432 lines
16 KiB
C#
432 lines
16 KiB
C#
using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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using System.Xml.Linq;
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using Lidgren.Network;
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using System.Collections.Generic;
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using System.IO;
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namespace Barotrauma
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{
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partial class MultiPlayerCampaign : CampaignMode
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{
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private UInt16 lastUpdateID;
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public UInt16 LastUpdateID
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{
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get { if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++; return lastUpdateID; }
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set { lastUpdateID = value; }
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}
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private UInt16 lastSaveID;
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public UInt16 LastSaveID
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{
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get { if (GameMain.Server != null && lastSaveID < 1) lastSaveID++; return lastSaveID; }
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set { lastSaveID = value; }
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}
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public UInt16 PendingSaveID
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{
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get;
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set;
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}
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private static byte currentCampaignID;
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private List<CharacterCampaignData> characterData = new List<CharacterCampaignData>();
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public byte CampaignID
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{
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get; private set;
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}
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public MultiPlayerCampaign(GameModePreset preset, object param) :
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base(preset, param)
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{
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currentCampaignID++;
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CampaignID = currentCampaignID;
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}
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private void SetDelegates()
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{
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if (GameMain.Server != null)
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{
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CargoManager.OnItemsChanged += () => { LastUpdateID++; };
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Map.OnLocationSelected += (loc, connection) => { LastUpdateID++; };
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Map.OnMissionSelected += (loc, mission) => { LastUpdateID++; };
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}
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}
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public void DiscardClientCharacterData(Client client)
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{
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characterData.RemoveAll(cd => cd.MatchesClient(client));
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}
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public CharacterCampaignData GetClientCharacterData(Client client)
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{
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return characterData.Find(cd => cd.MatchesClient(client));
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}
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public CharacterCampaignData GetHostCharacterData()
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{
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return characterData.Find(cd => cd.IsHostCharacter);
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}
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public void AssignPlayerCharacterInfos(IEnumerable<Client> connectedClients, bool assignHost)
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{
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foreach (Client client in connectedClients)
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{
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if (client.SpectateOnly && GameMain.Server.AllowSpectating) continue;
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var matchingData = GetClientCharacterData(client);
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if (matchingData != null) client.CharacterInfo = matchingData.CharacterInfo;
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}
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if (assignHost)
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{
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var hostCharacterData = GetHostCharacterData();
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if (hostCharacterData?.CharacterInfo != null)
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{
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GameMain.Server.CharacterInfo = hostCharacterData.CharacterInfo;
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}
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}
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}
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public Dictionary<Client, Job> GetAssignedJobs(IEnumerable<Client> connectedClients)
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{
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var assignedJobs = new Dictionary<Client, Job>();
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foreach (Client client in connectedClients)
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{
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var matchingData = GetClientCharacterData(client);
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if (matchingData != null) assignedJobs.Add(client, matchingData.CharacterInfo.Job);
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}
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return assignedJobs;
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}
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public override void Start()
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{
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base.Start();
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lastUpdateID++;
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}
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protected override void WatchmanInteract(Character watchman, Character interactor)
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{
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if ((watchman.Submarine == Level.Loaded.StartOutpost && !Submarine.MainSub.AtStartPosition) ||
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(watchman.Submarine == Level.Loaded.EndOutpost && !Submarine.MainSub.AtEndPosition))
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{
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if (GameMain.Server != null)
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{
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CreateDialog(new List<Character> { watchman }, "WatchmanInteractNoLeavingSub", 5.0f);
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}
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return;
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}
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bool hasPermissions = true;
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if (GameMain.Server != null)
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{
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var client = GameMain.Server.ConnectedClients.Find(c => c.Character == interactor);
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hasPermissions = client != null &&
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(client.HasPermission(ClientPermissions.EndRound) || client.HasPermission(ClientPermissions.ManageCampaign));
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CreateDialog(new List<Character> { watchman }, hasPermissions ? "WatchmanInteract" : "WatchmanInteractNotAllowed", 1.0f);
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}
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#if CLIENT
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else if (GameMain.Client != null && interactor == Character.Controlled && hasPermissions)
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{
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var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
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.Replace("[locationname]", Submarine.MainSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
