88 lines
2.5 KiB
C#
88 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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abstract class AIObjective
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{
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protected readonly List<AIObjective> subObjectives;
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protected float priority;
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protected readonly Character character;
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protected string option;
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public virtual bool CanBeCompleted
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{
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get { return true; }
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}
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public string Option
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{
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get { return option; }
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}
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public AIObjective(Character character, string option)
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{
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subObjectives = new List<AIObjective>();
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this.character = character;
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this.option = option;
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#if DEBUG
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IsDuplicate(null);
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#endif
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}
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/// <summary>
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/// makes the character act according to the objective, or according to any subobjectives that
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/// need to be completed before this one
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/// </summary>
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public void TryComplete(float deltaTime)
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{
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subObjectives.RemoveAll(s => s.IsCompleted() || !s.CanBeCompleted || ShouldInterruptSubObjective(s));
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foreach (AIObjective objective in subObjectives)
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{
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objective.TryComplete(deltaTime);
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return;
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}
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Act(deltaTime);
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}
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public void AddSubObjective(AIObjective objective)
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{
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if (subObjectives.Any(o => o.IsDuplicate(objective))) return;
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subObjectives.Add(objective);
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}
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public AIObjective GetCurrentSubObjective()
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{
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AIObjective currentSubObjective = this;
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while (currentSubObjective.subObjectives.Count > 0)
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{
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currentSubObjective = subObjectives[0];
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}
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return currentSubObjective;
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}
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public void SortSubObjectives(AIObjectiveManager objectiveManager)
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{
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if (!subObjectives.Any()) return;
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subObjectives.Sort((x, y) => y.GetPriority(objectiveManager).CompareTo(x.GetPriority(objectiveManager)));
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subObjectives[0].SortSubObjectives(objectiveManager);
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}
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protected virtual bool ShouldInterruptSubObjective(AIObjective subObjective)
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{
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return false;
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}
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protected abstract void Act(float deltaTime);
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public abstract bool IsCompleted();
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public abstract float GetPriority(AIObjectiveManager objectiveManager);
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public abstract bool IsDuplicate(AIObjective otherObjective);
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}
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}
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