Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/GUI/GUITextBlock.cs
2022-01-14 01:28:24 +09:00

682 lines
23 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
namespace Barotrauma
{
public class GUITextBlock : GUIComponent
{
protected string text;
protected Alignment textAlignment;
private float textScale = 1;
protected Vector2 textPos;
protected Vector2 origin;
protected Color textColor, disabledTextColor, selectedTextColor;
private string wrappedText;
private string censoredText;
public delegate string TextGetterHandler();
public TextGetterHandler TextGetter;
public bool Wrap;
private bool playerInput;
public bool RoundToNearestPixel = true;
private bool overflowClipActive;
public bool OverflowClip;
public bool OverflowClipActive
{
get { return overflowClipActive; }
}
private float textDepth;
private ScalableFont originalFont;
public Vector2 TextOffset { get; set; }
private Vector4 padding;
public Vector4 Padding
{
get { return padding; }
set
{
padding = value;
SetTextPos();
}
}
public override ScalableFont Font
{
get
{
return base.Font;
}
set
{
if (base.Font == value) { return; }
base.Font = originalFont = value;
if (text != null && GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font])
{
Text = text.ToUpper();
}
SetTextPos();
}
}
public string Text
{
get { return text; }
set
{
string newText = forceUpperCase || (GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font]) || (style != null && style.ForceUpperCase) ?
value?.ToUpper() :
value;
if (Text == newText) { return; }
//reset scale, it gets recalculated in SetTextPos
if (autoScaleHorizontal || autoScaleVertical) { textScale = 1.0f; }
text = newText;
wrappedText = newText;
if (TextManager.IsCJK(text))
{
//switch to fallback CJK font
if (!Font.IsCJK) { base.Font = GUI.CJKFont; }
}
else
{
if (Font == GUI.CJKFont) { base.Font = originalFont; }
}
SetTextPos();
}
}
public string WrappedText
{
get { return wrappedText; }
}
public float TextDepth
{
get { return textDepth; }
set { textDepth = MathHelper.Clamp(value, 0.0f, 1.0f); }
}
public Vector2 TextPos
{
get { return textPos; }
set { textPos = value; }
}
public float TextScale
{
get { return textScale; }
set
{
if (value != textScale)
{
textScale = value;
SetTextPos();
}
}
}
private bool autoScaleHorizontal, autoScaleVertical;
/// <summary>
/// When enabled, the text is automatically scaled down to fit the textblock horizontally.
/// </summary>
public bool AutoScaleHorizontal
{
get { return autoScaleHorizontal; }
set
{
if (autoScaleHorizontal == value) { return; }
autoScaleHorizontal = value;
if (autoScaleHorizontal)
{
SetTextPos();
}
}
}
/// <summary>
/// When enabled, the text is automatically scaled down to fit the textblock vertically.
/// </summary>
public bool AutoScaleVertical
{
get { return autoScaleVertical; }
set
{
if (autoScaleVertical == value) { return; }
autoScaleVertical = value;
if (autoScaleVertical)
{
SetTextPos();
}
}
}
private bool forceUpperCase;
public bool ForceUpperCase
{
get { return forceUpperCase; }
set
{
if (forceUpperCase == value) { return; }
forceUpperCase = value;
if (forceUpperCase ||
(style != null && style.ForceUpperCase) ||
(GUI.Style.ForceFontUpperCase.ContainsKey(Font) && GUI.Style.ForceFontUpperCase[Font]))
{
Text = text?.ToUpper();
}
}
}
public Vector2 Origin
{
get { return origin; }
}
public Vector2 TextSize
{
get;
private set;
}
public Color TextColor
{
get { return textColor; }
set { textColor = value; }
}
public Color DisabledTextColor
{
get => disabledTextColor;
set => disabledTextColor = value;
}
private Color? hoverTextColor;
public Color HoverTextColor
{
get { return hoverTextColor ?? textColor; }
set { hoverTextColor = value; }
}
public Color SelectedTextColor
{
get { return selectedTextColor; }
set { selectedTextColor = value; }
}
public Alignment TextAlignment
{
get { return textAlignment; }
set
{
if (textAlignment == value) return;
textAlignment = value;
SetTextPos();
}
}
public bool Censor
{
get;
set;
}
public string CensoredText
{
get { return censoredText; }
}
public class StrikethroughSettings
{
public Color Color { get; set; } = GUI.Style.Red;
private int thickness;
private int expand;
public StrikethroughSettings(Color? color = null, int thickness = 1, int expand = 0)
{
if (color != null) { Color = color.Value; }
this.thickness = thickness;
this.expand = expand;
}
public void Draw(SpriteBatch spriteBatch, float textSizeHalf, float xPos, float yPos)
{
ShapeExtensions.DrawLine(spriteBatch, new Vector2(xPos - textSizeHalf - expand, yPos), new Vector2(xPos + textSizeHalf + expand, yPos), Color, thickness);
}
}
public StrikethroughSettings Strikethrough = null;
public List<RichTextData> RichTextData
{
get;
private set;
}
public bool HasColorHighlight => RichTextData != null;
public bool OverrideRichTextDataAlpha = true;
public struct ClickableArea
{
public RichTextData Data;
public delegate void OnClickDelegate(GUITextBlock textBlock, ClickableArea area);
public OnClickDelegate OnClick;
public OnClickDelegate OnSecondaryClick;
}
public List<ClickableArea> ClickableAreas { get; private set; } = new List<ClickableArea>();
public bool Shadow { get; set; }
/// <summary>
/// This is the new constructor.
