Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Screens/NetLobbyScreen.cs
T
2019-03-18 20:39:27 +02:00

1819 lines
77 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
{
private GUIFrame infoFrame, chatFrame, playerListFrame;
private GUIFrame myCharacterFrame;
private GUIListBox playerList;
private GUIListBox subList, modeList, chatBox;
public GUIListBox ChatBox
{
get
{
return chatBox;
}
}
private GUIScrollBar levelDifficultyScrollBar;
private GUIButton[] traitorProbabilityButtons;
private GUITextBlock traitorProbabilityText;
private GUIButton[] botCountButtons;
private GUITextBlock botCountText;
private GUIButton[] botSpawnModeButtons;
private GUITextBlock botSpawnModeText;
private GUIButton[] missionTypeButtons;
private GUIComponent missionTypeContainer;
private GUIListBox jobList;
private GUITextBox textBox, seedBox;
public GUITextBox TextBox
{
get
{
return textBox;
}
}
private GUIFrame defaultModeContainer, campaignContainer;
private GUIButton campaignViewButton, spectateButton, settingsButton;
private GUITickBox playYourself;
private GUIFrame playerInfoContainer;
private GUIButton jobInfoFrame;
private GUIButton playerFrame;
private GUITickBox autoRestartBox;
private GUIDropDown shuttleList;
private GUITickBox shuttleTickBox;
private CampaignUI campaignUI;
private GUIComponent campaignSetupUI;
private Sprite backgroundSprite;
private GUITextBox serverMessage;
private float autoRestartTimer;
//persistent characterinfo provided by the server
//(character settings cannot be edited when this is set)
private CharacterInfo campaignCharacterInfo;
public bool CampaignCharacterDiscarded
{
get;
private set;
}
//elements that can only be used by the host
private List<GUIComponent> clientDisabledElements = new List<GUIComponent>();
//elements that aren't shown client-side
private List<GUIComponent> clientHiddenElements = new List<GUIComponent>();
private bool AllowSubSelection
{
get
{
return GameMain.Server != null || GameMain.NetworkMember.Voting.AllowSubVoting ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectSub));
}
}
public GUITextBox ServerMessage
{
get { return serverMessage; }
}
public string ServerMessageText
{
get { return serverMessage.Text; }
set { serverMessage.Text = value; }
}
public GUIButton ShowLogButton
{
get;
private set;
}
public GUIListBox SubList
{
get { return subList; }
}
public GUIDropDown ShuttleList
{
get { return shuttleList; }
}
public GUITickBox ShuttleTickBox
{
get { return shuttleTickBox; }
}
public GUIListBox ModeList
{
get { return modeList; }
}
public int SelectedModeIndex
{
get { return modeList.SelectedIndex; }
set { modeList.Select(value); }
}
public GUIListBox PlayerList
{
get { return playerList; }
}
public GUIButton StartButton
{
get;
private set;
}
public bool StartButtonEnabled
{
get { return StartButton.Enabled; }
set { StartButton.Enabled = value; }
}
public GUITickBox ReadyToStartBox
{
get;
private set;
}
public GUIFrame MyCharacterFrame
{
get { return myCharacterFrame; }
}
public bool MyCharacterFrameOpen;
public GUIFrame InfoFrame
{
get { return infoFrame; }
}
public Submarine SelectedSub
{
get { return subList.SelectedData as Submarine; }
set { subList.Select(value); }
}
public Submarine SelectedShuttle
{
get { return shuttleList.SelectedData as Submarine; }
}
public bool UsingShuttle
{
get { return shuttleTickBox.Selected; }
set { shuttleTickBox.Selected = value; if (GameMain.Client != null) shuttleTickBox.Enabled = false; }
}
public GameModePreset SelectedMode
{
get { return modeList.SelectedData as GameModePreset; }
}
public int MissionTypeIndex
{
get { return (int)missionTypeContainer.UserData; }
set { missionTypeContainer.UserData = value; }
}
public List<JobPrefab> JobPreferences
{
get
{
List<JobPrefab> jobPreferences = new List<JobPrefab>();
foreach (GUIComponent child in jobList.Content.Children)
{
JobPrefab jobPrefab = child.UserData as JobPrefab;
if (jobPrefab == null) continue;
jobPreferences.Add(jobPrefab);
}
return jobPreferences;
}
}
public string LevelSeed
{
get
{
return levelSeed;
}
set
{
if (levelSeed == value) return;
levelSeed = value;
backgroundSprite = LocationType.Random(levelSeed)?.GetPortrait(ToolBox.StringToInt(levelSeed));
seedBox.Text = levelSeed;
lastUpdateID++;
}
}
public string AutoRestartText()
{
if (GameMain.Server != null)
{
if (!GameMain.Server.AutoRestart || GameMain.Server.ConnectedClients.Count == 0) return "";
return TextManager.Get("RestartingIn") + " " + ToolBox.SecondsToReadableTime(Math.Max(GameMain.Server.AutoRestartTimer, 0));
}
if (autoRestartTimer == 0.0f) return "";
return TextManager.Get("RestartingIn") + " " + ToolBox.SecondsToReadableTime(Math.Max(autoRestartTimer, 0));
}
public NetLobbyScreen()
{
defaultModeContainer = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.95f), Frame.RectTransform, Anchor.Center), style: null);
campaignContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.75f), Frame.RectTransform, Anchor.TopCenter), style: null)
{
Visible = false
};
float panelSpacing = 0.02f;
//server info panel ------------------------------------------------------------
infoFrame = new GUIFrame(new RectTransform(new Vector2(0.7f, 0.65f), defaultModeContainer.RectTransform));
var infoFrameContent = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.9f), infoFrame.RectTransform, Anchor.Center), style: null);
//chatbox ----------------------------------------------------------------------
chatFrame = new GUIFrame(new RectTransform(new Vector2(0.7f, 0.35f - panelSpacing), defaultModeContainer.RectTransform, Anchor.BottomLeft));
GUIFrame paddedChatFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.85f), chatFrame.RectTransform, Anchor.Center), style: null);
chatBox = new GUIListBox(new RectTransform(new Point(paddedChatFrame.Rect.Width, paddedChatFrame.Rect.Height - 30), paddedChatFrame.RectTransform) { IsFixedSize = false });
textBox = new GUITextBox(new RectTransform(new Point(paddedChatFrame.Rect.Width, 20), paddedChatFrame.RectTransform, Anchor.BottomLeft) { IsFixedSize = false })
{
MaxTextLength = ChatMessage.MaxLength,
Font = GUI.SmallFont
};
