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LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/LinuxClient.csproj
2024-10-28 15:03:46 +02:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product>
<Version>1.6.18.1</Version>
<Copyright>Copyright © FakeFish 2018-2024</Copyright>
<Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName>
<ApplicationIcon>..\BarotraumaShared\Icon.ico</ApplicationIcon>
<Configurations>Debug;Release;Unstable</Configurations>
<InvariantGlobalization>true</InvariantGlobalization>
<WarningsAsErrors>;NU1605;CS0114;CS0108;CS8597;CS8600;CS8601;CS8602;CS8603;CS8604;CS8605;CS8606;CS8607;CS8608;CS8609;CS8610;CS8611;CS8612;CS8613;CS8614;CS8615;CS8616;CS8617;CS8618;CS8619;CS8620;CS8621;CS8622;CS8624;CS8625;CS8626;CS8629;CS8631;CS8632;CS8633;CS8634;CS8638;CS8643;CS8644;CS8645;CS8653;CS8654;CS8655;CS8667;CS8669;CS8670;CS8714;CS8717;CS8765</WarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>DEBUG;TRACE;CLIENT;LINUX</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Linux\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DefineConstants>TRACE;DEBUG;CLIENT;LINUX;X64</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Linux\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>TRACE;CLIENT;LINUX</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Linux\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unstable|AnyCPU'">
<DefineConstants>TRACE;CLIENT;LINUX;UNSTABLE</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Linux\</OutputPath>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DefineConstants>TRACE;CLIENT;LINUX;X64</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Linux\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Unstable|x64'">
<DefineConstants>TRACE;CLIENT;LINUX;X64;UNSTABLE</DefineConstants>
<PlatformTarget>x64</PlatformTarget>
<OutputPath>..\bin\$(Configuration)Linux\</OutputPath>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup Condition="'$(Configuration)'!='Debug'">
<Content Include="..\BarotraumaShared\**\*" CopyToOutputDirectory="PreserveNewest" Exclude="..\BarotraumaShared\Data\Saves\*.save;..\BarotraumaShared\ModLists\*.xml" />
</ItemGroup>
<ItemGroup Condition="'$(Configuration)'=='Debug'">
<Content Include="..\BarotraumaShared\**\*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<Content Remove="..\BarotraumaShared\**\*.cs" />
<Content Remove="..\BarotraumaShared\**\*.props" />
<Compile Include="..\BarotraumaShared\**\*.cs" />
<Compile Remove="..\BarotraumaShared\Content\**\*.cs" />
</ItemGroup>
<ItemGroup>
<None Remove="freetype6.dll" />
<None Remove="soft_oal_x64.dll" />
<None Remove="x64\SDL2.dll" />
<None Remove="webm_mem_playback_x64.dll" />
<None Remove="libfreetype6.so" />
<None Remove="libopenal.so.1" />
<None Remove="libSDL2-2.0.so.0" />
<None Remove="webm_mem_playback_x64.so" />
<None Remove="libopenal.1.dylib" />
<None Remove="libSDL2-2.0.0.dylib" />
<None Remove="libwebm_mem_playback_x64.dylib" />
</ItemGroup>
<ItemGroup>
<Content Include="libfreetype6.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="libopenal.so.1">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="libSDL2-2.0.so.0">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="webm_mem_playback_x64.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\**\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Compile Remove="ClientSource\GUI\GUITextBoxIME.cs" />
<EmbeddedResource Include="Icon.bmp">
<LogicalName>Icon.bmp</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup Condition="'$(Configuration)'!='Debug'">
<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Linux.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Release" />
</ItemGroup>
<ItemGroup Condition="'$(Configuration)'=='Debug'">