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new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
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msgBox.Buttons[0].OnClicked = (btn, userdata) =>
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{
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GameMain.Client.RequestRoundEnd();
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return true;
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};
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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#endif
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}
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public override void End(string endMessage = "")
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{
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isRunning = false;
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if (GameMain.Client != null)
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{
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GameMain.GameSession.EndRound("");
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#if CLIENT
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GameMain.GameSession.CrewManager.EndRound();
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#endif
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return;
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}
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lastUpdateID++;
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bool success =
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GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead) ||
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(GameMain.Server.Character != null && !GameMain.Server.Character.IsDead);
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/*if (success)
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{
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if (subsToLeaveBehind == null || leavingSub == null)
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{
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DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
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leavingSub = GetLeavingSub();
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subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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}
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}*/
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GameMain.GameSession.EndRound("");
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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if (c.HasSpawned)
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{
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//client has spawned this round -> remove old data (and replace with new one if the client still has an alive character)
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characterData.RemoveAll(cd => cd.MatchesClient(c));
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}
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if (c.Character?.Info != null && !c.Character.IsDead)
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{
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characterData.Add(new CharacterCampaignData(c));
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}
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}
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#if CLIENT
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GameMain.NetLobbyScreen.SetCampaignCharacterInfo(null);
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#endif
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if (GameMain.Server.Character != null)
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{
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characterData.RemoveAll(cd => cd.IsHostCharacter);
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if (!GameMain.Server.Character.IsDead)
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{
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var hostCharacterData = new CharacterCampaignData(GameMain.Server);
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characterData.Add(hostCharacterData);
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#if CLIENT
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GameMain.NetLobbyScreen.SetCampaignCharacterInfo(hostCharacterData.CharacterInfo);
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#endif
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}
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}
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//remove all items that are in someone's inventory
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foreach (Character c in Character.CharacterList)
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{
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c.Inventory?.DeleteAllItems();
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}
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#if CLIENT
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GameMain.GameSession.CrewManager.EndRound();
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#endif
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if (success)
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{
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bool atEndPosition = Submarine.MainSub.AtEndPosition;
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/*if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
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{
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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foreach (Submarine sub in subsToLeaveBehind)
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{
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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LinkedSubmarine.CreateDummy(leavingSub, sub);
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}
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}*/
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if (atEndPosition)
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{
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map.MoveToNextLocation();
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//select a random location to make sure we've got some destination
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//to head towards even if the host/clients don't select anything
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map.SelectRandomLocation(true);
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}
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map.ProgressWorld();
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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}
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public static MultiPlayerCampaign LoadNew(XElement element)
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{
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MultiPlayerCampaign campaign = new MultiPlayerCampaign(GameModePreset.List.Find(gm => gm.Identifier == "multiplayercampaign"), null);
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campaign.Load(element);
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campaign.SetDelegates();
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return campaign;
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}
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public static string GetCharacterDataSavePath(string savePath)
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{
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return Path.Combine(SaveUtil.MultiplayerSaveFolder, Path.GetFileNameWithoutExtension(savePath) + "_CharacterData.xml");
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}
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public string GetCharacterDataSavePath()
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{
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return GetCharacterDataSavePath(GameMain.GameSession.SavePath);
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}
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public void Load(XElement element)
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{
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Money = element.GetAttributeInt("money", 0);
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CheatsEnabled = element.GetAttributeBool("cheatsenabled", false);
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if (CheatsEnabled)
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{
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DebugConsole.CheatsEnabled = true;
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if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
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{
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SteamAchievementManager.CheatsEnabled = true;
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#if CLIENT
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new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the server. You will not receive Steam Achievements until you restart the game.");
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#else
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DebugConsole.NewMessage("Cheat commands have been enabled.", Color.Red);