textBox.OnEnterPressed = (tb, userdata) => { GameMain.NetworkMember?.EnterChatMessage(tb, userdata); return true; };
textBox.OnTextChanged += (tb, userdata) => { GameMain.NetworkMember?.TypingChatMessage(tb, userdata); return true; };
//player info panel ------------------------------------------------------------
myCharacterFrame = new GUIFrame(new RectTransform(new Vector2(0.3f - panelSpacing, 0.65f), defaultModeContainer.RectTransform, Anchor.TopRight));
playerInfoContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), myCharacterFrame.RectTransform, Anchor.Center), style: null);
playYourself = new GUITickBox(new RectTransform(new Vector2(0.06f, 0.06f), myCharacterFrame.RectTransform) { RelativeOffset = new Vector2(0.05f,0.05f) },
TextManager.Get("PlayYourself"))
{
OnSelected = (tickBox) => { SetPlayYourself(tickBox.Selected); return true; },
UserData = "playyourself"
};
var toggleMyPlayerFrame = new GUIButton(new RectTransform(new Point(25, 70), myCharacterFrame.RectTransform, Anchor.TopLeft, Pivot.TopRight), "", style: "GUIButtonHorizontalArrow");
toggleMyPlayerFrame.OnClicked += (GUIButton btn, object userdata) =>
{
MyCharacterFrameOpen = !MyCharacterFrameOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = MyCharacterFrameOpen ? SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
return true;
};
//player list ------------------------------------------------------------------
playerListFrame = new GUIFrame(new RectTransform(new Vector2(0.3f - panelSpacing, 0.35f - panelSpacing), defaultModeContainer.RectTransform, Anchor.BottomRight));
GUIFrame paddedPlayerListFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.85f), playerListFrame.RectTransform, Anchor.Center), style: null);
playerList = new GUIListBox(new RectTransform(Vector2.One, paddedPlayerListFrame.RectTransform))
{
OnSelected = SelectPlayer
};
//--------------------------------------------------------------------------------------------------------------------------------
//infoframe contents
//--------------------------------------------------------------------------------------------------------------------------------
var infoColumnContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.7f - 0.02f, 0.75f), infoFrameContent.RectTransform, Anchor.BottomLeft),
isHorizontal: true, childAnchor: Anchor.BottomLeft)
{ RelativeSpacing = 0.02f, Stretch = true };
var leftInfoColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.35f, 1.0f), infoColumnContainer.RectTransform, Anchor.BottomLeft))
{ RelativeSpacing = 0.02f, Stretch = true };
var midInfoColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.35f, 1.0f), infoColumnContainer.RectTransform, Anchor.BottomLeft))
{ RelativeSpacing = 0.02f, Stretch = true };
var rightInfoColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), infoFrameContent.RectTransform, Anchor.TopRight))
{ RelativeSpacing = 0.02f, Stretch = true };
var topButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.07f), rightInfoColumn.RectTransform), isHorizontal: true, childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.05f,
Stretch = true
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null);
//server info ------------------------------------------------------------------
var serverName = new GUITextBox(new RectTransform(new Vector2(0.3f, 0.05f), infoFrameContent.RectTransform))
{
TextGetter = GetServerName,
Enabled = GameMain.Server != null,
};
serverName.OnTextChanged += ChangeServerName;
clientDisabledElements.Add(serverName);
serverMessage = new GUITextBox(new RectTransform(new Vector2(infoColumnContainer.RectTransform.RelativeSize.X, 0.15f), infoFrameContent.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.07f) })
{
Wrap = true
};
serverMessage.OnTextChanged += UpdateServerMessage;
clientDisabledElements.Add(serverMessage);
settingsButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), topButtonContainer.RectTransform, Anchor.TopRight),
TextManager.Get("ServerSettingsButton"));
clientHiddenElements.Add(settingsButton);
ShowLogButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), topButtonContainer.RectTransform, Anchor.TopRight),
TextManager.Get("ServerLog"))
{
OnClicked = (GUIButton button, object userData) =>
{
if (GameMain.NetworkMember.ServerLog.LogFrame == null)
{
GameMain.NetworkMember.ServerLog.CreateLogFrame();
}
else
{
GameMain.NetworkMember.ServerLog.LogFrame = null;
GUI.KeyboardDispatcher.Subscriber = null;
}
return true;
}
};
clientHiddenElements.Add(ShowLogButton);
//submarine list ------------------------------------------------------------------
var subLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), leftInfoColumn.RectTransform), TextManager.Get("Submarine"));
subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), leftInfoColumn.RectTransform))
{
OnSelected = VotableClicked
};
var voteText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), subLabel.RectTransform, Anchor.TopRight),
TextManager.Get("Votes"), textAlignment: Alignment.CenterRight)
{
UserData = "subvotes",
Visible = false
};
//respawn shuttle ------------------------------------------------------------------
shuttleTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), midInfoColumn.RectTransform), TextManager.Get("RespawnShuttle"))
{
Selected = true,
OnSelected = (GUITickBox box) =>
{
shuttleList.Enabled = box.Selected;
if (GameMain.Server != null) lastUpdateID++;
return true;
}
};
shuttleList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), midInfoColumn.RectTransform), elementCount: 10);
//gamemode ------------------------------------------------------------------
var modeLabel = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), midInfoColumn.RectTransform), TextManager.Get("GameMode"));
modeList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), midInfoColumn.RectTransform))
{
OnSelected = VotableClicked
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), midInfoColumn.RectTransform),
"Coming up: Multiplayer campaign", textAlignment: Alignment.Center, style: "ListBoxElement")
{
ToolTip = "Multiplayer campaign mode is not available in this version of Barotrauma. Coming up in the Early Access release!"
