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LuaCsForBarotraumaEP
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83081d98c0e257ebbdf22b69ef7a0469abfe2b51
LuaCsForBarotraumaEP
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Subsurface
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Holdable
History
Regalis
12dc494e42
Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles
2016-04-21 17:17:42 +03:00
..
Holdable.cs
- emergency siren and alarm buzzer items
2016-03-17 19:28:46 +02:00
MeleeWeapon.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Pickable.cs
Displaying the condition of contained items in the inventory slot of the parent item (i.e. the amount of oxygen left in a diving suit is visible without highlighting the suit), some debug logging, colored speech bubbles
2016-04-21 17:17:42 +03:00
Propulsion.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RangedWeapon.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RepairTool.cs
- changes to the logic for distributing oxygen through vents: the oxygen generator pushes more oxygen to larger rooms
2016-03-29 17:57:05 +03:00
Throwable.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00