Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
844097b132a6a777ef925205cce3852828b19706
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
History
Regalis 844097b132 Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
So far just disabled shadow rendering and cleaned up some unnecessary stuff
2017-02-25 21:24:38 +02:00
..
ConvexHull.cs
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
2017-02-25 21:24:38 +02:00
LightManager.cs
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
2017-02-25 21:24:38 +02:00
LightSource.cs
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
2017-02-25 21:24:38 +02:00
Powered by Gitea Version: 1.25.4 Page: 27ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API