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LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Traitors/TraitorMission.cs
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2019-08-26 19:58:44 +03:00

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//#define SERVER_IS_TRAITOR
//#define ALLOW_SOLO_TRAITOR
using System;
using Barotrauma.Networking;
using Lidgren.Network;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
partial class Traitor
{
public class TraitorMission
{
private static System.Random random = null;
public static void InitializeRandom() => random = new System.Random((int)DateTime.UtcNow.Ticks);
// All traitor related functionality should use the following interface for generating random values
public static int Random(int n) => random.Next(n);
// All traitor related functionality should use the following interface for generating random values
public static double RandomDouble() => random.NextDouble();
private static string wordsTxt = Path.Combine("Content", "CodeWords.txt");
private readonly List<Objective> allObjectives = new List<Objective>();
private readonly List<Objective> pendingObjectives = new List<Objective>();
private readonly List<Objective> completedObjectives = new List<Objective>();
public virtual bool IsCompleted => pendingObjectives.Count <= 0;
public readonly Dictionary<string, Traitor> Traitors = new Dictionary<string, Traitor>();
public string StartText { get; private set; }
public string CodeWords { get; private set; }
public string CodeResponse { get; private set; }
public string EndMessage {
get
{
if (!Traitors.TryGetValue("traitor", out Traitor traitor))
{
return "";
}
if (pendingObjectives.Count <= 0)
{
if (completedObjectives.Count <= 0) return "";
return completedObjectives[completedObjectives.Count - 1].EndMessageText;
}
else
{
return pendingObjectives[0].EndMessageText;
}
}
}
public string GlobalEndMessageSuccessTextId { get; private set; }
public string GlobalEndMessageSuccessDeadTextId { get; private set; }
public string GlobalEndMessageSuccessDetainedTextId { get; private set; }
public string GlobalEndMessageFailureTextId { get; private set; }
public string GlobalEndMessageFailureDeadTextId { get; private set; }
public string GlobalEndMessageFailureDetainedTextId { get; private set; }
private readonly string objectiveGoalInfoFormat = "[index]. [goalinfos]\n";
public virtual IEnumerable<string> GlobalEndMessageKeys => new string[] { "[traitorname]", "[traitorgoalinfos]" };
public virtual IEnumerable<string> GlobalEndMessageValues {
get {
var isSuccess = completedObjectives.Count >= allObjectives.Count;
return new string[] {
(Traitors.TryGetValue("traitor", out var traitor) ? traitor.Character?.Name : null) ?? "(unknown)",
(isSuccess ? completedObjectives.LastOrDefault() : pendingObjectives.FirstOrDefault())?.GoalInfos ?? ""
};
}
}
public string GlobalEndMessage
{
get
{
if (!Traitors.TryGetValue("traitor", out Traitor traitor))
{
return "";
}
if (allObjectives.Count > 0)
{
var isSuccess = completedObjectives.Count >= allObjectives.Count;
var traitorIsDead = traitor.Character.IsDead;
var traitorIsDetained = traitor.Character.LockHands;
var messageId = isSuccess
? (traitorIsDead ? GlobalEndMessageSuccessDeadTextId : traitorIsDetained ? GlobalEndMessageSuccessDetainedTextId : GlobalEndMessageSuccessTextId)
: (traitorIsDead ? GlobalEndMessageFailureDeadTextId : traitorIsDetained ? GlobalEndMessageFailureDetainedTextId : GlobalEndMessageFailureTextId);
return TextManager.FormatServerMessageWithGenderPronouns(traitor.Character?.Info?.Gender ?? Gender.None, messageId, GlobalEndMessageKeys.ToArray(), GlobalEndMessageValues.ToArray());
}
return "";
}
}
public Objective GetCurrentObjective(Traitor traitor)
{
return pendingObjectives.Count > 0 ? pendingObjectives[0] : null;
}
protected List<Tuple<Client, Character>> FindTraitorCandidates(GameServer server, Character.TeamType team, params string[] traitorRoles)
{
var traitorCandidates = new List<Tuple<Client, Character>>();
#if SERVER_IS_TRAITOR
if (server.Character != null)
{
traitorCandidates.Add(server.Character);
}
else
#endif
{
traitorCandidates.AddRange(server.ConnectedClients.FindAll(c => c.Character != null && !c.Character.IsDead && (team == Character.TeamType.None || c.Character.TeamID == team)).ConvertAll(client => Tuple.Create(client, client.Character)));
}
return traitorCandidates;
}
protected List<Character> FindCharacters()
{
List<Character> characters = new List<Character>();
foreach (var character in Character.CharacterList)
{
characters.Add(character);
}
return characters;
}
public virtual bool CanBeStarted(GameServer server, TraitorManager traitorManager, Character.TeamType team, params string[] traitorRoles)
{
var traitorCandidates = FindTraitorCandidates(server, team, traitorRoles);
if (traitorCandidates.Count <= 0)
{
return false;
}
var characters = FindCharacters();
#if !ALLOW_SOLO_TRAITOR
if (characters.Count < 2)
{
return false;
