Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Networking/NetEntityEvent/NetEntityEvent.cs
2019-08-26 19:58:44 +03:00

24 lines
517 B
C#

using System;
namespace Barotrauma.Networking
{
class ClientEntityEvent : NetEntityEvent
{
private IClientSerializable serializable;
public UInt16 CharacterStateID;
public ClientEntityEvent(IClientSerializable entity, UInt16 id)
: base(entity, id)
{
serializable = entity;
}
public void Write(IWriteMessage msg)
{
msg.Write(CharacterStateID);
serializable.ClientWrite(msg, Data);
}
}
}