80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class Traitor
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{
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public abstract class Modifier : Goal
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{
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protected Goal Goal { get; }
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public override string StatusValueTextId => Goal.StatusValueTextId;
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public override string StatusTextId
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{
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get => Goal.StatusTextId;
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set => Goal.StatusTextId = value;
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}
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public override string InfoTextId
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{
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get => Goal.InfoTextId;
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set => Goal.InfoTextId = value;
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}
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public override string CompletedTextId
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{
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get => Goal.CompletedTextId;
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set => Goal.CompletedTextId = value;
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}
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public override IEnumerable<string> StatusTextKeys => Goal.StatusTextKeys;
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public override IEnumerable<string> StatusTextValues => new [] { InfoText, TextManager.FormatServerMessage(StatusValueTextId) };
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public override IEnumerable<string> InfoTextKeys => Goal.InfoTextKeys;
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public override IEnumerable<string> InfoTextValues => Goal.InfoTextValues;
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public override IEnumerable<string> CompletedTextKeys => Goal.CompletedTextKeys;
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public override IEnumerable<string> CompletedTextValues => Goal.CompletedTextValues;
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protected internal override string GetStatusText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => Goal.GetStatusText(traitor, textId, keys, values);
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protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => Goal.GetInfoText(traitor, textId, keys, values);
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protected internal override string GetCompletedText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => Goal.GetCompletedText(traitor, textId, keys, values);
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public override string StatusText => GetStatusText(Traitor, StatusTextId, StatusTextKeys, StatusTextValues);
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public override string InfoText => GetInfoText(Traitor, InfoTextId, InfoTextKeys, InfoTextValues);
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public override string CompletedText => CompletedTextId != null ? GetCompletedText(Traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues) : StatusText;
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public override bool IsCompleted => Goal.IsCompleted;
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public override bool IsStarted => base.IsStarted && Goal.IsStarted;
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public override bool CanBeCompleted => base.CanBeCompleted && Goal.CanBeCompleted;
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public override bool IsEnemy(Character character) => base.IsEnemy(character) || Goal.IsEnemy(character);
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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Goal.Update(deltaTime);
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}
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public override bool Start(Traitor traitor)
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{
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if (!base.Start(traitor))
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{
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return false;
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}
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if (!Goal.Start(traitor))
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{
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return false;
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}
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return true;
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}
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protected Modifier(Goal goal) : base()
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{
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Goal = goal;
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}
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}
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}
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} |