287 lines
10 KiB
Lua
287 lines
10 KiB
Lua
local function RegisterBarotrauma(typeName)
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return LuaUserData.RegisterType("Barotrauma." .. typeName)
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end
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LuaUserData.RegisterType("System.TimeSpan")
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if SERVER then
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RegisterBarotrauma("Networking.GameServer")
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end
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RegisterBarotrauma("LuaByte")
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RegisterBarotrauma("LuaUShort")
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RegisterBarotrauma("LuaFloat")
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RegisterBarotrauma("CauseOfDeathType")
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RegisterBarotrauma("Level+InterestingPosition")
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RegisterBarotrauma("Level+PositionType")
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RegisterBarotrauma("Networking.TraitorMessageType")
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RegisterBarotrauma("SpawnType")
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RegisterBarotrauma("Networking.ChatMessageType")
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RegisterBarotrauma("InputType")
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RegisterBarotrauma("Job")
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RegisterBarotrauma("JobPrefab")
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RegisterBarotrauma("Level")
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RegisterBarotrauma("Networking.ServerLog+MessageType")
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RegisterBarotrauma("WayPoint")
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RegisterBarotrauma("Character")
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RegisterBarotrauma("Item")
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RegisterBarotrauma("Submarine")
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RegisterBarotrauma("Networking.Client")
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RegisterBarotrauma("Networking.NetworkConnection")
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RegisterBarotrauma("Networking.LidgrenConnection")
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RegisterBarotrauma("Networking.SteamP2PConnection")
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RegisterBarotrauma("AfflictionPrefab")
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RegisterBarotrauma("Affliction")
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RegisterBarotrauma("CharacterHealth")
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RegisterBarotrauma("AnimController")
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RegisterBarotrauma("Limb")
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RegisterBarotrauma("Ragdoll")
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RegisterBarotrauma("Networking.ChatMessage")
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RegisterBarotrauma("CharacterHealth+LimbHealth")
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RegisterBarotrauma("AttackResult")
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RegisterBarotrauma("Entity")
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RegisterBarotrauma("EntitySpawner")
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RegisterBarotrauma("MapEntity")
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RegisterBarotrauma("MapEntityPrefab")
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RegisterBarotrauma("CauseOfDeath")
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RegisterBarotrauma("CharacterTeamType")
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RegisterBarotrauma("Hull")
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RegisterBarotrauma("Gap")
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RegisterBarotrauma("PhysicsBody")
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RegisterBarotrauma("InvSlotType")
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RegisterBarotrauma("LimbType")
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RegisterBarotrauma("ActionType")
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RegisterBarotrauma("ItemPrefab")
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RegisterBarotrauma("SerializableProperty")
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RegisterBarotrauma("StatusEffect")
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RegisterBarotrauma("FireSource")
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RegisterBarotrauma("ContentPackage")
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RegisterBarotrauma("SubmarineBody")
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RegisterBarotrauma("Explosion")
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RegisterBarotrauma("Networking.ServerSettings")
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RegisterBarotrauma("Networking.ServerSettings+SavedClientPermission")
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RegisterBarotrauma("Inventory")
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RegisterBarotrauma("ItemInventory")
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RegisterBarotrauma("CharacterInventory")
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RegisterBarotrauma("Inventory+ItemSlot")
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RegisterBarotrauma("FireSource")
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RegisterBarotrauma("Items.Components.Connection")
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RegisterBarotrauma("Items.Components.Fabricator")
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RegisterBarotrauma("Items.Components.ItemComponent")
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RegisterBarotrauma("Items.Components.WifiComponent")
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RegisterBarotrauma("Items.Components.LightComponent")
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RegisterBarotrauma("Items.Components.Holdable")
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RegisterBarotrauma("Items.Components.CustomInterface")
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RegisterBarotrauma("Items.Components.CustomInterface+CustomInterfaceElement")
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RegisterBarotrauma("Items.Components.ItemContainer")
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RegisterBarotrauma("Items.Components.PowerContainer")
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RegisterBarotrauma("Items.Components.Pickable")
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RegisterBarotrauma("Items.Components.Reactor")
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RegisterBarotrauma("Items.Components.RelayComponent")
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RegisterBarotrauma("Items.Components.MemoryComponent")
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RegisterBarotrauma("Items.Components.Engine")
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RegisterBarotrauma("Items.Components.Growable")
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RegisterBarotrauma("Items.Components.MeleeWeapon")
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RegisterBarotrauma("Items.Components.IdCard")
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RegisterBarotrauma("Items.Components.Steering")
