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LuaCsForBarotraumaEP
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898e8dfdb179ea05283971b17e8c3557f3fa6c56
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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T
History
Joonas Rikkonen
898e8dfdb1
Added a property for locking connection panels (better than the old hacky way of changing the required item to something else). Locked panels can still be rewired in the sub editor.
Closes
#679
2018-08-20 20:12:33 +03:00
..
Components
Added a property for locking connection panels (better than the old hacky way of changing the required item to something else). Locked panels can still be rewired in the sub editor.
Closes
#679
2018-08-20 20:12:33 +03:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item.
Closes
#513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Fixed items occasionally dropping instead of being moved to another inventory client-side.
Closes
#558
2018-08-02 13:24:56 +03:00
Item.cs
Added a collider to railgun (-> cannot go through walls or enemy subs anymore).
Closes
#444
2018-08-14 15:39:10 +03:00
ItemInventory.cs
Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
2018-07-30 11:00:21 +03:00
ItemPrefab.cs
Made medical & toxic cabinets waterproof.
Closes
#578
2018-08-06 14:08:00 +03:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00