}
#endif
return true;
}
public virtual bool Start(GameServer server, TraitorManager traitorManager, Character.TeamType team, params string[] traitorRoles)
{
List<Character> characters = FindCharacters();
List<Tuple<Client, Character>> traitorCandidates = FindTraitorCandidates(server, team, traitorRoles);
if (traitorCandidates.Count <= 0)
{
return false;
}
#if !ALLOW_SOLO_TRAITOR
if (characters.Count < 2)
{
return false;
}
#endif
CodeWords = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
CodeResponse = ToolBox.GetRandomLine(wordsTxt) + ", " + ToolBox.GetRandomLine(wordsTxt);
Traitors.Clear();
foreach (var role in traitorRoles)
{
var candidate = TraitorManager.WeightedRandom(traitorCandidates, Random, t =>
{
var previousClient = server.FindPreviousClientData(t.Item1);
return Math.Max(
previousClient != null ? traitorManager.GetTraitorCount(previousClient) : 0,
traitorManager.GetTraitorCount(Tuple.Create(t.Item1.SteamID, t.Item1.Connection?.EndPointString ?? "")));
}, (t, c) =>
{
traitorManager.SetTraitorCount(Tuple.Create(t.Item1.SteamID, t.Item1.Connection?.EndPointString ?? ""), c);
}, 2, 3);
traitorCandidates.Remove(candidate);
var traitor = new Traitor(this, role, candidate.Item2);
Traitors.Add(role, traitor);
}
var messages = new Dictionary<Traitor, List<string>>();
foreach (var traitor in Traitors.Values)
{
messages[traitor] = new List<string>();
if (traitor.CurrentObjective == null) { continue; }
traitor.Greet(server, CodeWords, CodeResponse, message => messages[traitor].Add(message));
}
messages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessage(message)));
Update(0.0f, GameMain.Server.EndGame);
messages.ForEach(traitor => traitor.Value.ForEach(message => traitor.Key.SendChatMessageBox(message)));
#if SERVER
foreach (var traitor in Traitors.Values)
{
GameServer.Log(string.Format("{0} is the traitor and the current goals are:\n{1}", traitor.Character.Name, traitor.CurrentObjective?.GoalInfos != null ? TextManager.GetServerMessage(traitor.CurrentObjective?.GoalInfos) : "(empty)"), ServerLog.MessageType.ServerMessage);
}
#endif
return true;
}
public delegate void TraitorWinHandler();
public virtual void Update(float deltaTime, TraitorWinHandler winHandler)
{
if (pendingObjectives.Count <= 0 || Traitors.Count <= 0)
{
return;
}
foreach (var traitor in Traitors.Values)
{
if (traitor.Character.IsDead)
{
traitor.UpdateCurrentObjective("");
}
}
int previousCompletedCount = completedObjectives.Count;
int startedCount = 0;
while (pendingObjectives.Count > 0)
{
var objective = pendingObjectives[0];
if (!objective.IsStarted)
{
if (!objective.Start(Traitors["traitor"]))
{
pendingObjectives.RemoveAt(0);
completedObjectives.Add(objective);
if (pendingObjectives.Count > 0)
{
objective.EndMessage();
}
continue;
}
++startedCount;
}
objective.Update(deltaTime);
if (objective.IsCompleted)
{
pendingObjectives.RemoveAt(0);
completedObjectives.Add(objective);
if (pendingObjectives.Count > 0)
{
objective.EndMessage();
}
continue;
}
if (!objective.CanBeCompleted)
{
objective.EndMessage();
objective.End(true);
pendingObjectives.Clear();
}
break;
}
int completedMax = completedObjectives.Count - 1;
for (int i = previousCompletedCount; i <= completedMax; ++i)
{
var objective = completedObjectives[i];
objective.End(i < completedMax || pendingObjectives.Count > 0);
}
if (pendingObjectives.Count > 0)
{
if (startedCount > 0)
{
pendingObjectives[0].StartMessage();
}
}
else if (completedObjectives.Count >= allObjectives.Count)
{
foreach (var traitor in Traitors)
{
SteamAchievementManager.OnTraitorWin(traitor.Value.Character);
}
winHandler();
}
}
public delegate bool CharacterFilter(Character character);
public Character FindKillTarget(Character traitor, CharacterFilter filter)
{
if (traitor == null) { return null; }
List<Character> validCharacters = Character.CharacterList.FindAll(c =>
c.TeamID == traitor.TeamID &&
c != traitor &&
!c.IsDead &&
(filter == null || filter(c)));
if (validCharacters.Count > 0)
{
return validCharacters[Random(validCharacters.Count)];
}
#if ALLOW_SOLO_TRAITOR
return traitor;
#else
return null;
#endif
}
public TraitorMission(string startText, string globalEndMessageSuccessTextId, string globalEndMessageSuccessDeadTextId, string globalEndMessageSuccessDetainedTextId, string globalEndMessageFailureTextId, string globalEndMessageFailureDeadTextId, string globalEndMessageFailureDetainedTextId, params Objective[] objectives)
{
StartText = startText;
GlobalEndMessageSuccessTextId = globalEndMessageSuccessTextId;
GlobalEndMessageSuccessDeadTextId = globalEndMessageSuccessDeadTextId;
GlobalEndMessageSuccessDetainedTextId = globalEndMessageSuccessDetainedTextId;
GlobalEndMessageFailureTextId = globalEndMessageFailureTextId;
GlobalEndMessageFailureDeadTextId = globalEndMessageFailureDeadTextId;
GlobalEndMessageFailureDetainedTextId = globalEndMessageFailureDetainedTextId;
allObjectives.AddRange(objectives);
pendingObjectives.AddRange(objectives);
}
}
}
}