<ProjectReference Include="..\..\Libraries\Concentus\CSharp\Concentus\Concentus.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Farseer Physics Engine 3.5\Farseer.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Hyper.ComponentModel\Hyper.ComponentModel.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\Lidgren.Network\Lidgren.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Linux.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NVorbis" Version="0.8.6" />
<PackageReference Include="RestSharp" Version="106.13.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Libraries\BarotraumaLibs\BarotraumaCore\BarotraumaCore.csproj" />
<ProjectReference Include="..\..\Libraries\BarotraumaLibs\EosInterface\EosInterface.csproj" />
</ItemGroup>
<!-- Sourced from https://stackoverflow.com/a/45248069 -->
<Target Name="GetGitRevision" BeforeTargets="WriteGitRevision" Condition="'$(BuildHash)' == ''">
<PropertyGroup>
<!-- temp file for the git version (lives in "obj" folder)-->
<VerFile>$(IntermediateOutputPath)gitver</VerFile>
<BranchFile>$(IntermediateOutputPath)gitbranch</BranchFile>
</PropertyGroup>
<!-- write the hash to the temp file.-->
<Exec Command="git -C $(ProjectDir) rev-parse --short HEAD &gt; $(VerFile)" ContinueOnError="true">
<Output TaskParameter="exitcode" ItemName="exitcodes" />
</Exec>
<Exec Command="git -C $(ProjectDir) rev-parse --short HEAD --symbolic-full-name --abbrev-ref=strict &gt; $(BranchFile)" ContinueOnError="true" />
<Exec Command="echo GIT_UNAVAILABLE &gt; $(VerFile)" Condition="'%(exitcodes.identity)'&gt;0" />
<Exec Command="echo GIT_UNAVAILABLE &gt; $(BranchFile)" Condition="'%(exitcodes.identity)'&gt;0" />
<!-- read the version into the GitVersion itemGroup-->
<ReadLinesFromFile File="$(VerFile)">
<Output TaskParameter="Lines" ItemName="GitVersion" />
</ReadLinesFromFile>
<!-- Set the BuildHash property to contain the GitVersion, if it wasn't already set.-->
<PropertyGroup>
<BuildHash>@(GitVersion)</BuildHash>
</PropertyGroup>
<!-- read the branch into the GitBranch itemGroup-->
<ReadLinesFromFile File="$(BranchFile)">
<Output TaskParameter="Lines" ItemName="GitBranch" />
</ReadLinesFromFile>
<!-- Set the BuildHash property to contain the GitVersion, if it wasn't already set.-->
<PropertyGroup>
<BuildBranch>@(GitBranch)</BuildBranch>
</PropertyGroup>
</Target>
<Target Name="WriteGitRevision" BeforeTargets="CoreCompile">
<!-- names the obj/.../CustomAssemblyInfo.cs file -->
<PropertyGroup>
<CustomAssemblyInfoFile>$(IntermediateOutputPath)CustomAssemblyInfo.cs</CustomAssemblyInfoFile>
</PropertyGroup>
<!-- includes the CustomAssemblyInfo for compilation into your project -->
<ItemGroup>
<Compile Include="$(CustomAssemblyInfoFile)" />
</ItemGroup>
<!-- defines the AssemblyMetadata attribute that will be written -->
<ItemGroup>
<AssemblyAttributes Include="AssemblyMetadata">
<_Parameter1>GitRevision</_Parameter1>
<_Parameter2>$(BuildHash)</_Parameter2>
</AssemblyAttributes>
<AssemblyAttributes Include="AssemblyMetadata">
<_Parameter1>GitBranch</_Parameter1>
<_Parameter2>$(BuildBranch)</_Parameter2>
</AssemblyAttributes>
<AssemblyAttributes Include="AssemblyMetadata">
<_Parameter1>ProjectDir</_Parameter1>
<_Parameter2>$(ProjectDir)</_Parameter2>
</AssemblyAttributes>
</ItemGroup>
<!-- writes the attribute to the customAssemblyInfo file -->
<WriteCodeFragment Language="C#" OutputFile="$(CustomAssemblyInfoFile)" AssemblyAttributes="@(AssemblyAttributes)" />
</Target>
<PropertyGroup>
<ManualDeployRuntime>linux-x64</ManualDeployRuntime>
<ProjectFileNamePlatformSuffix>Linux</ProjectFileNamePlatformSuffix>
</PropertyGroup>
<Import Project="../BarotraumaShared/DeployEosPrivate.props" />
<Import Project="../BarotraumaShared/DeployGameAnalytics.props" />
</Project>