29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
// MonoGame - Copyright (C) The MonoGame Team
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// This file is subject to the terms and conditions defined in
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// file 'LICENSE.txt', which is part of this source code package.
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namespace Microsoft.Xna.Framework.Graphics
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{
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/// <summary>
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/// Defines how <see cref="GraphicsDevice.Present"/> updates the game window.
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/// </summary>
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public enum PresentInterval
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{
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/// <summary>
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/// Equivalent to <see cref="PresentInterval.One"/>.
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/// </summary>
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Default,
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/// <summary>
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/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than the screen refresh rate.
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/// </summary>
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One,
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/// <summary>
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/// The driver waits for the vertical retrace period, before updating window client area. Present operations are not affected more frequently than every second screen refresh.
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/// </summary>
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Two,
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/// <summary>
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/// The driver updates the window client area immediately. Present operations might be affected immediately. There is no limit for framerate.
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/// </summary>
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Immediate,
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}
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} |