Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Traitors/TraitorMissionPrefab.cs
T
2019-08-26 19:58:44 +03:00

476 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Xml.Linq;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Networking;
namespace Barotrauma {
class TraitorMissionPrefab
{
public class TraitorMissionEntry
{
public readonly TraitorMissionPrefab Prefab;
public int SelectedWeight;
public TraitorMissionEntry(XElement element)
{
Prefab = new TraitorMissionPrefab(element);
SelectedWeight = 0;
}
}
public static readonly List<TraitorMissionEntry> List = new List<TraitorMissionEntry>();
public static void Init()
{
var files = GameMain.Instance.GetFilesOfType(ContentType.TraitorMissions);
foreach (string file in files)
{
XDocument doc = XMLExtensions.TryLoadXml(file);
if (doc?.Root == null) continue;
foreach (XElement element in doc.Root.Elements())
{
List.Add(new TraitorMissionEntry(element));
}
}
}
public static TraitorMissionPrefab RandomPrefab()
{
return TraitorManager.WeightedRandom(List, Traitor.TraitorMission.Random, entry => entry.SelectedWeight, (entry, weight) => entry.SelectedWeight = weight, 2, 3)?.Prefab;
}
private class AttributeChecker : IDisposable
{
private readonly XElement element;
private readonly HashSet<string> required = new HashSet<string>();
private readonly HashSet<string> optional = new HashSet<string>();
public void Optional(params string[] names)
{
optional.UnionWith(names);
}
public void Required(params string[] names)
{
required.UnionWith(names);
}
public void Dispose()
{
foreach (var requiredName in required)
{
if (element.Attributes().All(attribute => attribute.Name != requiredName))
{
GameServer.Log($"Required attribute \"{requiredName}\" is missing in \"{element.Name}\"", ServerLog.MessageType.Error);
}
}
foreach (var attribute in element.Attributes())
{
var attributeName = attribute.Name.ToString();
if (!required.Contains(attributeName) && !optional.Contains(attributeName))
{
GameServer.Log($"Unsupported attribute \"{attributeName}\" in \"{element.Name}\"", ServerLog.MessageType.Error);
}
}
}
public AttributeChecker(XElement element)
{
this.element = element;
}
}
public class Goal
{
public readonly string Type;
public readonly XElement Config;
public Goal(string type, XElement config)
{
Type = type;
Config = config;
}
private delegate bool TargetFilter(string value, Character character);
private static Dictionary<string, TargetFilter> targetFilters = new Dictionary<string, TargetFilter>()
{
{ "job", (value, character) => value.Equals(character.Info.Job.Prefab.Identifier, StringComparison.OrdinalIgnoreCase) },
};
public Traitor.Goal Instantiate()
{
Traitor.Goal goal = null;
using (var checker = new AttributeChecker(Config))
{
checker.Required("type");
var goalType = Config.GetAttributeString("type", "");
switch (goalType.ToLowerInvariant())
{
case "killtarget":
{
checker.Optional(targetFilters.Keys.ToArray());
List<Traitor.TraitorMission.CharacterFilter> filters = new List<Traitor.TraitorMission.CharacterFilter>();
foreach (var attribute in Config.Attributes())
{
if (targetFilters.TryGetValue(attribute.Name.ToString().ToLower(System.Globalization.CultureInfo.InvariantCulture), out var filter))
{
filters.Add((character) => filter(attribute.Value, character));
}
}
goal = new Traitor.GoalKillTarget((character) => filters.All(f => f(character)));
break;
}
case "destroyitems":
{
checker.Required("tag");
checker.Optional("percentage", "matchIdentifier", "matchTag", "matchInventory");
var tag = Config.GetAttributeString("tag", null);
if (tag != null)
{
goal = new Traitor.GoalDestroyItemsWithTag(
tag,
Config.GetAttributeFloat("percentage", 100.0f) / 100.0f,
Config.GetAttributeBool("matchIdentifier", true),
Config.GetAttributeBool("matchTag", true),
Config.GetAttributeBool("matchInventory", false));
}
break;
}
case "sabotage":
{
checker.Required("tag");
checker.Optional("threshold");
var tag = Config.GetAttributeString("tag", null);
if (tag != null)
{
goal = new Traitor.GoalSabotageItems(tag, Config.GetAttributeFloat("threshold", 20.0f));
}
break;
}
case "floodsub":
checker.Optional("percentage");
goal = new Traitor.GoalFloodPercentOfSub(Config.GetAttributeFloat("percentage", 100.0f) / 100.0f);
break;
case "finditem":
checker.Required("identifier");
checker.Optional("preferNew", "allowNew", "allowExisting", "allowedContainers");
goal = new Traitor.GoalFindItem(Config.GetAttributeString("identifier", null), Config.GetAttributeBool("preferNew", true), Config.GetAttributeBool("allowNew", true), Config.GetAttributeBool("allowExisting", true), Config.GetAttributeStringArray("allowedContainers", new string[] {"steelcabinet", "mediumsteelcabinet", "suppliescabinet"}));
