Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Networking/SteamManager.cs
2019-03-18 20:39:27 +02:00

1047 lines
43 KiB
C#

using Barotrauma.Networking;
using Facepunch.Steamworks;
using Microsoft.Xna.Framework;
using RestSharp.Extensions.MonoHttp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Xml.Linq;
namespace Barotrauma.Steam
{
class SteamManager
{
#if DEBUG
public static bool USE_STEAM
{
get { return GameMain.Config.UseSteam; }
}
#else
//cannot enable/disable steam in release builds
public const bool USE_STEAM = true;
#endif
public const uint AppID = 602960;
private Facepunch.Steamworks.Client client;
private Server server;
private Dictionary<string, int> tagCommonness = new Dictionary<string, int>()
{
{ "submarine", 10 },
{ "item", 10 },
{ "monster", 8 },
{ "art", 8 },
{ "mission", 8 },
{ "environment", 5 }
};
private List<string> popularTags = new List<string>();
public static IEnumerable<string> PopularTags
{
get
{
if (instance == null || !instance.isInitialized) { return Enumerable.Empty<string>(); }
return instance.popularTags;
}
}
private static SteamManager instance;
public static SteamManager Instance
{
get
{
if (instance == null) instance = new SteamManager();
return instance;
}
}
private bool isInitialized;
public static bool IsInitialized
{
get
{
return Instance.isInitialized;
}
}
public static void Initialize()
{
if (!USE_STEAM) return;
instance = new SteamManager();
}
private SteamManager()
{
try
{
client = new Facepunch.Steamworks.Client(AppID);
isInitialized = client.IsSubscribed && client.IsValid;
if (isInitialized)
{
DebugConsole.Log("Logged in as " + client.Username + " (SteamID " + client.SteamId + ")");
}
}
catch (DllNotFoundException e)
{
isInitialized = false;
#if CLIENT
new Barotrauma.GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamDllNotFound"));
#else
DebugConsole.ThrowError("Initializing Steam client failed (steam_api64.dll not found).", e);
#endif
}
catch (Exception e)
{
isInitialized = false;
#if CLIENT
new Barotrauma.GUIMessageBox(TextManager.Get("Error"), TextManager.Get("SteamClientInitFailed"));
#else
DebugConsole.ThrowError("Initializing Steam client failed.", e);
#endif
}
if (!isInitialized)
{
try
{
Facepunch.Steamworks.Client.Instance.Dispose();
}
catch (Exception e)
{
if (GameSettings.VerboseLogging) DebugConsole.ThrowError("Disposing Steam client failed.", e);
}
}
}
public static ulong GetSteamID()
{
if (instance == null || !instance.isInitialized)
{
return 0;
}
return instance.client.SteamId;
}
public static ulong GetWorkshopItemIDFromUrl(string url)
{
try
{
Uri uri = new Uri(url);
string idStr = HttpUtility.ParseQueryString(uri.Query).Get("id");
if (ulong.TryParse(idStr, out ulong id))
{
return id;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to get Workshop item ID from the url \""+url+"\"!", e);
}
return 0;
}
public static bool UnlockAchievement(string achievementName)
{
if (instance == null || !instance.isInitialized)
{
return false;
}
DebugConsole.Log("Unlocked achievement \"" + achievementName + "\"");
bool unlocked = instance.client.Achievements.Trigger(achievementName);
if (!unlocked)
{
//can be caused by an incorrect identifier, but also happens during normal gameplay:
//SteamAchievementManager tries to unlock achievements that may or may not exist
//(discovered[whateverbiomewasentered], kill[withwhateveritem], kill[somemonster] etc) so that we can add
//some types of new achievements without the need for client-side changes.