};
voteText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), modeLabel.RectTransform, Anchor.TopRight),
TextManager.Get("Votes"), textAlignment: Alignment.CenterRight)
{
UserData = "modevotes",
Visible = false
};
foreach (GameModePreset mode in GameModePreset.List)
{
if (mode.IsSinglePlayer) continue;
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
{
ToolTip = mode.Description,
UserData = mode
};
}
//mission type ------------------------------------------------------------------
missionTypeContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), midInfoColumn.RectTransform), isHorizontal: true)
{
UserData = 0,
Visible = false,
Stretch = true
};
var missionTypeText = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), missionTypeContainer.RectTransform),
TextManager.Get("MissionType"));
missionTypeButtons = new GUIButton[2];
missionTypeButtons[0] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), missionTypeContainer.RectTransform), "<")
{
UserData = -1
};
new GUITextBlock(new RectTransform(new Vector2(0.4f, 1.0f), missionTypeContainer.RectTransform),
TextManager.Get("MissionType.Random"), textAlignment: Alignment.Center)
{
UserData = 0
};
missionTypeButtons[1] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), missionTypeContainer.RectTransform), ">")
{
UserData = 1
};
clientDisabledElements.AddRange(missionTypeButtons);
//seed ------------------------------------------------------------------
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), TextManager.Get("LevelSeed"));
seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform));
seedBox.OnTextChanged += SelectSeed;
clientDisabledElements.Add(seedBox);
LevelSeed = ToolBox.RandomSeed(8);
//level difficulty ------------------------------------------------------------------
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), TextManager.Get("LevelDifficulty"));
levelDifficultyScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), barSize: 0.1f);
clientDisabledElements.Add(levelDifficultyScrollBar);
//traitor probability ------------------------------------------------------------------
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null); //spacing
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), TextManager.Get("Traitors"));
var traitorProbContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), isHorizontal: true);
traitorProbabilityButtons = new GUIButton[2];
traitorProbabilityButtons[0] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), traitorProbContainer.RectTransform), "<")
{
UserData = -1
};
traitorProbabilityText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), traitorProbContainer.RectTransform), TextManager.Get("No"), textAlignment: Alignment.Center);
traitorProbabilityButtons[1] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), traitorProbContainer.RectTransform), ">")
{
UserData = 1
};
clientDisabledElements.AddRange(traitorProbabilityButtons);
//bot count ------------------------------------------------------------------
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), TextManager.Get("BotCount"));
var botCountContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), isHorizontal: true);
botCountButtons = new GUIButton[2];
botCountButtons[0] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), botCountContainer.RectTransform), "<")
{
UserData = -1
};
botCountText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), botCountContainer.RectTransform), "0", textAlignment: Alignment.Center);
botCountButtons[1] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), botCountContainer.RectTransform), ">")
{
UserData = 1
};
clientDisabledElements.AddRange(botCountButtons);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), TextManager.Get("BotSpawnMode"));
var botSpawnModeContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), isHorizontal: true);
botSpawnModeButtons = new GUIButton[2];
botSpawnModeButtons[0] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), botSpawnModeContainer.RectTransform), "<")
{
UserData = -1
};
botSpawnModeText = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), botSpawnModeContainer.RectTransform), "", textAlignment: Alignment.Center);
botSpawnModeButtons[1] = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), botSpawnModeContainer.RectTransform), ">")
{
UserData = 1
};
clientDisabledElements.AddRange(botSpawnModeButtons);
//misc buttons ------------------------------------------------------------------
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), rightInfoColumn.RectTransform), style: null); //spacing
autoRestartBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), TextManager.Get("AutoRestart"))
{
OnSelected = ToggleAutoRestart
};
clientDisabledElements.Add(autoRestartBox);
var restartText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), rightInfoColumn.RectTransform), "", font: GUI.SmallFont)
{
TextGetter = AutoRestartText
};
StartButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight),
TextManager.Get("StartGameButton"), style: "GUIButtonLarge");
clientHiddenElements.Add(StartButton);
ReadyToStartBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.06f), infoFrameContent.RectTransform, Anchor.BottomRight),
TextManager.Get("ReadyToStartTickBox"), GUI.SmallFont)
{
Visible = false
};
campaignViewButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.06f) },
TextManager.Get("CampaignView"), style: "GUIButtonLarge")
{
OnClicked = (btn, obj) => { ToggleCampaignView(true); return true; },
Visible = false
};
spectateButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.1f), infoFrameContent.RectTransform, Anchor.BottomRight),
TextManager.Get("SpectateButton"), style: "GUIButtonLarge");
}
public override void Deselect()
{
textBox.Deselect();
myCharacterFrame.GetChild<GUIButton>().Visible = true;
CampaignCharacterDiscarded = false;
}
public override void Select()
{
if (GameMain.NetworkMember == null) return;
Character.Controlled = null;
GameMain.LightManager.LosEnabled = false;
CampaignCharacterDiscarded = false;
textBox.Select();
myCharacterFrame.RectTransform.AbsoluteOffset = new Point(0, 0);
myCharacterFrame.GetChild<GUIButton>().Visible = false;
subList.Enabled = AllowSubSelection || GameMain.Server != null;
shuttleList.Enabled = AllowSubSelection || GameMain.Server != null;
modeList.Enabled =
GameMain.Server != null || GameMain.NetworkMember.Voting.AllowModeVoting ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.SelectMode));
ServerName = (GameMain.Server == null) ? ServerName : GameMain.Server.Name;
//disable/hide elements the clients are not supposed to use/see
clientDisabledElements.ForEach(c => c.Enabled = GameMain.Server != null);
clientHiddenElements.ForEach(c => c.Visible = GameMain.Server != null);
ShowLogButton.Visible =
GameMain.Server != null ||
(GameMain.Client != null && GameMain.Client.HasPermission(ClientPermissions.ServerLog));
if (GameMain.Client != null)
{
spectateButton.Visible = GameMain.Client.GameStarted;
ReadyToStartBox.Visible = !GameMain.Client.GameStarted;
ReadyToStartBox.Selected = false;