break;
case "replaceinventory":
checker.Required("containers", "replacements");
checker.Optional("percentage");
goal = new Traitor.GoalReplaceInventory(Config.GetAttributeStringArray("containers", new string[] { }), Config.GetAttributeStringArray("replacements", new string[] { }), Config.GetAttributeFloat("percentage", 100.0f) / 100.0f);
break;
case "reachdistancefromsub":
checker.Optional("distance");
goal = new Traitor.GoalReachDistanceFromSub(Config.GetAttributeFloat("distance", 10000.0f));
break;
default:
GameServer.Log($"Unrecognized goal type \"{goalType}\".", ServerLog.MessageType.Error);
break;
}
}
if (goal == null)
{
return null;
}
foreach (var element in Config.Elements())
{
switch (element.Name.ToString().ToLowerInvariant())
{
case "modifier":
{
using (var checker = new AttributeChecker(element))
{
checker.Required("type");
var modifierType = element.GetAttributeString("type", "");
switch (modifierType)
{
case "duration":
{
checker.Optional("cumulative", "duration", "infotext");
var isCumulative = element.GetAttributeBool("cumulative", false);
goal = new Traitor.GoalHasDuration(goal, element.GetAttributeFloat("duration", 5.0f), isCumulative, element.GetAttributeString("infotext", isCumulative ? "TraitorGoalWithCumulativeDurationInfoText" : "TraitorGoalWithDurationInfoText"));
break;
}
case "timelimit":
checker.Optional("timelimit", "infotext");
goal = new Traitor.GoalHasTimeLimit(goal, element.GetAttributeFloat("timelimit", 180.0f), element.GetAttributeString("infotext", "TraitorGoalWithTimeLimitInfoText"));
break;
case "optional":
checker.Optional("infotext");
goal = new Traitor.GoalIsOptional(goal, element.GetAttributeString("infotext", "TraitorGoalIsOptionalInfoText"));
break;
default:
GameServer.Log($"Unrecognized modifier type \"{modifierType}\".", ServerLog.MessageType.Error);
break;
}
}
break;
}
}
}
foreach (var element in Config.Elements())
{
var elementName = element.Name.ToString().ToLowerInvariant();
switch (elementName)
{
case "modifier":
// loaded above
break;
case "infotext":
{
using (var checker = new AttributeChecker(element))
{
checker.Required("id");
var id = element.GetAttributeString("id", null);
if (id != null)
{
goal.InfoTextId = id;
}
}
break;
}
case "completedtext":
{
using (var checker = new AttributeChecker(element))
{
checker.Required("id");
var id = element.GetAttributeString("id", null);
if (id != null)
{
goal.CompletedTextId = id;
}
}
break;
}
default:
GameServer.Log($"Unrecognized element \"{element.Name}\" in goal.", ServerLog.MessageType.Error);
break;
}
}
return goal;
}
}
public class Objective
{
public string InfoText { get; internal set; }
public string StartMessageTextId { get; internal set; }
public string StartMessageServerTextId { get; internal set; }
public string EndMessageSuccessTextId { get; internal set; }
public string EndMessageSuccessDeadTextId { get; internal set; }
public string EndMessageSuccessDetainedTextId { get; internal set; }
public string EndMessageFailureTextId { get; internal set; }
public string EndMessageFailureDeadTextId { get; internal set; }
public string EndMessageFailureDetainedTextId { get; internal set; }
public int ShuffleGoalsCount { get; internal set; }
public readonly List<Goal> Goals = new List<Goal>();
public Traitor.Objective Instantiate()
{
var result = new Traitor.Objective(InfoText, ShuffleGoalsCount, Goals.ConvertAll(goal => {
var instance = goal.Instantiate();
if (instance == null)
{
GameServer.Log($"Failed to instantiate goal \"{goal.Type}\".", ServerLog.MessageType.Error);
}
return instance;
}).FindAll(goal => goal != null).ToArray());
if (StartMessageTextId != null)
{
result.StartMessageTextId = StartMessageTextId;
}
if (StartMessageServerTextId != null)
{
result.StartMessageServerTextId = StartMessageServerTextId;
}
if (EndMessageSuccessTextId != null)
{
result.EndMessageSuccessTextId = EndMessageSuccessTextId;
}
if (EndMessageSuccessDeadTextId != null)
{
result.EndMessageSuccessDeadTextId = EndMessageSuccessDeadTextId;
}
if (EndMessageSuccessDetainedTextId != null)
{
result.EndMessageSuccessDetainedTextId = EndMessageSuccessDetainedTextId;
}
if (EndMessageFailureTextId != null)
{
result.EndMessageFailureTextId = EndMessageFailureTextId;
}
if (EndMessageFailureDeadTextId != null)
{
result.EndMessageFailureDeadTextId = EndMessageFailureDeadTextId;
}
if (EndMessageFailureDetainedTextId != null)
{
result.EndMessageFailureDetainedTextId = EndMessageFailureDetainedTextId;
