Files
LuaCsForBarotraumaEP/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Graphics/RenderTarget2D.Web.cs
2019-06-25 16:00:44 +03:00

37 lines
958 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Graphics
{
public partial class RenderTarget2D
{
private void PlatformConstruct(
GraphicsDevice graphicsDevice,
int width,
int height,
bool mipMap,
DepthFormat preferredDepthFormat,
int preferredMultiSampleCount,
RenderTargetUsage usage,
bool shared)
{
throw new NotImplementedException();
}
private void PlatformGraphicsDeviceResetting()
{
throw new NotImplementedException();
}
protected override void Dispose(bool disposing)
{
throw new NotImplementedException();
base.Dispose(disposing);
}
}
}