#if DEBUG
DebugConsole.NewMessage("Failed to unlock achievement \"" + achievementName + "\".");
#endif
}
return unlocked;
}
public static bool IncrementStat(string statName, int increment)
{
if (instance == null || !instance.isInitialized) { return false; }
DebugConsole.Log("Incremented stat \"" + statName + "\" by " + increment);
bool success = instance.client.Stats.Add(statName, increment);
if (!success)
{
#if DEBUG
DebugConsole.NewMessage("Failed to increment stat \"" + statName + "\".");
#endif
}
return success;
}
public static bool IncrementStat(string statName, float increment)
{
if (instance == null || !instance.isInitialized) { return false; }
DebugConsole.Log("Incremented stat \"" + statName + "\" by " + increment);
bool success = instance.client.Stats.Add(statName, increment);
if (!success)
{
#if DEBUG
DebugConsole.NewMessage("Failed to increment stat \"" + statName + "\".");
#endif
}
return success;
}
#region Connecting to servers
public static bool GetServers(Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, Action onFinished)
{
if (instance == null || !instance.isInitialized)
{
return false;
}
var filter = new ServerList.Filter
{
{ "appid", AppID.ToString() },
{ "gamedir", "Barotrauma" },
{ "secure", "1" }
};
//include unresponsive servers in the server list
//the response is queried using the server's query port, not the game port,
//so it may be possible to play on the server even if it doesn't respond to server list queries
var query = instance.client.ServerList.Internet(filter);
query.OnUpdate += () => { UpdateServerQuery(query, onServerFound, onServerRulesReceived, includeUnresponsive: true); };
query.OnFinished = onFinished;
var localQuery = instance.client.ServerList.Local(filter);
localQuery.OnUpdate += () => { UpdateServerQuery(localQuery, onServerFound, onServerRulesReceived, includeUnresponsive: true); };
localQuery.OnFinished = onFinished;
return true;
}
private static void UpdateServerQuery(ServerList.Request query, Action<Networking.ServerInfo> onServerFound, Action<Networking.ServerInfo> onServerRulesReceived, bool includeUnresponsive)
{
IEnumerable<ServerList.Server> servers = includeUnresponsive ?
new List<ServerList.Server>(query.Responded).Concat(query.Unresponsive) :
query.Responded;
foreach (ServerList.Server s in servers)
{
if (!ValidateServerInfo(s)) { continue; }
bool responded = query.Responded.Contains(s);
if (responded)
{
DebugConsole.Log(s.Name + " responded to server query.");
}
else
{
DebugConsole.Log(s.Name + " did not respond to server query.");
}
var serverInfo = new ServerInfo()
{
ServerName = s.Name,
Port = s.ConnectionPort.ToString(),
IP = s.Address.ToString(),
PlayerCount = s.Players,
MaxPlayers = s.MaxPlayers,
HasPassword = s.Passworded,
RespondedToSteamQuery = responded
};
serverInfo.PingChecked = true;
serverInfo.Ping = s.Ping;
if (responded)
{
s.FetchRules();
}
s.OnReceivedRules += (bool rulesReceived) =>
{
if (!rulesReceived || s.Rules == null) { return; }
if (s.Rules.ContainsKey("message")) serverInfo.ServerMessage = s.Rules["message"];
if (s.Rules.ContainsKey("version")) serverInfo.GameVersion = s.Rules["version"];
if (s.Rules.ContainsKey("contentpackage")) serverInfo.ContentPackageNames.AddRange(s.Rules["contentpackage"].Split(','));
if (s.Rules.ContainsKey("contentpackagehash")) serverInfo.ContentPackageHashes.AddRange(s.Rules["contentpackagehash"].Split(','));
if (s.Rules.ContainsKey("contentpackageurl")) serverInfo.ContentPackageWorkshopUrls.AddRange(s.Rules["contentpackageurl"].Split(','));
if (s.Rules.ContainsKey("usingwhitelist")) serverInfo.UsingWhiteList = s.Rules["usingwhitelist"] == "True";
if (s.Rules.ContainsKey("modeselectionmode"))
{
if (Enum.TryParse(s.Rules["modeselectionmode"], out SelectionMode selectionMode)) serverInfo.ModeSelectionMode = selectionMode;
}
if (s.Rules.ContainsKey("subselectionmode"))
{
if (Enum.TryParse(s.Rules["subselectionmode"], out SelectionMode selectionMode)) serverInfo.SubSelectionMode = selectionMode;
}
if (s.Rules.ContainsKey("allowspectating")) serverInfo.AllowSpectating = s.Rules["allowspectating"] == "True";
if (s.Rules.ContainsKey("allowrespawn")) serverInfo.AllowRespawn = s.Rules["allowrespawn"] == "True";
if (s.Rules.ContainsKey("traitors"))
{
