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vlad.os/LuaCsForBarotraumaEP
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7f7ac76484b8f0dd77072a03b38207bac8ce8a20
LuaCsForBarotraumaEP/Subsurface/Source/Physics
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Regalis 52bf73722f ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
2017-02-09 23:09:42 +02:00
..
Physics.cs
Backported animcontroller-overhaul
2016-10-22 15:18:16 +03:00
PhysicsBody.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
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