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vlad.os
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LuaCsForBarotraumaEP
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844097b132a6a777ef925205cce3852828b19706
LuaCsForBarotraumaEP
/
Subsurface
/
Source
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Map
/
Lights
History
Regalis
844097b132
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
...
So far just disabled shadow rendering and cleaned up some unnecessary stuff
2017-02-25 21:24:38 +02:00
..
ConvexHull.cs
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
2017-02-25 21:24:38 +02:00
LightManager.cs
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
2017-02-25 21:24:38 +02:00
LightSource.cs
Initial steps in making the light rendering use light volumes instead of shadow volumes to allow rendering the lights in one batch.
2017-02-25 21:24:38 +02:00