if (Enum.TryParse(s.Rules["traitors"], out YesNoMaybe traitorsEnabled)) serverInfo.TraitorsEnabled = traitorsEnabled;
}
if (serverInfo.ContentPackageNames.Count != serverInfo.ContentPackageHashes.Count ||
serverInfo.ContentPackageHashes.Count != serverInfo.ContentPackageWorkshopUrls.Count)
{
//invalid contentpackage info
serverInfo.ContentPackageNames.Clear();
serverInfo.ContentPackageHashes.Clear();
}
onServerRulesReceived(serverInfo);
};
onServerFound(serverInfo);
}
query.Responded.Clear();
}
private static bool ValidateServerInfo(ServerList.Server server)
{
if (string.IsNullOrEmpty(server.Name)) { return false; }
if (server.Address == null) { return false; }
return true;
}
public static Auth.Ticket GetAuthSessionTicket()
{
if (instance == null || !instance.isInitialized)
{
return null;
}
return instance.client.Auth.GetAuthSessionTicket();
}
#endregion
#region Server
public static bool CreateServer(Networking.GameServer server, bool isPublic)
{
if (instance == null || !instance.isInitialized)
{
return false;
}
ServerInit options = new ServerInit("Barotrauma", "Barotrauma")
{
GamePort = (ushort)server.Port,
QueryPort = (ushort)server.QueryPort
};
//options.QueryShareGamePort();
instance.server = new Server(AppID, options, isPublic);
if (!instance.server.IsValid)
{
instance.server.Dispose();
instance.server = null;
DebugConsole.ThrowError("Initializing Steam server failed.");
return false;
}
RefreshServerDetails(server);
instance.server.Auth.OnAuthChange = server.OnAuthChange;
Instance.server.LogOnAnonymous();
return true;
}
public static bool RefreshServerDetails(Networking.GameServer server)
{
if (instance == null || !instance.isInitialized)
{
return false;
}
// These server state variables may be changed at any time. Note that there is no lnoger a mechanism
// to send the player count. The player count is maintained by steam and you should use the player
// creation/authentication functions to maintain your player count.
instance.server.ServerName = server.Name;
instance.server.MaxPlayers = server.MaxPlayers;
instance.server.Passworded = server.HasPassword;
Instance.server.SetKey("message", GameMain.NetLobbyScreen.ServerMessageText);
Instance.server.SetKey("version", GameMain.Version.ToString());
Instance.server.SetKey("contentpackage", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.Name)));
Instance.server.SetKey("contentpackagehash", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.MD5hash.Hash)));
Instance.server.SetKey("contentpackageurl", string.Join(",", GameMain.Config.SelectedContentPackages.Select(cp => cp.SteamWorkshopUrl ?? "")));
Instance.server.SetKey("usingwhitelist", (server.WhiteList != null && server.WhiteList.Enabled).ToString());
Instance.server.SetKey("modeselectionmode", server.ModeSelectionMode.ToString());
Instance.server.SetKey("subselectionmode", server.SubSelectionMode.ToString());
Instance.server.SetKey("allowspectating", server.AllowSpectating.ToString());
Instance.server.SetKey("allowrespawn", server.AllowRespawn.ToString());
Instance.server.SetKey("traitors", server.TraitorsEnabled.ToString());
Instance.server.SetKey("gamestarted", server.GameStarted.ToString());
Instance.server.SetKey("gamemode", server.GameModeIdentifier);
#if SERVER
instance.server.DedicatedServer = true;
#endif
return true;
}
public static bool StartAuthSession(byte[] authTicketData, ulong clientSteamID)
{
if (instance == null || !instance.isInitialized || instance.server == null) return false;
DebugConsole.Log("SteamManager authenticating Steam client " + clientSteamID);
if (!instance.server.Auth.StartSession(authTicketData, clientSteamID))
{
DebugConsole.Log("Authentication failed");
return false;
}
return true;
}
public static bool CloseServer()
{
if (instance == null || !instance.isInitialized || instance.server == null) return false;
instance.server.Dispose();
instance.server = null;
return true;
}
#endregion
#region Workshop
public const string WorkshopItemStagingFolder = "NewWorkshopItem";
public const string WorkshopItemPreviewImageFolder = "Workshop";
public const string PreviewImageName = "PreviewImage.png";
private const string MetadataFileName = "filelist.xml";
private const string DefaultPreviewImagePath = "Content/DefaultWorkshopPreviewImage.png";
