7feceab01c
commit d9e5368228a3712c57cdc962b8dd6dcda73b4591 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 19 12:02:52 2019 +0200 StatusEffects only apply non-limb-specific afflictions to one limb even if targeting the whole character. Fixes drugs like fentanyl and morphine being way too harmful due to the oxygen loss affliction being applied once per every limb. Closes #1294
BAROTRAUMA
www.barotraumagame.com
Copyright © Undertow Games 2017-2018
Default controls:
WASD - move
Shift - run
E - use/activate items and devices
Right click - aim with equipped item
Left click - use equipped item
C - open the crew command menu
Left control - crouch
Tab - select/deselect the chat box in multiplayer mode
Tilde - select the chat box in multiplayer mode and set
the message to be sent through the radio
Space - hold to stay in ragdoll mode
F3 - open/close the debug console
See the wiki for more detailed info and instructions:
http://barotrauma.gamepedia.com
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Port forwarding:
You may try to forward ports on your router using UPnP (Universal Plug and
Play) port forwarding by selecting "Attempt UPnP port forwarding" in the
"Host Server" menu.
However, UPnP isn't supported by all routers, so you may need to setup port
forwards manually. The exact steps for forwarding a port depend on your
router's model, but you may be able to find a port forwarding guide for
your particular router/application on portforward.com or by practicing
your google-fu skills.
These are the values that you should use when forwarding a port to your
Barotrauma server:
Game port (used to communicate with clients)
Service/Application: barotrauma
External Port: The port you have selected for your server (27015 by default)
Internal Port: The port you have selected for your server (27015 by default)
Protocol: UDP
Query port (used to communicate with Steam)
Service/Application: barotrauma
External Port: The port you have selected for your server (27016 by default)
Internal Port: The port you have selected for your server (27016 by default)
Protocol: UDP
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Credits:
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Programming, graphics, sounds, game design - Joonas Rikkonen ("Regalis")
Graphics - James Bear ("Moonsaber99")
Programming - Sebastian Broberg
Programming - Juan Pablo Arce ("juanjp600")
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"Road to Hell"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Lidgren.Network networking library - Michael Lidgren
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Sound effects:
metal whining and screeching - ScottFerguson1
metal gate 10 - thencamenow
foil_expanding_multiple - markb
Bug Zapper_Many medium zaps - CGEffex
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Textures from the PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are used in some of the sprites in the game.
The texture packages are licensed under a Creative Commons Attribution 3.0 Unported License (https://creativecommons.org/licenses/by/3.0/).