}
return result;
}
}
/*
public class Role
{
public string Job;
}
public readonly Dictionary<string, Role> Roles = new Dictionary<string, Role>();
*/
public readonly string Identifier;
public readonly string StartText;
public readonly string EndMessageSuccessText;
public readonly string EndMessageSuccessDeadText;
public readonly string EndMessageSuccessDetainedText;
public readonly string EndMessageFailureText;
public readonly string EndMessageFailureDeadText;
public readonly string EndMessageFailureDetainedText;
public readonly List<Objective> Objectives = new List<Objective>();
public Traitor.TraitorMission Instantiate()
{
return new Traitor.TraitorMission(
StartText ?? "TraitorMissionStartMessage",
EndMessageSuccessText ?? "TraitorObjectiveEndMessageSuccess",
EndMessageSuccessDeadText ?? "TraitorObjectiveEndMessageSuccessDead",
EndMessageSuccessDetainedText ?? "TraitorObjectiveEndMessageSuccessDetained",
EndMessageFailureText ?? "TraitorObjectiveEndMessageFailure",
EndMessageFailureDeadText ?? "TraitorObjectiveEndMessageFailureDead",
EndMessageFailureDetainedText ?? "TraitorObjectiveEndMessageFailureDetained",
Objectives.ConvertAll(objective => objective.Instantiate()).ToArray());
}
protected Goal LoadGoal(XElement goalRoot)
{
var goalType = goalRoot.GetAttributeString("type", "");
return new Goal(goalType, goalRoot);
}
protected Objective LoadObjective(XElement objectiveRoot)
{
var result = new Objective();
result.ShuffleGoalsCount = objectiveRoot.GetAttributeInt("shuffleGoalsCount", -1);
foreach (var element in objectiveRoot.Elements())
{
using (var checker = new AttributeChecker(element))
{
switch (element.Name.ToString().ToLowerInvariant())
{
case "infotext":
checker.Required("id");
result.InfoText = element.GetAttributeString("id", null);
break;
case "startmessage":
checker.Required("id");
result.StartMessageTextId = element.GetAttributeString("id", null);
break;
case "startmessageserver":
checker.Required("id");
result.StartMessageServerTextId = element.GetAttributeString("id", null);
break;
case "endmessagesuccess":
checker.Required("id");
result.EndMessageSuccessTextId = element.GetAttributeString("id", null);
break;
case "endmessagesuccessdead":
checker.Required("id");
result.EndMessageSuccessDeadTextId = element.GetAttributeString("id", null);
break;
case "endmessagesuccessdetained":
checker.Required("id");
result.EndMessageSuccessDetainedTextId = element.GetAttributeString("id", null);
break;
case "endmessagefailure":
checker.Required("id");
result.EndMessageFailureTextId = element.GetAttributeString("id", null);
break;
case "endmessagefailuredead":
checker.Required("id");
result.EndMessageFailureDeadTextId = element.GetAttributeString("id", null);
break;
case "endmessagefailuredetained":
checker.Required("id");
result.EndMessageFailureDetainedTextId = element.GetAttributeString("id", null);
break;
case "goal":
{
var goal = LoadGoal(element);
if (goal != null)
{
result.Goals.Add(goal);
}
break;
}
default:
GameServer.Log($"Unrecognized element \"{element.Name}\"under Objective.", ServerLog.MessageType.Error);
break;
}
}
}
return result;
}
public TraitorMissionPrefab(XElement missionRoot)
{
Identifier = missionRoot.GetAttributeString("identifier", null);
foreach (var element in missionRoot.Elements())
{
using (var checker = new AttributeChecker(element))
{
switch (element.Name.ToString().ToLowerInvariant())
{
case "startinfotext":
checker.Required("id");
StartText = element.GetAttributeString("id", null);
break;
case "endmessagesuccess":
checker.Required("id");
EndMessageSuccessText = element.GetAttributeString("id", null);
break;
case "endmessagesuccessdead":
checker.Required("id");
EndMessageSuccessDeadText = element.GetAttributeString("id", null);
break;
case "endmessagesuccessdetained":
checker.Required("id");
EndMessageSuccessDetainedText = element.GetAttributeString("id", null);
break;
case "endmessagefailure":
checker.Required("id");
EndMessageFailureText = element.GetAttributeString("id", null);
break;
case "endmessagefailuredead":
checker.Required("id");
EndMessageFailureDeadText = element.GetAttributeString("id", null);
break;
case "endmessagefailuredetained":
checker.Required("id");
EndMessageFailureDetainedText = element.GetAttributeString("id", null);
break;
case "objective":
{
var objective = LoadObjective(element);
if (objective != null)
{
Objectives.Add(objective);
}
break;
}
default:
GameServer.Log($"Unrecognized element \"{element.Name}\"under TraitorMission.", ServerLog.MessageType.Error);
break;
}
}
}
}
}
}