private Sprite defaultPreviewImage;
public Sprite DefaultPreviewImage
{
get
{
if (defaultPreviewImage == null)
{
defaultPreviewImage = new Sprite(DefaultPreviewImagePath, sourceRectangle: null);
}
return defaultPreviewImage;
}
}
public static void GetSubscribedWorkshopItems(Action<IList<Workshop.Item>> onItemsFound, List<string> requireTags = null)
{
if (instance == null || !instance.isInitialized) return;
var query = instance.client.Workshop.CreateQuery();
query.Order = Workshop.Order.RankedByTrend;
query.UserId = instance.client.SteamId;
query.UserQueryType = Workshop.UserQueryType.Subscribed;
query.UploaderAppId = AppID;
if (requireTags != null) query.RequireTags = requireTags;
query.Run();
query.OnResult += (Workshop.Query q) =>
{
onItemsFound?.Invoke(q.Items);
};
}
public static void GetPopularWorkshopItems(Action<IList<Workshop.Item>> onItemsFound, int amount, List<string> requireTags = null)
{
if (instance == null || !instance.isInitialized) return;
var query = instance.client.Workshop.CreateQuery();
query.Order = Workshop.Order.RankedByTrend;
query.RankedByTrendDays = 30;
query.UploaderAppId = AppID;
if (requireTags != null) query.RequireTags = requireTags;
query.Run();
query.OnResult += (Workshop.Query q) =>
{
//count the number of each unique tag
foreach (var item in q.Items)
{
foreach (string tag in item.Tags)
{
if (string.IsNullOrEmpty(tag)) { continue; }
string caseInvariantTag = tag.ToLowerInvariant();
if (!instance.tagCommonness.ContainsKey(caseInvariantTag))
{
instance.tagCommonness[caseInvariantTag] = 1;
}
else
{
instance.tagCommonness[caseInvariantTag]++;
}
}
}
//populate the popularTags list with tags sorted by commonness
instance.popularTags.Clear();
foreach (KeyValuePair<string, int> tagCommonness in instance.tagCommonness)
{
int i = 0;
while (i < instance.popularTags.Count &&
instance.tagCommonness[instance.popularTags[i]] > tagCommonness.Value)
{
i++;
}
instance.popularTags.Insert(i, tagCommonness.Key);
}
var nonSubscribedItems = q.Items.Where(it => !it.Subscribed && !it.Installed);
if (nonSubscribedItems.Count() > amount)
{
nonSubscribedItems = nonSubscribedItems.Take(amount);
}
onItemsFound?.Invoke(nonSubscribedItems.ToList());
};
}
public static void GetPublishedWorkshopItems(Action<IList<Workshop.Item>> onItemsFound, List<string> requireTags = null)
{
if (instance == null || !instance.isInitialized) return;
var query = instance.client.Workshop.CreateQuery();
query.Order = Workshop.Order.RankedByPublicationDate;
query.UserId = instance.client.SteamId;
query.UserQueryType = Workshop.UserQueryType.Published;
query.UploaderAppId = AppID;
if (requireTags != null) query.RequireTags = requireTags;
query.Run();
query.OnResult += (Workshop.Query q) =>
{
onItemsFound?.Invoke(q.Items);
};
}
public static void SubscribeToWorkshopItem(string itemUrl)
{
if (instance == null || !instance.isInitialized) return;
ulong id = GetWorkshopItemIDFromUrl(itemUrl);
if (id == 0) { return; }
var item = instance.client.Workshop.GetItem(id);
if (item == null)
{
DebugConsole.ThrowError("Failed to find a Steam Workshop item with the ID " + id + ".");
return;
}
item.Subscribe();
item.Download();
}
public static void SaveToWorkshop(Submarine sub)
{
if (instance == null || !instance.isInitialized) return;
Workshop.Editor item;
ContentPackage contentPackage;
try
{
CreateWorkshopItemStaging(
new List<ContentFile>() { new ContentFile(sub.FilePath, ContentType.None) },
out item, out contentPackage);
}
catch (Exception e)
{
DebugConsole.ThrowError("Creating the workshop item failed.", e);
return;
}
item.Description = sub.Description;
item.Title = sub.Name;
item.Tags.Add("Submarine");
string subPreviewPath = Path.GetFullPath(Path.Combine(item.Folder, PreviewImageName));
#if CLIENT
try
{
using (Stream s = File.Create(subPreviewPath))
{
sub.PreviewImage.Texture.SaveAsPng(s, (int)sub.PreviewImage.size.X, (int)sub.PreviewImage.size.Y);
item.PreviewImage = subPreviewPath;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Saving submarine preview image failed.", e);
item.PreviewImage = null;
}
#endif
StartPublishItem(contentPackage, item);
}
/// <summary>
/// Creates a new folder, copies the specified files there and creates a metadata file with install instructions.
