- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care) - fixed LightSprite being drawn on LightComponents even if the item is inside an inventory - characters extend their arm more when placing signal items
6 lines
449 B
XML
6 lines
449 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<config masterserverurl="http://www.undertowgames.com/baromaster" autocheckupdates="true" musicvolume="0.0" soundvolume="0.0">
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<graphicsmode width="1280" height="720" fullscreen="false" />
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<contentpackage path="Data/ContentPackages/Vanilla 0.3.xml" />
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<keymapping Select="E" Use="0" Aim="1" Up="W" Down="S" Left="A" Right="D" Run="LeftShift" Crouch="LeftControl" Chat="Tab" CrewOrders="C" />
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</config> |