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LuaCsForBarotraumaEP
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82dee0ffd7d848720ceb32e55fbe297f6206bb73
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaServer
/
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/
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T
History
Joonas Rikkonen
f6e6218bb1
(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
2019-06-04 15:36:21 +03:00
..
Components
(1762f02b3) Merge branch 'dev' into human-ai
2019-05-16 05:08:22 +03:00
Inventory.cs
(c01fdfc22) Attempt to fix items dropping out of the inventory in multiplayer, part 527: Inventory.ServerRead first drops all items that are in incorrect slots from the inventory, and then places the current items into correct slots. I think the problem was that the items were not necessarily dropped at the exact position of the character, because the physics update is run between the item position update and reading the network event. This occasionally caused the item to end up in a position where the character can't pick it again when placing the items into correct slots. Now the position of the item is forced to the position of the character during the dropping, and the CanClientAccess check is not done on items that were already in the character's inventory.
2019-05-23 15:17:55 +03:00
Item.cs
(6736960da) Fixes to name-based item checks that wouldn't work correctly if playing in a language other than English: - Fixed Item.ReadSpawnData failing to find the correct prefab if the client is using a different language than the server, a couple of fixes to name-based item checks. - Fixed extra cargo spawning. - Fixed clients not getting correct ID card tags for the respawn shuttle.
2019-06-04 15:36:21 +03:00