/// </summary>
public static void CreateWorkshopItemStaging(List<ContentFile> contentFiles, out Workshop.Editor itemEditor, out ContentPackage contentPackage)
{
var stagingFolder = new DirectoryInfo(WorkshopItemStagingFolder);
if (stagingFolder.Exists)
{
SaveUtil.ClearFolder(stagingFolder.FullName);
}
else
{
stagingFolder.Create();
}
Directory.CreateDirectory(Path.Combine(WorkshopItemStagingFolder, "Submarines"));
Directory.CreateDirectory(Path.Combine(WorkshopItemStagingFolder, "Mods"));
Directory.CreateDirectory(Path.Combine(WorkshopItemStagingFolder, "Mods", "ModName"));
itemEditor = instance.client.Workshop.CreateItem(Workshop.ItemType.Community);
itemEditor.Visibility = Workshop.Editor.VisibilityType.Public;
itemEditor.WorkshopUploadAppId = AppID;
itemEditor.Folder = stagingFolder.FullName;
string previewImagePath = Path.GetFullPath(Path.Combine(itemEditor.Folder, PreviewImageName));
File.Copy("Content/DefaultWorkshopPreviewImage.png", previewImagePath);
//copy content files to the staging folder
List<string> copiedFilePaths = new List<string>();
foreach (ContentFile file in contentFiles)
{
string relativePath = UpdaterUtil.GetRelativePath(Path.GetFullPath(file.Path), Environment.CurrentDirectory);
string destinationPath = Path.Combine(stagingFolder.FullName, relativePath);
//make sure the directory exists
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath));
File.Copy(file.Path, destinationPath);
copiedFilePaths.Add(destinationPath);
}
System.Diagnostics.Debug.Assert(copiedFilePaths.Count == contentFiles.Count);
//create a new content package and include the copied files in it
contentPackage = ContentPackage.CreatePackage("ContentPackage", Path.Combine(itemEditor.Folder, MetadataFileName), false);
for (int i = 0; i < copiedFilePaths.Count; i++)
{
contentPackage.AddFile(copiedFilePaths[i], contentFiles[i].Type);
}
contentPackage.Save(Path.Combine(stagingFolder.FullName, MetadataFileName));
}
/// <summary>
/// Creates a copy of the specified workshop item in the staging folder and an editor that can be used to edit and update the item
/// </summary>
public static void CreateWorkshopItemStaging(Workshop.Item existingItem, out Workshop.Editor itemEditor, out ContentPackage contentPackage)
{
if (!existingItem.Installed)
{
itemEditor = null;
contentPackage = null;
DebugConsole.ThrowError("Cannot edit the workshop item \"" + existingItem.Title + "\" because it has not been installed.");
return;
}
var stagingFolder = new DirectoryInfo(WorkshopItemStagingFolder);
if (stagingFolder.Exists)
{
SaveUtil.ClearFolder(stagingFolder.FullName);
}
else
{
stagingFolder.Create();
}
itemEditor = instance.client.Workshop.EditItem(existingItem.Id);
itemEditor.Visibility = Workshop.Editor.VisibilityType.Public;
itemEditor.Title = existingItem.Title;
itemEditor.Tags = existingItem.Tags.ToList();
itemEditor.Description = existingItem.Description;
itemEditor.WorkshopUploadAppId = AppID;
itemEditor.Folder = stagingFolder.FullName;
string previewImagePath = Path.GetFullPath(Path.Combine(itemEditor.Folder, PreviewImageName));