GameMain.Client.SetReadyToStart(ReadyToStartBox);
}
else
{
spectateButton.Visible = false;
ReadyToStartBox.Visible = false;
}
SetPlayYourself(playYourself.Selected);
if (IsServer && GameMain.Server != null)
{
List<Submarine> subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList();
ReadyToStartBox.Visible = false;
StartButton.OnClicked = GameMain.Server.StartGameClicked;
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
int prevSelectedSub = subList.SelectedIndex;
UpdateSubList(subList, subsToShow);
int prevSelectedShuttle = shuttleList.SelectedIndex;
UpdateSubList(shuttleList, subsToShow);
modeList.OnSelected = VotableClicked;
modeList.OnSelected = SelectMode;
subList.OnSelected = VotableClicked;
subList.OnSelected = SelectSub;
shuttleList.OnSelected = SelectSub;
levelDifficultyScrollBar.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
SetLevelDifficulty(barScroll * 100.0f);
return true;
};
traitorProbabilityButtons[0].OnClicked = traitorProbabilityButtons[1].OnClicked = ToggleTraitorsEnabled;
botCountButtons[0].OnClicked = botCountButtons[1].OnClicked = ChangeBotCount;
botSpawnModeButtons[0].OnClicked = botSpawnModeButtons[1].OnClicked = ChangeBotSpawnMode;
missionTypeButtons[0].OnClicked = missionTypeButtons[1].OnClicked = ToggleMissionType;
if (subList.SelectedComponent == null) subList.Select(Math.Max(0, prevSelectedSub));
if (shuttleList.Selected == null)
{
var shuttles = shuttleList.GetChildren().Where(c => c.UserData is Submarine && ((Submarine)c.UserData).HasTag(SubmarineTag.Shuttle));
if (prevSelectedShuttle == -1 && shuttles.Any())
{
shuttleList.SelectItem(shuttles.First().UserData);
}
else
{
shuttleList.Select(Math.Max(0, prevSelectedShuttle));
}
}
GameAnalyticsManager.SetCustomDimension01("multiplayer");
if (GameModePreset.List.Count > 0 && modeList.SelectedComponent == null) modeList.Select(0);
GameMain.Server.Voting.ResetVotes(GameMain.Server.ConnectedClients);
}
else if (GameMain.Client != null)
{
GameMain.Client.Voting.ResetVotes(GameMain.Client.ConnectedClients);
SetPlayYourself(true);
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
ReadyToStartBox.OnSelected = GameMain.Client.SetReadyToStart;
}
GameMain.NetworkMember.EndVoteCount = 0;
GameMain.NetworkMember.EndVoteMax = 1;
base.Select();
}
public void RandomizeSettings()
{
if (GameMain.Server == null) return;
if (GameMain.Server.RandomizeSeed) LevelSeed = ToolBox.RandomSeed(8);
if (GameMain.Server.SubSelectionMode == SelectionMode.Random)
{
var nonShuttles = subList.Content.Children.Where(c => c.UserData is Submarine && !((Submarine)c.UserData).HasTag(SubmarineTag.Shuttle));
subList.Select(nonShuttles.GetRandom());
}
if (GameMain.Server.ModeSelectionMode == SelectionMode.Random)
{
var allowedGameModes = GameModePreset.List.FindAll(m => !m.IsSinglePlayer && m.Identifier != "multiplayercampaign");
modeList.Select(allowedGameModes[Rand.Range(0, allowedGameModes.Count)]);
}
}
public void ShowSpectateButton()
{
if (GameMain.Client == null) return;
spectateButton.Visible = true;
}
public void SetCampaignCharacterInfo(CharacterInfo characterInfo)
{
if (CampaignCharacterDiscarded) return;
campaignCharacterInfo = characterInfo;
if (campaignCharacterInfo != null)
{
UpdatePlayerFrame(campaignCharacterInfo, false);
}
else
{
UpdatePlayerFrame(null, true);
}
}
private void UpdatePlayerFrame(CharacterInfo characterInfo, bool allowEditing = true)
{
if (!playYourself.Selected) return;
if (characterInfo == null)
{
characterInfo =
new CharacterInfo(Character.HumanConfigFile, GameMain.NetworkMember.Name, GameMain.Config.CharacterGender, null)
{
Race = GameMain.Config.CharacterRace,
HeadSpriteId = GameMain.Config.CharacterHeadIndex,
HairIndex = GameMain.Config.CharacterHairIndex,
BeardIndex = GameMain.Config.CharacterBeardIndex,
MoustacheIndex = GameMain.Config.CharacterMoustacheIndex,
FaceAttachmentIndex = GameMain.Config.CharacterFaceAttachmentIndex,
};
// Need to reload the attachments because the indices may have changed
characterInfo.LoadHeadAttachments();
GameMain.NetworkMember.CharacterInfo = characterInfo;
}
playerInfoContainer.ClearChildren();
GUIComponent infoContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), playerInfoContainer.RectTransform, Anchor.BottomCenter), childAnchor: Anchor.TopCenter)
{ Stretch = true };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), infoContainer.RectTransform), characterInfo.Name, font: GUI.LargeFont, textAlignment: Alignment.Center, wrap: true);
GUIComponent headContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.6f, 0.2f), infoContainer.RectTransform, Anchor.TopCenter), isHorizontal: true)
{
Stretch = true
};
if (allowEditing)
{
new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), headContainer.RectTransform), "", style: "GUIButtonHorizontalArrow")
{
UserData = -1,
OnClicked = ToggleHead
}.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipHorizontally);
}
new GUICustomComponent(new RectTransform(new Vector2(0.3f, 1.0f), headContainer.RectTransform),
onDraw: (sb, component) => characterInfo.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()));
if (allowEditing)
{
new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), headContainer.RectTransform), style: "GUIButtonHorizontalArrow")
{
UserData = 1,
OnClicked = ToggleHead
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), infoContainer.RectTransform),
TextManager.Get("Gender"), textAlignment: Alignment.Center);
GUIComponent genderContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.06f), infoContainer.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
GUIButton maleButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), genderContainer.RectTransform),
TextManager.Get("Male"))
{
UserData = Gender.Male,
OnClicked = SwitchGender
};
GUIButton femaleButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), genderContainer.RectTransform),
TextManager.Get("Female"))
{
UserData = Gender.Female,
OnClicked = SwitchGender
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), infoContainer.RectTransform),
TextManager.Get("JobPreferences"));
jobList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.4f), infoContainer.RectTransform))
{
Enabled = false
};
int i = 1;
foreach (string jobIdentifier in GameMain.Config.JobPreferences)
{
JobPrefab job = JobPrefab.List.Find(j => j.Identifier == jobIdentifier);
if (job == null || job.MaxNumber <= 0) continue;
var jobFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), jobList.Content.RectTransform), style: "ListBoxElement")
{
UserData = job
};
GUITextBlock jobText = new GUITextBlock(new RectTransform(new Vector2(0.66f, 1.0f), jobFrame.RectTransform, Anchor.CenterRight),
i + ". " + job.Name + " ", textAlignment: Alignment.CenterLeft);
var jobButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.8f), jobFrame.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
RelativeSpacing = 0.03f
};
int buttonSize = jobButtonContainer.Rect.Height;
GUIButton infoButton = new GUIButton(new RectTransform(new Point(buttonSize, buttonSize), jobButtonContainer.RectTransform), "?")