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#endif
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}
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "map":
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if (map == null)
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{
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//map not created yet, loading this campaign for the first time
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map = Map.LoadNew(subElement);
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}
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else
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{
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//map already created, update it
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//if we're not downloading the initial save file (LastSaveID > 0),
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//show notifications about location type changes
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map.Load(subElement, LastSaveID > 0);
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}
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break;
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}
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}
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if (GameMain.Server != null)
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{
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characterData.Clear();
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string characterDataPath = GetCharacterDataSavePath();
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var characterDataDoc = XMLExtensions.TryLoadXml(characterDataPath);
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if (characterDataDoc?.Root == null) return;
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foreach (XElement subElement in characterDataDoc.Root.Elements())
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{
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characterData.Add(new CharacterCampaignData(subElement));
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}
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#if CLIENT
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var hostCharacterData = GetHostCharacterData();
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if (hostCharacterData?.CharacterInfo != null)
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{
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GameMain.NetLobbyScreen.SetCampaignCharacterInfo(hostCharacterData.CharacterInfo);
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}
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#endif
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}
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}
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public override void Save(XElement element)
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{
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XElement modeElement = new XElement("MultiPlayerCampaign",
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new XAttribute("money", Money),
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new XAttribute("cheatsenabled", CheatsEnabled));
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Map.Save(modeElement);
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element.Add(modeElement);
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//save character data to a separate file
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string characterDataPath = GetCharacterDataSavePath();
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XDocument characterDataDoc = new XDocument(new XElement("CharacterData"));
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foreach (CharacterCampaignData cd in characterData)
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{
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characterDataDoc.Root.Add(cd.Save());
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}
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try
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{
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characterDataDoc.Save(characterDataPath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving multiplayer campaign characters to \"" + characterDataPath + "\" failed!", e);
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}
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lastSaveID++;
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}
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public void ServerWrite(NetBuffer msg, Client c)
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{
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System.Diagnostics.Debug.Assert(map.Locations.Count < UInt16.MaxValue);
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msg.Write(CampaignID);
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msg.Write(lastUpdateID);
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msg.Write(lastSaveID);
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msg.Write(map.Seed);
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msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex);
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msg.Write(Money);
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msg.Write((UInt16)CargoManager.PurchasedItems.Count);
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foreach (PurchasedItem pi in CargoManager.PurchasedItems)
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{
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msg.Write((UInt16)MapEntityPrefab.List.IndexOf(pi.ItemPrefab));
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msg.Write((UInt16)pi.Quantity);
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}
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var characterData = GetClientCharacterData(c);
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if (characterData?.CharacterInfo == null)
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{
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msg.Write(false);
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}
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else
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{
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msg.Write(true);
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characterData.CharacterInfo.ServerWrite(msg);
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}
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}
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public void ServerRead(NetBuffer msg, Client sender)
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{
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UInt16 selectedLocIndex = msg.ReadUInt16();
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byte selectedMissionIndex = msg.ReadByte();
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UInt16 purchasedItemCount = msg.ReadUInt16();
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List<PurchasedItem> purchasedItems = new List<PurchasedItem>();
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for (int i = 0; i < purchasedItemCount; i++)
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{
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UInt16 itemPrefabIndex = msg.ReadUInt16();
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UInt16 itemQuantity = msg.ReadUInt16();
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purchasedItems.Add(new PurchasedItem(MapEntityPrefab.List[itemPrefabIndex] as ItemPrefab, itemQuantity));
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}
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if (!sender.HasPermission(ClientPermissions.ManageCampaign))
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{
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DebugConsole.ThrowError("Client \"" + sender.Name + "\" does not have a permission to manage the campaign");
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return;
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}
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Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
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if (Map.SelectedConnection != null)
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{
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Map.SelectMission(selectedMissionIndex);
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}
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List<PurchasedItem> currentItems = new List<PurchasedItem>(CargoManager.PurchasedItems);
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foreach (PurchasedItem pi in currentItems)
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{
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CargoManager.SellItem(pi, pi.Quantity);
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}
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foreach (PurchasedItem pi in purchasedItems)
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{
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CargoManager.PurchaseItem(pi.ItemPrefab, pi.Quantity);
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}
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}
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}
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}
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