itemEditor.PreviewImage = previewImagePath;
using (WebClient client = new WebClient())
{
if (File.Exists(previewImagePath))
{
File.Delete(previewImagePath);
}
client.DownloadFile(new Uri(existingItem.PreviewImageUrl), previewImagePath);
}
ContentPackage tempContentPackage = new ContentPackage(Path.Combine(existingItem.Directory.FullName, MetadataFileName));
if (File.Exists(tempContentPackage.Path))
{
string newContentPackagePath = Path.Combine(WorkshopItemStagingFolder, MetadataFileName);
File.Copy(tempContentPackage.Path, newContentPackagePath, overwrite: true);
contentPackage = new ContentPackage(newContentPackagePath);
foreach (ContentFile contentFile in tempContentPackage.Files)
{
string sourceFile = Path.Combine(existingItem.Directory.FullName, contentFile.Path);
if (!File.Exists(sourceFile)) { continue; }
//make sure the destination directory exists
string destinationPath = Path.Combine(WorkshopItemStagingFolder, contentFile.Path);
Directory.CreateDirectory(Path.GetDirectoryName(destinationPath));
File.Copy(sourceFile, destinationPath, overwrite: true);
contentPackage.AddFile(contentFile.Path, contentFile.Type);
}
}
else
{
contentPackage = ContentPackage.CreatePackage(existingItem.Title, Path.Combine(WorkshopItemStagingFolder, MetadataFileName), false);
contentPackage.Save(contentPackage.Path);
}
}
public static void StartPublishItem(ContentPackage contentPackage, Workshop.Editor item)
{
if (instance == null || !instance.isInitialized) return;
if (string.IsNullOrEmpty(item.Title))
{
DebugConsole.ThrowError("Cannot publish workshop item - title not set.");
return;
}
if (string.IsNullOrEmpty(item.Folder))
{
DebugConsole.ThrowError("Cannot publish workshop item \"" + item.Title + "\" - folder not set.");
return;
}
contentPackage.Name = item.Title;
contentPackage.GameVersion = GameMain.Version;
contentPackage.Save(Path.Combine(WorkshopItemStagingFolder, MetadataFileName));
if (File.Exists(PreviewImageName)) File.Delete(PreviewImageName);
//move the preview image out of the staging folder, it does not need to be included in the folder sent to Workshop
File.Move(Path.GetFullPath(Path.Combine(item.Folder, PreviewImageName)), PreviewImageName);
item.PreviewImage = Path.GetFullPath(PreviewImageName);
CoroutineManager.StartCoroutine(PublishItem(item));
}
private static IEnumerable<object> PublishItem(Workshop.Editor item)
{
if (instance == null || !instance.isInitialized)
{
yield return CoroutineStatus.Success;
}
item.Publish();
while (item.Publishing)
{
yield return CoroutineStatus.Running;
}
if (string.IsNullOrEmpty(item.Error))
{
DebugConsole.NewMessage("Published workshop item " + item.Title + " successfully.", Microsoft.Xna.Framework.Color.LightGreen);
}
else
{
DebugConsole.ThrowError("Publishing workshop item " + item.Title + " failed. " + item.Error);
}
SaveUtil.ClearFolder(WorkshopItemStagingFolder);
Directory.Delete(WorkshopItemStagingFolder);
File.Delete(PreviewImageName);
yield return CoroutineStatus.Success;
}
/// <summary>
/// Enables a workshop item by moving it to the game folder.