{
UserData = job,
OnClicked = ViewJobInfo
};
GUIButton upButton = new GUIButton(new RectTransform(new Point(buttonSize, buttonSize), jobButtonContainer.RectTransform), "")
{
UserData = -1,
OnClicked = ChangeJobPreference
};
new GUIImage(new RectTransform(new Vector2(0.8f, 0.8f), upButton.RectTransform, Anchor.Center), GUI.Arrow, scaleToFit: true);
GUIButton downButton = new GUIButton(new RectTransform(new Point(buttonSize, buttonSize), jobButtonContainer.RectTransform), "")
{
UserData = 1,
OnClicked = ChangeJobPreference
};
new GUIImage(new RectTransform(new Vector2(0.8f, 0.8f), downButton.RectTransform, Anchor.Center), GUI.Arrow, scaleToFit: true)
{
Rotation = MathHelper.Pi
};
}
UpdateJobPreferences(jobList);
}
else
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.15f), infoContainer.RectTransform), characterInfo.Job.Name, textAlignment: Alignment.Center, wrap: true);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), infoContainer.RectTransform), TextManager.Get("Skills"));
foreach (Skill skill in characterInfo.Job.Skills)
{
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), infoContainer.RectTransform),
" - " + TextManager.Get("SkillName." + skill.Identifier) + ": " + (int)skill.Level, textColor);
}
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), infoContainer.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), infoContainer.RectTransform, Anchor.BottomCenter), "Create new")
{
IgnoreLayoutGroups = true,
OnClicked = (btn, userdata) =>
{
var confirmation = new GUIMessageBox(TextManager.Get("NewCampaignCharacterHeader"), TextManager.Get("NewCampaignCharacterText"),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
confirmation.Buttons[0].OnClicked += confirmation.Close;
confirmation.Buttons[0].OnClicked += (btn2, userdata2) =>
{
CampaignCharacterDiscarded = true;
campaignCharacterInfo = null;
UpdatePlayerFrame(null, true);
return true;
};
confirmation.Buttons[1].OnClicked += confirmation.Close;
return true;
}
};
}
}
public void SetPlayYourself(bool playYourself)
{
this.playYourself.Selected = playYourself;
if (playYourself)
{
UpdatePlayerFrame(campaignCharacterInfo, allowEditing: campaignCharacterInfo == null);
}
else
{
playerInfoContainer.ClearChildren();
GameMain.NetworkMember.CharacterInfo = null;
GameMain.NetworkMember.Character = null;
new GUITextBlock(new RectTransform(Vector2.One, playerInfoContainer.RectTransform, Anchor.Center),
TextManager.Get("PlayingAsSpectator"),
textAlignment: Alignment.Center);
}
}
public void SetAllowSpectating(bool allowSpectating)
{
//show the player config menu if spectating is not allowed
if (!allowSpectating)
{
SetPlayYourself(true);
}
//hide "play yourself" tickbox if spectating is not allowed
playYourself.Visible = allowSpectating;
}
public void SetAutoRestart(bool enabled, float timer = 0.0f)
{
autoRestartBox.Selected = enabled;
autoRestartTimer = timer;
}
public void ToggleAutoRestart()
{
autoRestartBox.Selected = !autoRestartBox.Selected;
ToggleAutoRestart(autoRestartBox);
}
private bool ToggleAutoRestart(GUITickBox tickBox)
{
if (GameMain.Server == null) return false;
GameMain.Server.AutoRestart = tickBox.Selected;
lastUpdateID++;
return true;
}
public void SetMissionType(int missionTypeIndex)
{
if (missionTypeIndex < 0 || missionTypeIndex >= Enum.GetValues(typeof(MissionType)).Length) return;
((GUITextBlock)missionTypeContainer.GetChild(2)).Text = TextManager.Get("MissionType." + ((MissionType)missionTypeIndex).ToString());
missionTypeContainer.UserData = ((MissionType)missionTypeIndex);
}
public bool ToggleMissionType(GUIButton button, object userData)
{
if (GameMain.Server == null) return false;
int missionTypeIndex = (int)missionTypeContainer.UserData;
missionTypeIndex += (int)userData;
if (missionTypeIndex < 0) missionTypeIndex = Enum.GetValues(typeof(MissionType)).Length - 1;
if (missionTypeIndex >= Enum.GetValues(typeof(MissionType)).Length) missionTypeIndex = 0;
SetMissionType(missionTypeIndex);
lastUpdateID++;
return true;
}
public bool ToggleTraitorsEnabled(GUIButton button, object userData)
{
ToggleTraitorsEnabled((int)userData);
return true;
}
public bool ChangeBotCount(GUIButton button, object userData)
{
if (GameMain.Server == null) return false;
SetBotCount(GameMain.Server.BotCount + (int)userData);
return true;
}
public bool ChangeBotSpawnMode(GUIButton button, object userData)
{
if (GameMain.Server == null) return false;
SetBotSpawnMode(GameMain.Server.BotSpawnMode == BotSpawnMode.Fill ? BotSpawnMode.Normal : BotSpawnMode.Fill);
return true;
}
private bool SelectSub(GUIComponent component, object obj)
{
if (GameMain.Server == null) return false;
lastUpdateID++;
var hash = obj is Submarine ? ((Submarine)obj).MD5Hash.Hash : "";
//hash will be null if opening the sub file failed -> don't select the sub
if (string.IsNullOrWhiteSpace(hash))
{
GUITextBlock submarineTextBlock = component.GetChild<GUITextBlock>();
if (submarineTextBlock != null)
{
submarineTextBlock.TextColor = Color.DarkRed * 0.8f;
submarineTextBlock.CanBeFocused = false;
}
else
{
DebugConsole.ThrowError("Failed to select submarine. Selected GUIComponent was of the type \"" + (component == null ? "null" : component.GetType().ToString()) + "\".");
GameAnalyticsManager.AddErrorEventOnce(
"NetLobbyScreen.SelectSub:InvalidComponent",
GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
"Failed to select submarine. Selected GUIComponent was of the type \"" + (component == null ? "null" : component.GetType().ToString()) + "\".");
}
StartButton.Enabled = false;
return false;
}
StartButton.Enabled = true;
return true;
}
public void UpdateSubList(GUIComponent subList, List<Submarine> submarines)
{
if (subList == null) return;
subList.ClearChildren();
if (submarines.Count == 0 && GameMain.Server != null)
{
DebugConsole.ThrowError("No submarines found!");
}
foreach (Submarine sub in submarines)
{
AddSubmarine(subList, sub);
}
}
private void AddSubmarine(GUIComponent subList, Submarine sub)
{
if (subList is GUIListBox)
{
subList = ((GUIListBox)subList).Content;
}
else if (subList is GUIDropDown)
{
subList = ((GUIDropDown)subList).ListBox.Content;
}
var frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), subList.RectTransform) { MinSize = new Point(0, 20) },
style: "ListBoxElement")
{
ToolTip = sub.Description,
UserData = sub
};
int buttonSize = (int)(frame.Rect.Height * 0.8f);
var subTextBlock = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1.0f), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(buttonSize + 5, 0) },
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), textAlignment: Alignment.CenterLeft)
{
CanBeFocused = false
};
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name && s.MD5Hash.Hash == sub.MD5Hash.Hash);
if (matchingSub == null) matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == sub.Name);
if (matchingSub == null)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
frame.ToolTip = TextManager.Get("SubNotFound");
}
else if (matchingSub.MD5Hash.Hash != sub.MD5Hash.Hash)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, 0.5f);
frame.ToolTip = TextManager.Get("SubDoesntMatch");
}
else
{
if (subList == shuttleList || subList == shuttleList.ListBox || subList == shuttleList.ListBox.Content)
{
subTextBlock.TextColor = new Color(subTextBlock.TextColor, sub.HasTag(SubmarineTag.Shuttle) ? 1.0f : 0.6f);
}
GUIButton infoButton = new GUIButton(new RectTransform(new Point(buttonSize, buttonSize), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(buttonSize * 0.2f), 0) }, "?")
