Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/RemoveItemAction.cs
T
Juan Pablo Arce 0002ad2c50 v0.10.5.1
2020-09-22 11:31:56 -03:00

78 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class RemoveItemAction : EventAction
{
[Serialize("", true)]
public string TargetTag { get; set; }
[Serialize("", true)]
public string ItemIdentifier { get; set; }
[Serialize(1, true)]
public int Amount { get; set; }
public RemoveItemAction(ScriptedEvent parentEvent, XElement element) : base(parentEvent, element)
{
if (string.IsNullOrWhiteSpace(ItemIdentifier))
{
ItemIdentifier = element.GetAttributeString("itemidentifiers", "");
}
if (string.IsNullOrWhiteSpace(ItemIdentifier))
{
DebugConsole.ThrowError($"Error in event \"{parentEvent.Prefab.Identifier}\" - RemoveItemAction without an item identifier.");
}
}
private bool isFinished = false;
public override bool IsFinished(ref string goTo)
{
return isFinished;
}
public override void Reset()
{
isFinished = false;
}
public override void Update(float deltaTime)
{
if (isFinished) { return; }
var targets = ParentEvent.GetTargets(TargetTag);
bool hasValidTargets = false;
foreach (Entity target in targets)
{
if (target is Character character && character.Inventory != null)
{
hasValidTargets = true;
break;
}
}
if (!hasValidTargets) { return; }
List<Item> usedItems = new List<Item>();
foreach (Entity target in targets)
{
Inventory inventory = (target as Character)?.Inventory;
if (inventory == null) { continue; }
while (usedItems.Count < Amount)
{
var item = inventory.FindItem(it =>
it != null &&
!usedItems.Contains(it) &&
it.Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase), recursive: true);
if (item == null) { break; }
Entity.Spawner.AddToRemoveQueue(item);
usedItems.Add(item);
}
}
isFinished = true;
}
}
}