/// </summary>
public static bool EnableWorkShopItem(Workshop.Item item, bool allowFileOverwrite, out string errorMsg)
{
if (!item.Installed)
{
errorMsg = TextManager.Get("WorkshopErrorInstallRequiredToEnable").Replace("[itemname]", item.Title);
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
ContentPackage contentPackage = new ContentPackage(Path.Combine(item.Directory.FullName, MetadataFileName));
string newContentPackagePath = GetWorkshopItemContentPackagePath(contentPackage);
var allPackageFiles = Directory.GetFiles(item.Directory.FullName, "*", SearchOption.AllDirectories);
List<string> nonContentFiles = new List<string>();
foreach (string file in allPackageFiles)
{
if (file == MetadataFileName) { continue; }
string relativePath = UpdaterUtil.GetRelativePath(file, item.Directory.FullName);
string fullPath = Path.GetFullPath(relativePath);
if (contentPackage.Files.Any(f => { string fp = Path.GetFullPath(f.Path); return fp == fullPath; })) { continue; }
if (ContentPackage.IsModFilePathAllowed(relativePath))
{
nonContentFiles.Add(relativePath);
}
}
if (!allowFileOverwrite)
{
if (File.Exists(newContentPackagePath))
{
errorMsg = TextManager.Get("WorkshopErrorOverwriteOnEnable")
.Replace("[itemname]", item.Title)
.Replace("[filename]", newContentPackagePath);
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
foreach (ContentFile contentFile in contentPackage.Files)
{
string sourceFile = Path.Combine(item.Directory.FullName, contentFile.Path);
if (File.Exists(sourceFile) && File.Exists(contentFile.Path))
{
errorMsg = TextManager.Get("WorkshopErrorOverwriteOnEnable")
.Replace("[itemname]", item.Title)
.Replace("[filename]", contentFile.Path);
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
}
}
try
{
//we only need to create a new content package for the item if it contains content with a type other than None or Submarine
//e.g. items that are just a sub file are just copied to the game folder
if (contentPackage.Files.Any(f => f.Type != ContentType.None && f.Type != ContentType.Submarine))
{
File.Copy(contentPackage.Path, newContentPackagePath);
}
foreach (ContentFile contentFile in contentPackage.Files)
{
string sourceFile = Path.Combine(item.Directory.FullName, contentFile.Path);
if (!File.Exists(sourceFile)) { continue; }
if (!ContentPackage.IsModFilePathAllowed(contentFile))
{
DebugConsole.ThrowError(TextManager.Get("WorkshopErrorIllegalPathOnEnable").Replace("[filename]", contentFile.Path));
continue;
}
//make sure the destination directory exists
Directory.CreateDirectory(Path.GetDirectoryName(contentFile.Path));
File.Copy(sourceFile, contentFile.Path, overwrite: true);
}
foreach (string nonContentFile in nonContentFiles)
{
string sourceFile = Path.Combine(item.Directory.FullName, nonContentFile);
if (!File.Exists(sourceFile)) { continue; }
if (!ContentPackage.IsModFilePathAllowed(nonContentFile))
{
DebugConsole.ThrowError(TextManager.Get("WorkshopErrorIllegalPathOnEnable").Replace("[filename]", nonContentFile));
continue;
}
Directory.CreateDirectory(Path.GetDirectoryName(nonContentFile));
File.Copy(sourceFile, nonContentFile, overwrite: true);
}
}
catch (Exception e)
{
errorMsg = TextManager.Get("WorkshopErrorEnableFailed").Replace("[itemname]", item.Title) + " " + e.Message;
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
var newPackage = new ContentPackage(contentPackage.Path, newContentPackagePath)
{
SteamWorkshopUrl = item.Url
};
newPackage.Save(newContentPackagePath);
ContentPackage.List.Add(newPackage);
if (newPackage.CorePackage)
{
//if enabling a core package, disable all other core packages
GameMain.Config.SelectedContentPackages.RemoveWhere(cp => cp.CorePackage);
}
GameMain.Config.SelectedContentPackages.Add(newPackage);
GameMain.Config.Save();
if (item.Tags.Contains("Submarine") || newPackage.Files.Any(f => f.Type == ContentType.Submarine))
{
Submarine.RefreshSavedSubs();
}
errorMsg = "";
return true;
}
/// <summary>
/// Disables a workshop item by removing the files from the game folder.