{
UserData = sub
};
infoButton.OnClicked += (component, userdata) =>
{
((Submarine)userdata).CreatePreviewWindow(new GUIMessageBox("", "", 550, 400));
return true;
};
}
if (sub.HasTag(SubmarineTag.Shuttle))
{
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight),
TextManager.Get("Shuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.ToolTip,
CanBeFocused = false
};
//make shuttles more dim in the sub list (selecting a shuttle as the main sub is allowed but not recommended)
if (subList == this.subList.Content)
{
subTextBlock.TextColor *= 0.5f;
foreach (GUIComponent child in frame.Children)
{
child.Color *= 0.5f;
}
}
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) return false;
VoteType voteType;
if (component.Parent == GameMain.NetLobbyScreen.SubList.Content)
{
if (!GameMain.Client.Voting.AllowSubVoting)
{
if (GameMain.Client.HasPermission(ClientPermissions.SelectSub))
{
GameMain.Client.RequestSelectSub(component.Parent.GetChildIndex(component));
return true;
}
return false;
}
voteType = VoteType.Sub;
}
else if (component.Parent == GameMain.NetLobbyScreen.ModeList.Content)
{
if (!((GameModePreset)userData).Votable) return false;
if (!GameMain.Client.Voting.AllowModeVoting)
{
if (GameMain.Client.HasPermission(ClientPermissions.SelectMode))
{
GameMain.Client.RequestSelectMode(component.Parent.GetChildIndex(component));
return true;
}
return false;
}
voteType = VoteType.Mode;
}
else
{
return false;
}
GameMain.Client.Vote(voteType, userData);
return true;
}
public bool ChangeServerName(GUITextBox textBox, string text)
{
if (GameMain.Server == null) return false;
ServerName = text;
lastUpdateID++;
return true;
}
public bool UpdateServerMessage(GUITextBox textBox, string text)
{
if (GameMain.Server == null) return false;
lastUpdateID++;
return true;
}
public void AddPlayer(string name)
{
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), playerList.Content.RectTransform),
name, textAlignment: Alignment.CenterLeft)
{
UserData = name
};
if (GameMain.Server != null) lastUpdateID++;
}
public void RemovePlayer(string name)
{
GUIComponent child = playerList.Content.GetChildByUserData(name);
if (child != null) playerList.RemoveChild(child);
if (GameMain.Server != null) lastUpdateID++;
}
private bool SelectPlayer(GUIComponent component, object obj)
{
var selectedClient = GameMain.NetworkMember.ConnectedClients.Find(c => c.Name == obj.ToString());
if (selectedClient == null) return false;
if (GameMain.Client != null)
{
if (selectedClient.ID == GameMain.Client.ID) return false;
if (!GameMain.Client.HasPermission(ClientPermissions.Ban) &&
!GameMain.Client.HasPermission(ClientPermissions.Kick) &&
!GameMain.Client.Voting.AllowVoteKick)
{
return false;
}
}
playerFrame = new GUIButton(new RectTransform(Vector2.One, GUI.Canvas), style: "GUIBackgroundBlocker")
{
OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) ClosePlayerFrame(btn, userdata); return true; }
};
var playerFrameInner = new GUIFrame(new RectTransform(GameMain.Server != null ? new Point(450, 370) : new Point(450, 150), playerFrame.RectTransform, Anchor.Center));
var paddedPlayerFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), playerFrameInner.RectTransform, Anchor.Center))
{
Stretch = true,
RelativeSpacing = 0.05f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform),
text: obj.ToString(), font: GUI.LargeFont);
if (GameMain.Server != null)
{
playerFrame.UserData = selectedClient;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform),
selectedClient.Connection.RemoteEndPoint.Address.ToString());
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedPlayerFrame.RectTransform),
TextManager.Get("Rank"));
var rankDropDown = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform),
TextManager.Get("Rank"))
{
UserData = selectedClient
};
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
rankDropDown.AddItem(permissionPreset.Name, permissionPreset, permissionPreset.Description);
}
rankDropDown.AddItem(TextManager.Get("CustomRank"), null);
PermissionPreset currentPreset = PermissionPreset.List.Find(p =>
p.Permissions == selectedClient.Permissions &&
p.PermittedCommands.Count == selectedClient.PermittedConsoleCommands.Count && !p.PermittedCommands.Except(selectedClient.PermittedConsoleCommands).Any());
rankDropDown.SelectItem(currentPreset);
rankDropDown.OnSelected += (c, userdata) =>
{
PermissionPreset selectedPreset = (PermissionPreset)userdata;
if (selectedPreset != null)
{
var client = playerFrame.UserData as Client;
client.SetPermissions(selectedPreset.Permissions, selectedPreset.PermittedCommands);
GameMain.Server.UpdateClientPermissions(client);
playerFrame = null;
SelectPlayer(null, client.Name);
}
return true;
};
var permissionLabels = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedPlayerFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), permissionLabels.RectTransform), TextManager.Get("Permissions"));
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), permissionLabels.RectTransform), TextManager.Get("PermittedConsoleCommands"));
var permissionContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.4f), paddedPlayerFrame.RectTransform), isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var permissionsBox = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), permissionContainer.RectTransform))
{
UserData = selectedClient
};
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
if (permission == ClientPermissions.None) continue;
var permissionTick = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.15f), permissionsBox.Content.RectTransform),
TextManager.Get("ClientPermission." + permission), font: GUI.SmallFont)
{
UserData = permission,
Selected = selectedClient.HasPermission(permission),
OnSelected = (tickBox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
var client = playerFrame.UserData as Client;
if (client == null) return false;
var thisPermission = (ClientPermissions)tickBox.UserData;
if (tickBox.Selected)
client.GivePermission(thisPermission);
else
client.RemovePermission(thisPermission);
GameMain.Server.UpdateClientPermissions(client);
return true;
}
};
}
var commandList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), permissionContainer.RectTransform))
{
UserData = selectedClient
};
foreach (DebugConsole.Command command in DebugConsole.Commands)
{
var commandTickBox = new GUITickBox(new RectTransform(new Vector2(0.15f, 0.15f), commandList.Content.RectTransform),
command.names[0], font: GUI.SmallFont)
{
Selected = selectedClient.PermittedConsoleCommands.Contains(command),
ToolTip = command.help,
UserData = command
};
commandTickBox.OnSelected += (GUITickBox tickBox) =>
{
//reset rank to custom
rankDropDown.SelectItem(null);