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RegisterBarotrauma("Items.Components.Wire")
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RegisterBarotrauma("Items.Components.Turret")
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RegisterBarotrauma("Items.Components.Sprayer")
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RegisterBarotrauma("Items.Components.SonarTransducer")
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RegisterBarotrauma("Items.Components.Powered")
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RegisterBarotrauma("Items.Components.PowerTransfer")
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RegisterBarotrauma("Items.Components.Planter")
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RegisterBarotrauma("Items.Components.OxygenGenerator")
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RegisterBarotrauma("Items.Components.OutpostTerminal")
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RegisterBarotrauma("Items.Components.Ladder")
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RegisterBarotrauma("Items.Components.ElectricalDischarger")
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RegisterBarotrauma("Items.Components.Door")
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RegisterBarotrauma("Items.Components.DockingPort")
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RegisterBarotrauma("Items.Components.Deconstructor")
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RegisterBarotrauma("Items.Components.Connection")
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RegisterBarotrauma("Items.Components.ConnectionPanel")
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RegisterBarotrauma("Items.Components.GeneticMaterial")
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RegisterBarotrauma("Items.Components.GrowthSideExtension")
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RegisterBarotrauma("Items.Components.ButtonTerminal")
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RegisterBarotrauma("Items.Components.Propulsion")
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RegisterBarotrauma("Items.Components.Pump")
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RegisterBarotrauma("Items.Components.RangedWeapon")
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RegisterBarotrauma("Items.Components.Terminal")
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RegisterBarotrauma("Items.Components.Throwable")
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RegisterBarotrauma("Items.Components.Wearable")
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RegisterBarotrauma("Items.Components.SmokeDetector")
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RegisterBarotrauma("Items.Components.Repairable")
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RegisterBarotrauma("Items.Components.RepairTool")
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RegisterBarotrauma("Items.Components.NameTag")
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RegisterBarotrauma("Items.Components.LevelResource")
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RegisterBarotrauma("Items.Components.EntitySpawnerComponent")
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RegisterBarotrauma("AIController")
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RegisterBarotrauma("EnemyAIController")
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RegisterBarotrauma("HumanAIController")
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RegisterBarotrauma("AICharacter")
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RegisterBarotrauma("AITarget")
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RegisterBarotrauma("AITargetMemory")
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RegisterBarotrauma("AIChatMessage")
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RegisterBarotrauma("AIObjectiveManager")
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RegisterBarotrauma("AITrigger")
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RegisterBarotrauma("WreckAI")
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RegisterBarotrauma("WreckAIConfig")
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RegisterBarotrauma("AIObjectiveChargeBatteries")
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RegisterBarotrauma("AIObjective")
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RegisterBarotrauma("AIObjectiveCleanupItem")
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RegisterBarotrauma("AIObjectiveCleanupItems")
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RegisterBarotrauma("AIObjectiveCombat")
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RegisterBarotrauma("AIObjectiveContainItem")
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RegisterBarotrauma("AIObjectiveDecontainItem")
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RegisterBarotrauma("AIObjectiveEscapeHandcuffs")
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RegisterBarotrauma("AIObjectiveExtinguishFire")
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RegisterBarotrauma("AIObjectiveExtinguishFires")
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RegisterBarotrauma("AIObjectiveFightIntruders")
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RegisterBarotrauma("AIObjectiveFindDivingGear")
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RegisterBarotrauma("AIObjectiveFindSafety")
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RegisterBarotrauma("AIObjectiveFixLeak")
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RegisterBarotrauma("AIObjectiveFixLeaks")
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RegisterBarotrauma("AIObjectiveGetItem")
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RegisterBarotrauma("AIObjectiveGoTo")
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RegisterBarotrauma("AIObjectiveIdle")
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RegisterBarotrauma("AIObjectiveOperateItem")
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RegisterBarotrauma("AIObjectiveOperateItem")
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RegisterBarotrauma("AIObjectivePumpWater")
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RegisterBarotrauma("AIObjectiveRepairItem")
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RegisterBarotrauma("AIObjectiveRepairItems")
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RegisterBarotrauma("AIObjectiveRescue")
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RegisterBarotrauma("AIObjectiveRescueAll")
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RegisterBarotrauma("AIObjectiveReturn")
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RegisterBarotrauma("AIObjectiveCombat+CombatMode")
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RegisterBarotrauma("TalentPrefab")
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RegisterBarotrauma("TalentOption")
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RegisterBarotrauma("TalentSubTree")
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RegisterBarotrauma("TalentTree")
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RegisterBarotrauma("CharacterTalent")
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RegisterBarotrauma("Upgrade")
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RegisterBarotrauma("UpgradeCategory")
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RegisterBarotrauma("UpgradePrefab")
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RegisterBarotrauma("UpgradeManager")
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RegisterBarotrauma("Screen")
