Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Traitors/Goals/Modifiers/GoalIsOptional.cs
T
2019-08-26 19:58:44 +03:00

38 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class Traitor
{
public sealed class GoalIsOptional : Modifier
{
private readonly string optionalInfoTextId;
public override string StatusValueTextId => (base.IsStarted && !base.CanBeCompleted) ? "failed" : base.StatusValueTextId;
public override IEnumerable<string> StatusTextValues
{
get {
var values = base.StatusTextValues.ToArray();
values[1] = TextManager.GetServerMessage(StatusValueTextId);
return values;
}
}
public override bool IsCompleted => base.IsCompleted || (base.IsStarted && !base.CanBeCompleted);
public override bool CanBeCompleted => true;
protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values)
{
var infoText = base.GetInfoText(traitor, textId, keys, values);
return !string.IsNullOrEmpty(optionalInfoTextId) ? TextManager.FormatServerMessage(optionalInfoTextId, new[] { "[infotext]" }, new[] { infoText }) : infoText;
}
public GoalIsOptional(Goal goal, string optionalInfoTextId) : base(goal)
{
this.optionalInfoTextId = optionalInfoTextId;
}
}
}
}