Client client = playerFrame.UserData as Client;
DebugConsole.Command selectedCommand = tickBox.UserData as DebugConsole.Command;
if (client == null) return false;
if (!tickBox.Selected)
{
client.PermittedConsoleCommands.Remove(selectedCommand);
}
else if (!client.PermittedConsoleCommands.Contains(selectedCommand))
{
client.PermittedConsoleCommands.Add(selectedCommand);
}
GameMain.Server.UpdateClientPermissions(client);
return true;
};
}
}
var buttonAreaUpper = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform), isHorizontal: true);
var buttonAreaLower = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedPlayerFrame.RectTransform), isHorizontal: true);
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Ban))
{
var banButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaUpper.RectTransform),
TextManager.Get("Ban"))
{
UserData = obj
};
banButton.OnClicked += BanPlayer;
banButton.OnClicked += ClosePlayerFrame;
var rangebanButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaUpper.RectTransform),
TextManager.Get("BanRange"))
{
UserData = obj
};
rangebanButton.OnClicked += BanPlayerRange;
rangebanButton.OnClicked += ClosePlayerFrame;
}
if (GameMain.Client != null && GameMain.Client.Voting.AllowVoteKick && selectedClient != null)
{
var kickVoteButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform),
TextManager.Get("VoteToKick"))
{
Enabled = !selectedClient.HasKickVoteFromID(GameMain.Client.ID),
OnClicked = GameMain.Client.VoteForKick,
UserData = selectedClient
};
}
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Kick))
{
var kickButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform),
TextManager.Get("Kick"))
{
UserData = obj
};
kickButton.OnClicked = KickPlayer;
kickButton.OnClicked += ClosePlayerFrame;
}
var closeButton = new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), buttonAreaLower.RectTransform, Anchor.BottomRight),
TextManager.Get("Close"))
{
IgnoreLayoutGroups = true,
OnClicked = ClosePlayerFrame
};
return false;
}
private bool ClosePlayerFrame(GUIButton button, object userData)
{
playerFrame = null;
return true;
}
public bool KickPlayer(GUIButton button, object userData)
{
if (userData == null || GameMain.NetworkMember == null) return false;
GameMain.NetworkMember.CreateKickReasonPrompt(userData.ToString(), false);
return false;
}
public bool BanPlayer(GUIButton button, object userData)
{
if (userData == null || GameMain.NetworkMember == null) return false;
GameMain.NetworkMember.CreateKickReasonPrompt(userData.ToString(), true);
return false;
}
public bool BanPlayerRange(GUIButton button, object userData)
{
if (userData == null || GameMain.NetworkMember == null) return false;
GameMain.NetworkMember.CreateKickReasonPrompt(userData.ToString(), true, true);
return false;
}
public void ClearPlayers()
{
playerList.ClearChildren();
if (GameMain.Server != null) lastUpdateID++;
}
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (campaignContainer.Visible)
{
chatFrame.AddToGUIUpdateList();
playerListFrame.AddToGUIUpdateList();
}
playerFrame?.AddToGUIUpdateList();
campaignSetupUI?.AddToGUIUpdateList();
jobInfoFrame?.AddToGUIUpdateList();
}
public List<Submarine> GetSubList()
{
List<Submarine> subs = new List<Submarine>();
foreach (GUIComponent component in subList.Content.Children)
{
if (component.UserData is Submarine) subs.Add((Submarine)component.UserData);
}
return subs;
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
if (campaignSetupUI != null)
{
if (!campaignSetupUI.Visible) campaignSetupUI = null;
}
if (autoRestartTimer != 0.0f && autoRestartBox.Selected)
{
autoRestartTimer = Math.Max(autoRestartTimer - (float)deltaTime, 0.0f);
}
}
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
{
graphics.Clear(Color.Black);
GUI.DrawBackgroundSprite(spriteBatch, backgroundSprite);
spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
if (campaignUI != null)
{
campaignUI.MapContainer.DrawAuto(spriteBatch);
}
GUI.Draw(Cam, spriteBatch);
spriteBatch.End();
}
public void NewChatMessage(ChatMessage message)
{
float prevSize = chatBox.BarSize;
while (chatBox.Content.CountChildren > 20)
{
chatBox.RemoveChild(chatBox.Content.Children.First());
}
GUITextBlock msg = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), chatBox.Content.RectTransform),
text: (message.Type == ChatMessageType.Private ? TextManager.Get("PrivateMessageTag") + " " : "") + message.TextWithSender,
textColor: message.Color,
color: ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f,
wrap: true, font: GUI.SmallFont)
{
UserData = message,
CanBeFocused = false,
};
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
}
private bool ToggleHead(GUIButton button, object userData)
{
if (GameMain.NetworkMember.CharacterInfo == null) return true;
int dir = (int)userData;
GameMain.NetworkMember.CharacterInfo.HeadSpriteId += dir;
GameMain.NetworkMember.CharacterInfo.LoadHeadAttachments();
GameMain.NetworkMember.CharacterInfo.LoadHeadSprite();
StoreHead();
GameMain.Config.Save();
return true;
}
private bool SwitchGender(GUIButton button, object obj)
{
Gender gender = (Gender)obj;
GameMain.NetworkMember.CharacterInfo.Gender = gender;
GameMain.NetworkMember.CharacterInfo.SetRandomHead();
GameMain.NetworkMember.CharacterInfo.LoadHeadAttachments();
GameMain.NetworkMember.CharacterInfo.LoadHeadSprite();
StoreHead();
GameMain.Config.Save();
return true;
}
// TODO: switch race
private void StoreHead()
{
GameMain.Config.CharacterRace = GameMain.NetworkMember.CharacterInfo.Race;
GameMain.Config.CharacterGender = GameMain.NetworkMember.CharacterInfo.Gender;
GameMain.Config.CharacterHeadIndex = GameMain.NetworkMember.CharacterInfo.HeadSpriteId;
GameMain.Config.CharacterHairIndex = GameMain.NetworkMember.CharacterInfo.HairIndex;
GameMain.Config.CharacterBeardIndex = GameMain.NetworkMember.CharacterInfo.BeardIndex;
GameMain.Config.CharacterMoustacheIndex = GameMain.NetworkMember.CharacterInfo.MoustacheIndex;
GameMain.Config.CharacterFaceAttachmentIndex = GameMain.NetworkMember.CharacterInfo.FaceAttachmentIndex;
}
public void SelectMode(int modeIndex)
{
if (modeIndex < 0 || modeIndex >= modeList.Content.CountChildren || modeList.SelectedIndex == modeIndex) return;
if (((GameModePreset)modeList.Content.GetChild(modeIndex).UserData).Identifier == "multiplayercampaign")
{
if (GameMain.Server != null)
{
campaignSetupUI = MultiPlayerCampaign.StartCampaignSetup();
return;
}
}
else
{
ToggleCampaignMode(false);
}
modeList.Select(modeIndex, true);
missionTypeContainer.Visible = SelectedMode != null && SelectedMode.Identifier == "mission";
}
private bool SelectMode(GUIComponent component, object obj)
{
if (GameMain.NetworkMember == null || obj == modeList.SelectedData) return false;
GameModePreset modePreset = obj as GameModePreset;
