Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/Source/Traitors/Goals/Goal.cs
T
2019-08-26 19:58:44 +03:00

65 lines
3.0 KiB
C#

using Barotrauma.Networking;
using System.Collections.Generic;
using System.Linq;
using Microsoft.SqlServer.Server;
namespace Barotrauma
{
partial class Traitor
{
public abstract class Goal
{
public Traitor Traitor { get; private set; }
public TraitorMission Mission { get; internal set; }
public virtual string StatusTextId { get; set; } = "TraitorGoalStatusTextFormat";
public virtual string InfoTextId { get; set; } = null;
public virtual string CompletedTextId { get; set; } = null;
public virtual string StatusValueTextId => IsCompleted ? "complete" : "inprogress";
public virtual IEnumerable<string> StatusTextKeys => new [] { "[infotext]", "[status]" };
public virtual IEnumerable<string> StatusTextValues => new [] { InfoText, TextManager.FormatServerMessage(StatusValueTextId) };
public virtual IEnumerable<string> InfoTextKeys => new string[] { };
public virtual IEnumerable<string> InfoTextValues => new string[] { };
public virtual IEnumerable<string> CompletedTextKeys => new string[] { };
public virtual IEnumerable<string> CompletedTextValues => new string[] { };
protected virtual string FormatText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => TextManager.FormatServerMessageWithGenderPronouns(traitor?.Character?.Info?.Gender ?? Gender.None, textId, keys, values);
protected internal virtual string GetStatusText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
protected internal virtual string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
protected internal virtual string GetCompletedText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values) => FormatText(traitor, textId, keys, values);
public virtual string StatusText => GetStatusText(Traitor, StatusTextId, StatusTextKeys, StatusTextValues);
public virtual string InfoText => GetInfoText(Traitor, InfoTextId, InfoTextKeys, InfoTextValues);
public virtual string CompletedText => CompletedTextId != null ? GetCompletedText(Traitor, CompletedTextId, CompletedTextKeys, CompletedTextValues) : StatusText;
public abstract bool IsCompleted { get; }
public virtual bool IsStarted => Traitor != null;
public virtual bool CanBeCompleted => !(Traitor?.Character?.IsDead ?? true);
public virtual bool IsEnemy(Character character) => false;
public virtual bool Start(Traitor traitor)
{
Traitor = traitor;
return true;
}
public virtual void Update(float deltaTime)
{
}
protected Goal()
{
}
}
}
}