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RegisterBarotrauma("GameScreen")
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RegisterBarotrauma("GameSession")
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RegisterBarotrauma("GameSettings")
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RegisterBarotrauma("CrewManager")
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RegisterBarotrauma("GameMode")
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RegisterBarotrauma("MissionMode")
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RegisterBarotrauma("PvPMode")
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RegisterBarotrauma("Mission")
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RegisterBarotrauma("CampaignMode")
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RegisterBarotrauma("CoOpMode")
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RegisterBarotrauma("DebugConsole+Command")
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RegisterBarotrauma("TextManager")
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local descriptor = RegisterBarotrauma("NetLobbyScreen")
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if SERVER then
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LuaUserData.MakeFieldAccessible(descriptor, "subs")
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end
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RegisterBarotrauma("Networking.IWriteMessage")
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RegisterBarotrauma("Networking.IReadMessage")
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RegisterBarotrauma("Networking.ServerPacketHeader")
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RegisterBarotrauma("Networking.ClientPacketHeader")
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RegisterBarotrauma("Networking.DeliveryMethod")
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RegisterBarotrauma("Networking.DeliveryMethod")
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RegisterBarotrauma("Networking.NetEntityEvent")
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RegisterBarotrauma("Networking.NetEntityEvent+Type")
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RegisterBarotrauma("Networking.INetSerializable")
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RegisterBarotrauma("Networking.DisconnectReason")
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LuaUserData.RegisterType("Lidgren.Network.NetIncomingMessage")
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LuaUserData.RegisterType("Lidgren.Network.NetConnection")
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LuaUserData.RegisterType("System.Net.IPEndPoint")
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LuaUserData.RegisterType("System.Net.IPAddress")
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RegisterBarotrauma("Rand+RandSync")
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RegisterBarotrauma("Skill")
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RegisterBarotrauma("SkillPrefab")
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RegisterBarotrauma("TraitorMissionPrefab")
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RegisterBarotrauma("TraitorMissionResult")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Body")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.World")
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LuaUserData.RegisterType("FarseerPhysics.Dynamics.Fixture")
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RegisterBarotrauma("Physics")
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RegisterBarotrauma("Camera")
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RegisterBarotrauma("InputType")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.ItemPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.JobPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.CharacterPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.AfflictionPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.TalentPrefab]]")
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RegisterBarotrauma("Pair`2[[Barotrauma.JobPrefab],[System.Int32]]")
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RegisterBarotrauma("Range`1[System.Single]")
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RegisterBarotrauma("CharacterInfo")
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RegisterBarotrauma("Items.Components.Signal")
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RegisterBarotrauma("SubmarineInfo")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBehavior")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBranch")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector2")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector3")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Vector4")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Color")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Point")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Rectangle")
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if SERVER then
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RegisterBarotrauma("Networking.ServerPeer")
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RegisterBarotrauma("Networking.ServerPeer+PendingClient")
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RegisterBarotrauma("Traitor")
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RegisterBarotrauma("Traitor+TraitorMission")
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elseif CLIENT then
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RegisterBarotrauma("Networking.ClientPeer")
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RegisterBarotrauma("ChatBox")
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RegisterBarotrauma("GUICanvas")
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RegisterBarotrauma("Anchor")
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RegisterBarotrauma("Alignment")
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RegisterBarotrauma("Pivot")
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RegisterBarotrauma("Key")
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RegisterBarotrauma("PlayerInput")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Graphics.Texture2D")
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LuaUserData.RegisterType("EventInput.KeyEventArgs")
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LuaUserData.RegisterType("Microsoft.Xna.Framework.Input.Keys")
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RegisterBarotrauma("Sprite")
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RegisterBarotrauma("GUILayoutGroup")
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RegisterBarotrauma("GUITextBox")
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RegisterBarotrauma("GUITextBlock")
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RegisterBarotrauma("GUIButton")
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RegisterBarotrauma("RectTransform")
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RegisterBarotrauma("GUIFrame")
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RegisterBarotrauma("GUITickBox")
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RegisterBarotrauma("GUICustomComponent")
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RegisterBarotrauma("GUIImage")
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RegisterBarotrauma("GUIListBox")
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RegisterBarotrauma("GUIScrollBar")
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RegisterBarotrauma("GUIDropDown")
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end |