbnd)) != null)
{
// push the HE into the ordered linked list of vertices
PQinsert(bisector, p, dist(p, newsite));
}
newsite = nextone();
} else if (!PQempty())
/* intersection is smallest - this is a vector event */
{
// pop the HalfEdge with the lowest vector off the ordered list
// of vectors
lbnd = PQextractmin();
// get the HalfEdge to the left of the above HE
llbnd = ELleft(lbnd);
// get the HalfEdge to the right of the above HE
rbnd = ELright(lbnd);
// get the HalfEdge to the right of the HE to the right of the
// lowest HE
rrbnd = ELright(rbnd);
// get the Site to the left of the left HE which it bisects
bot = leftreg(lbnd);
// get the Site to the right of the right HE which it bisects
top = rightreg(rbnd);
v = lbnd.vertex; // get the vertex that caused this event
makevertex(v); // set the vertex number - couldn't do this
// earlier since we didn't know when it would be processed
endpoint(lbnd.ELedge, lbnd.ELpm, v);
// set the endpoint of
// the left HalfEdge to be this vector
endpoint(rbnd.ELedge, rbnd.ELpm, v);
// set the endpoint of the right HalfEdge to
// be this vector
ELdelete(lbnd); // mark the lowest HE for
// deletion - can't delete yet because there might be pointers
// to it in Hash Map
PQdelete(rbnd);
// remove all vertex events to do with the right HE
ELdelete(rbnd); // mark the right HE for
// deletion - can't delete yet because there might be pointers
// to it in Hash Map
pm = LE; // set the pm variable to zero
if (bot.coord.y > top.coord.y)
// if the site to the left of the event is higher than the
// Site
{ // to the right of it, then swap them and set the 'pm'
// variable to 1
temp = bot;
bot = top;
top = temp;
pm = RE;
}
e = bisect(bot, top); // create an Edge (or line)
// that is between the two Sites. This creates the formula of
// the line, and assigns a line number to it
bisector = HEcreate(e, pm); // create a HE from the Edge 'e',
// and make it point to that edge
// with its ELedge field
ELinsert(llbnd, bisector); // insert the new bisector to the
// right of the left HE
endpoint(e, RE - pm, v); // set one endpoint to the new edge
// to be the vector point 'v'.
// If the site to the left of this bisector is higher than the
// right Site, then this endpoint
// is put in position 0; otherwise in pos 1
// if left HE and the new bisector intersect, then delete
// the left HE, and reinsert it
if ((p = intersect(llbnd, bisector)) != null)
{
PQdelete(llbnd);
PQinsert(llbnd, p, dist(p, bot));
}
// if right HE and the new bisector intersect, then
// reinsert it
if ((p = intersect(bisector, rrbnd)) != null)
{
PQinsert(bisector, p, dist(p, bot));
}
} else
{
break;
}
}
for (lbnd = ELright(ELleftend); lbnd != ELrightend; lbnd = ELright(lbnd))
{
e = lbnd.ELedge;
clip_line(e);
}
return true;
}
} // Voronoi Class End
} // namespace Voronoi2 End