if (modePreset == null) return false;
//TODO: don't use the name of the game mode to determine its type
missionTypeContainer.Visible = modePreset.Identifier == "mission";
if (modePreset.Identifier == "multiplayercampaign")
{
//campaign selected and the campaign view has not been set up yet
// -> don't select the mode yet and start campaign setup
if (GameMain.Server != null && !campaignContainer.Visible)
{
campaignSetupUI = MultiPlayerCampaign.StartCampaignSetup();
return false;
}
}
else
{
ToggleCampaignMode(false);
}
lastUpdateID++;
return true;
}
public void ToggleCampaignView(bool enabled)
{
campaignContainer.Visible = enabled;
defaultModeContainer.Visible = !enabled;
}
public void ToggleCampaignMode(bool enabled)
{
ToggleCampaignView(enabled);
if (!enabled)
{
campaignCharacterInfo = null;
CampaignCharacterDiscarded = false;
UpdatePlayerFrame(null);
}
subList.Enabled = !enabled && AllowSubSelection;
shuttleList.Enabled = !enabled && AllowSubSelection;
seedBox.Enabled = !enabled && GameMain.Server != null;
if (campaignViewButton != null) campaignViewButton.Visible = enabled;
if (StartButton != null) StartButton.Visible = !enabled && GameMain.Server != null;
if (enabled)
{
if (campaignUI == null || campaignUI.Campaign != GameMain.GameSession.GameMode)
{
campaignContainer.ClearChildren();
campaignUI = new CampaignUI(GameMain.GameSession.GameMode as CampaignMode, campaignContainer)
{
StartRound = () => { GameMain.Server.StartGame(); }
};
campaignUI.MapContainer.RectTransform.NonScaledSize = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
var backButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.08f), campaignContainer.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.02f) },
TextManager.Get("Back"), style: "GUIButtonLarge");
backButton.OnClicked += (btn, obj) => { ToggleCampaignView(false); return true; };
var restartText = new GUITextBlock(new RectTransform(new Vector2(0.25f, 0.1f), campaignContainer.RectTransform, Anchor.BottomRight), "", font: GUI.SmallFont)
{
TextGetter = AutoRestartText
};
}
modeList.Select(2, true);
}
else
{
campaignUI = null;
}
if (GameMain.Server != null)
{
lastUpdateID++;
}
}
private bool SelectSeed(GUITextBox textBox, string seed)
{
if (GameMain.Server == null) return false;
if (string.IsNullOrWhiteSpace(seed)) return false;
LevelSeed = seed;
return true;
}
private bool ViewJobInfo(GUIButton button, object obj)
{
JobPrefab jobPrefab = button.UserData as JobPrefab;
if (jobPrefab == null) return false;
jobInfoFrame = jobPrefab.CreateInfoFrame();
GUIButton closeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.05f), jobInfoFrame.GetChild(2).GetChild(0).RectTransform, Anchor.BottomRight),
TextManager.Get("Close"))
{
OnClicked = CloseJobInfo
};
jobInfoFrame.OnClicked = (btn, userdata) => { if (GUI.MouseOn == btn || GUI.MouseOn == btn.TextBlock) CloseJobInfo(btn, userdata); return true; };
return true;
}
private bool CloseJobInfo(GUIButton button, object obj)
{
jobInfoFrame = null;
return true;
}
private bool ChangeJobPreference(GUIButton button, object obj)
{
GUIComponent jobText = button.Parent.Parent;
int index = jobList.Content.GetChildIndex(jobText);
int newIndex = index + (int)obj;
if (newIndex < 0 || newIndex > jobList.Content.CountChildren - 1) return false;
jobText.RectTransform.RepositionChildInHierarchy(newIndex);
UpdateJobPreferences(jobList);
return true;
}
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
List<string> jobNamePreferences = new List<string>();
for (int i = 0; i < listBox.Content.CountChildren; i++)
{
float a = (float)(i - 1) / 3.0f;
a = Math.Min(a, 3);
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
GUIComponent child = listBox.Content.GetChild(i);
child.Color = color;
child.HoverColor = color;
child.SelectedColor = color;
(child.GetChild<GUITextBlock>()).Text = (i + 1) + ". " + (child.UserData as JobPrefab).Name;
jobNamePreferences.Add((child.UserData as JobPrefab).Identifier);
}
if (!GameMain.Config.JobPreferences.SequenceEqual(jobNamePreferences))
{
GameMain.Config.JobPreferences = jobNamePreferences;
GameMain.Config.Save();
}
}
public Pair<string, string> FailedSelectedSub;
public Pair<string, string> FailedSelectedShuttle;
public bool TrySelectSub(string subName, string md5Hash, GUIListBox subList)
{
if (GameMain.Client == null) return false;
//already downloading the selected sub file
if (GameMain.Client.FileReceiver.ActiveTransfers.Any(t => t.FileName == subName + ".sub"))
{
return false;
}
Submarine sub = Submarine.SavedSubmarines.FirstOrDefault(m => m.Name == subName && m.MD5Hash.Hash == md5Hash);
if (sub == null) sub = Submarine.SavedSubmarines.FirstOrDefault(m => m.Name == subName);
var matchingListSub = subList.Content.GetChildByUserData(sub);
if (matchingListSub != null)
{
if (subList.Parent is GUIDropDown subDropDown)
{
subDropDown.SelectItem(sub);
}
else
{
subList.OnSelected -= VotableClicked;
subList.Select(subList.Content.GetChildIndex(matchingListSub), true);
subList.OnSelected += VotableClicked;
}
if (subList == SubList)
FailedSelectedSub = null;
else
FailedSelectedShuttle = null;
}
if (sub == null || sub.MD5Hash.Hash != md5Hash)
{
if (subList == SubList)
FailedSelectedSub = new Pair<string, string>(subName, md5Hash);
else
FailedSelectedShuttle = new Pair<string, string>(subName, md5Hash);
string errorMsg = "";
if (sub == null)
{
errorMsg = TextManager.Get("SubNotFoundError").Replace("[subname]", subName) + " ";
}
else if (sub.MD5Hash.Hash == null)
{
errorMsg = TextManager.Get("SubLoadError").Replace("[subname]", subName) + " ";
if (matchingListSub != null) matchingListSub.GetChild<GUITextBox>().TextColor = Color.Red;
}
else
{
errorMsg = TextManager.Get("SubDoesntMatchError").Replace("[subname]", sub.Name).Replace("[myhash]", sub.MD5Hash.ShortHash).Replace("[serverhash]", Md5Hash.GetShortHash(md5Hash)) + " ";
}
errorMsg += TextManager.Get("DownloadSubQuestion");
//already showing a message about the same sub
if (GUIMessageBox.MessageBoxes.Any(mb => mb.UserData as string == "request" + subName))
{
return false;
}
var requestFileBox = new GUIMessageBox(TextManager.Get("DownloadSubLabel"), errorMsg, new string[] { TextManager.Get("Yes"), TextManager.Get("No") }, 400, 300);
requestFileBox.UserData = "request" + subName;
requestFileBox.Buttons[0].UserData = new string[] { subName, md5Hash };
requestFileBox.Buttons[0].OnClicked += requestFileBox.Close;
requestFileBox.Buttons[0].OnClicked += (GUIButton button, object userdata) =>
{
string[] fileInfo = (string[])userdata;
GameMain.Client?.RequestFile(FileTransferType.Submarine, fileInfo[0], fileInfo[1]);
return true;
};
requestFileBox.Buttons[1].OnClicked += requestFileBox.Close;
return false;
}
return true;
}
}
}