/// </summary>
public static bool DisableWorkShopItem(Workshop.Item item, out string errorMsg)
{
if (!item.Installed)
{
errorMsg = "Cannot disable workshop item \"" + item.Title + "\" because it has not been installed.";
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
ContentPackage contentPackage = new ContentPackage(Path.Combine(item.Directory.FullName, MetadataFileName));
string installedContentPackagePath = GetWorkshopItemContentPackagePath(contentPackage);
var allPackageFiles = Directory.GetFiles(item.Directory.FullName, "*", SearchOption.AllDirectories);
List<string> nonContentFiles = new List<string>();
foreach (string file in allPackageFiles)
{
if (file == MetadataFileName) { continue; }
string relativePath = UpdaterUtil.GetRelativePath(file, item.Directory.FullName);
string fullPath = Path.GetFullPath(relativePath);
if (contentPackage.Files.Any(f => { string fp = Path.GetFullPath(f.Path); return fp == fullPath; })) { continue; }
if (ContentPackage.IsModFilePathAllowed(relativePath))
{
nonContentFiles.Add(relativePath);
}
}
if (File.Exists(installedContentPackagePath)) { File.Delete(installedContentPackagePath); }
bool wasSub = item.Tags.Contains("Submarine") || contentPackage.Files.Any(f => f.Type == ContentType.Submarine);
HashSet<string> directories = new HashSet<string>();
try
{
foreach (ContentFile contentFile in contentPackage.Files)
{
if (!ContentPackage.IsModFilePathAllowed(contentFile))
{
//Workshop items are not allowed to add or modify files in the Content or Data folders;
continue;
}
if (!File.Exists(contentFile.Path)) { continue; }
File.Delete(contentFile.Path);
directories.Add(Path.GetDirectoryName(contentFile.Path));
}
foreach (string nonContentFile in nonContentFiles)
{
if (!ContentPackage.IsModFilePathAllowed(nonContentFile))
{
//Workshop items are not allowed to add or modify files in the Content or Data folders;
continue;
}
if (!File.Exists(nonContentFile)) { continue; }
File.Delete(nonContentFile);
directories.Add(Path.GetDirectoryName(nonContentFile));
}
foreach (string directory in directories)
{
if (string.IsNullOrWhiteSpace(directory) || !Directory.Exists(directory)) { continue; }
if (Directory.GetFiles(directory, "*", SearchOption.AllDirectories).Count() == 0)
{
Directory.Delete(directory, recursive: true);
}
}
ContentPackage.List.RemoveAll(cp => System.IO.Path.GetFullPath(cp.Path) == System.IO.Path.GetFullPath(installedContentPackagePath));
GameMain.Config.SelectedContentPackages.RemoveWhere(cp => !ContentPackage.List.Contains(cp));
GameMain.Config.Save();
}
catch (Exception e)
{
errorMsg = "Disabling the workshop item \"" + item.Title + "\" failed. "+e.Message;
DebugConsole.NewMessage(errorMsg, Microsoft.Xna.Framework.Color.Red);
return false;
}
if (wasSub)
{
Submarine.RefreshSavedSubs();
}
errorMsg = "";
return true;
}
/// <summary>
/// Is the item compatible with this version of Barotrauma. Returns null if compatibility couldn't be determined (item not installed)
/// </summary>
public static bool? CheckWorkshopItemCompatibility(Workshop.Item item)
{
if (!item.Installed) { return null; }
string metaDataPath = Path.Combine(item.Directory.FullName, MetadataFileName);
if (!File.Exists(metaDataPath))
{
throw new FileNotFoundException("Metadata file for the Workshop item \"" + item.Title + "\" not found. The file may be corrupted.");
}
ContentPackage contentPackage = new ContentPackage(metaDataPath);
return contentPackage.IsCompatible();
}
public static bool CheckWorkshopItemEnabled(Workshop.Item item)
{
if (!item.Installed) return false;
string metaDataPath = Path.Combine(item.Directory.FullName, MetadataFileName);
if (!File.Exists(metaDataPath))
{
throw new FileNotFoundException("Metadata file for the Workshop item \"" + item.Title + "\" not found. The file may be corrupted.");
}
ContentPackage contentPackage = new ContentPackage(metaDataPath);
//make sure the contentpackage file is present
//(unless the package only contains submarine files, in which case we don't need a content package)
if (contentPackage.Files.Any(f => f.Type != ContentType.Submarine) &&
!File.Exists(GetWorkshopItemContentPackagePath(contentPackage)) &&
!ContentPackage.List.Any(cp => cp.Name == contentPackage.Name))
{
return false;
}
foreach (ContentFile contentFile in contentPackage.Files)
{
if (!File.Exists(contentFile.Path)) return false;
}
return true;
}
public static string GetWorkshopItemContentPackagePath(ContentPackage contentPackage)
{
string fileName = contentPackage.Name + ".xml";
string invalidChars = new string(Path.GetInvalidFileNameChars()) + new string(Path.GetInvalidPathChars());
foreach (char c in invalidChars) fileName = fileName.Replace(c.ToString(), "");
return Path.Combine("Data", "ContentPackages", fileName);
}
#endregion
public static void Update(float deltaTime)
{
if (instance == null || !instance.isInitialized) return;
instance.client?.Update();
instance.server?.Update();
SteamAchievementManager.Update(deltaTime);
}
public static void ShutDown()
{
if (instance == null || !instance.isInitialized)
{
return;
}
instance.client?.Dispose();
instance.client = null;
instance.server?.Dispose();
instance.server = null;
}
}
}