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LuaCsForBarotraumaEP
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86c4b6a3aeb04efb071ac1e2f9184cda0c1081dd
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
/
AI
T
History
Joonas Rikkonen
fd5d2b86af
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
..
AIController.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
AITarget.cs
1473f77...ece6ead
2019-03-23 19:22:13 +02:00
EnemyAIController.cs
(a97ef2847) AI improvements: - Fix steering issues when attacking (yet again): We still have to offset the sim positions. - Fix the steering vector when escaping from the enemy that is inside the sub. - Enemies can now navigate out from the sub, when escaping. - Fix door tag not being used when targeting items. Change the priority boosts considering doors. Should now entirely ignore the outer doors when inside and inner doors when outside. - Change the way enemies react to characters that are not in the same sub. Halve the priority when the character is not in the same hull. Add some boost to the priority when escaping.
2019-03-25 19:50:02 +02:00
HumanAIController.cs
1473f77...ece6ead
2019-03-23 19:22:13 +02:00