/// If the rectT height is set 0, the height is calculated from the text.
/// </summary>
public GUITextBlock(RectTransform rectT, string text, Color? textColor = null, ScalableFont font = null,
Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null,
bool playerInput = false, bool parseRichText = false)
: base(style, rectT)
{
if (color.HasValue)
{
this.color = color.Value;
}
if (textColor.HasValue)
{
OverrideTextColor(textColor.Value);
}
if (parseRichText)
{
RichTextData = Barotrauma.RichTextData.GetRichTextData(text, out text);
if (RichTextData != null && RichTextData.Count == 0)
{
RichTextData = null;
}
}
//if the text is in chinese/korean/japanese and we're not using a CJK-compatible font,
//use the default CJK font as a fallback
var selectedFont = originalFont = font ?? GUI.Font;
if (TextManager.IsCJK(text) && !selectedFont.IsCJK)
{
selectedFont = GUI.CJKFont;
}
this.Font = selectedFont;
this.textAlignment = textAlignment;
this.Wrap = wrap;
this.Text = text ?? "";
this.playerInput = playerInput;
if (rectT.Rect.Height == 0 && !string.IsNullOrEmpty(text))
{
CalculateHeightFromText();
}
SetTextPos();
RectTransform.ScaleChanged += SetTextPos;
RectTransform.SizeChanged += SetTextPos;
Enabled = true;
Censor = false;
}
public GUITextBlock(RectTransform rectT, List<RichTextData> richTextData, string text, Color? textColor = null, ScalableFont font = null, Alignment textAlignment = Alignment.Left, bool wrap = false, string style = "", Color? color = null, bool playerInput = false)
: this(rectT, text, textColor, font, textAlignment, wrap, style, color, playerInput)
{
this.RichTextData = richTextData;
}
public void CalculateHeightFromText(int padding = 0, bool removeExtraSpacing = false)
{
if (wrappedText == null) { return; }
RectTransform.Resize(new Point(RectTransform.Rect.Width, (int)Font.MeasureString(wrappedText, removeExtraSpacing).Y + padding));
}
public void SetRichText(string richText)
{
RichTextData = Barotrauma.RichTextData.GetRichTextData(richText, out string sanitizedText);
Text = sanitizedText;
}
public override void ApplyStyle(GUIComponentStyle componentStyle)
{
if (componentStyle == null) { return; }
base.ApplyStyle(componentStyle);
padding = componentStyle.Padding;
textColor = componentStyle.TextColor;
hoverTextColor = componentStyle.HoverTextColor;
disabledTextColor = componentStyle.DisabledTextColor;
selectedTextColor = componentStyle.SelectedTextColor;
switch (componentStyle.Font)
{
case "font":
Font = componentStyle.Style.Font;
break;
case "smallfont":
Font = componentStyle.Style.SmallFont;
break;
case "largefont":
Font = componentStyle.Style.LargeFont;
break;
case "objectivetitle":
case "subheading":
Font = componentStyle.Style.SubHeadingFont;
break;
}
}
public void SetTextPos()
{
cachedCaretPositions = ImmutableArray<Vector2>.Empty;
if (text == null) { return; }
censoredText = string.IsNullOrEmpty(text) ? "" : new string('\u2022', text.Length);
var rect = Rect;
overflowClipActive = false;
wrappedText = text;
TextSize = MeasureText(text);
if (Wrap && rect.Width > 0)
{
wrappedText = ToolBox.WrapText(text, rect.Width - padding.X - padding.Z, Font, textScale);
TextSize = MeasureText(wrappedText);
}
else if (OverflowClip)
{
overflowClipActive = TextSize.X > rect.Width - padding.X - padding.Z;
}
Vector2 minSize = new Vector2(
Math.Max(rect.Width - padding.X - padding.Z, 5.0f),
Math.Max(rect.Height - padding.Y - padding.W, 5.0f));
if (!autoScaleHorizontal) { minSize.X = float.MaxValue; }
if (!Wrap && !autoScaleVertical) { minSize.Y = float.MaxValue; }
if ((autoScaleHorizontal || autoScaleVertical) && textScale > 0.1f &&
(TextSize.X * textScale > minSize.X || TextSize.Y * textScale > minSize.Y))
{
TextScale = Math.Max(0.1f, Math.Min(minSize.X / TextSize.X, minSize.Y / TextSize.Y)) - 0.01f;
return;
}
textPos = new Vector2(padding.X + (rect.Width - padding.Z - padding.X) / 2.0f, padding.Y + (rect.Height - padding.Y - padding.W) / 2.0f);
origin = TextSize * 0.5f;
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
{
textPos.X = padding.X;
origin.X = 0;
}
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive)
{
textPos.X = rect.Width - padding.Z;
origin.X = TextSize.X;
}
if (textAlignment.HasFlag(Alignment.Top))
{
textPos.Y = padding.Y;
origin.Y = 0;
}
if (textAlignment.HasFlag(Alignment.Bottom))
{
textPos.Y = rect.Height - padding.W;
origin.Y = TextSize.Y;
}
origin.X = (int)(origin.X);
origin.Y = (int)(origin.Y);
textPos.X = (int)textPos.X;
textPos.Y = (int)textPos.Y;
}
private Vector2 MeasureText(string text)
{
if (Font == null) return Vector2.Zero;
if (string.IsNullOrEmpty(text))
{
return Font.MeasureString(" ");
}
Vector2 size = Vector2.Zero;
while (size == Vector2.Zero)
{
try { size = Font.MeasureString(string.IsNullOrEmpty(text) ? " " : text); }
catch { text = text.Length > 0 ? text.Substring(0, text.Length - 1) : ""; }
}
return size;
}
protected override void SetAlpha(float a)
{
// base.SetAlpha(a);
textColor = new Color(TextColor.R / 255.0f, TextColor.G / 255.0f, TextColor.B / 255.0f, a);
}
/// <summary>
/// Overrides the color for all the states.
/// </summary>
public void OverrideTextColor(Color color)
{
textColor = color;
hoverTextColor = color;
selectedTextColor = color;
disabledTextColor = color;
}
private ImmutableArray<Vector2> cachedCaretPositions = ImmutableArray<Vector2>.Empty;
public ImmutableArray<Vector2> GetAllCaretPositions()
{
if (cachedCaretPositions.Any())
{
return cachedCaretPositions;
}
string textDrawn = Censor ? CensoredText : Text;
float w = Wrap
? (Rect.Width - Padding.X - Padding.Z) / TextScale
: float.PositiveInfinity;
Font.WrapText(textDrawn, w, out Vector2[] positions);
cachedCaretPositions = positions.Select(p => p * TextScale + TextPos - Origin * TextScale).ToImmutableArray();
return cachedCaretPositions;
}
public int GetCaretIndexFromScreenPos(in Vector2 pos)
{
return GetCaretIndexFromLocalPos(pos - Rect.Location.ToVector2());
}
public int GetCaretIndexFromLocalPos(in Vector2 pos)
{
var positions = GetAllCaretPositions();
if (positions.Length == 0) { return 0; }
float closestXDist = float.PositiveInfinity;
float closestYDist = float.PositiveInfinity;
int closestIndex = -1;
for (int i = 0; i < positions.Length; i++)
{
float xDist = Math.Abs(pos.X - positions[i].X);
float yDist = Math.Abs(pos.Y - (positions[i].Y + Font.LineHeight * 0.5f));
if (yDist < closestYDist || (MathUtils.NearlyEqual(yDist, closestYDist) && xDist < closestXDist))
{
closestIndex = i;
closestXDist = xDist;
closestYDist = yDist;
}
}
return closestIndex >= 0 ? closestIndex : Text.Length;
}
protected override void Update(float deltaTime)
{
base.Update(deltaTime);
if (ClickableAreas.Any() && ((GUI.MouseOn?.IsParentOf(this) ?? true) || GUI.MouseOn == this))
{
if (!Rect.Contains(PlayerInput.MousePosition)) { return; }
int index = GetCaretIndexFromScreenPos(PlayerInput.MousePosition);
foreach (ClickableArea clickableArea in ClickableAreas)
{
if (clickableArea.Data.StartIndex <= index && index <= clickableArea.Data.EndIndex)
{
GUI.MouseCursor = CursorState.Hand;
if (PlayerInput.PrimaryMouseButtonClicked())
{
clickableArea.OnClick?.Invoke(this, clickableArea);
}
if (PlayerInput.SecondaryMouseButtonClicked())
{
clickableArea.OnSecondaryClick?.Invoke(this, clickableArea);
}
break;
}
}
}
}
protected override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) { return; }
Color currColor = GetColor(State);
var rect = Rect;
base.Draw(spriteBatch);
if (TextGetter != null) { Text = TextGetter(); }
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
if (overflowClipActive)
{
Rectangle scissorRect = new Rectangle(rect.X + (int)padding.X, rect.Y, rect.Width - (int)padding.X - (int)padding.Z, rect.Height);
if (!scissorRect.Intersects(prevScissorRect)) { return; }
spriteBatch.End();
spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, scissorRect);
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
if (!string.IsNullOrEmpty(text))
{
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
if (RoundToNearestPixel)
{
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
}
Color currentTextColor = State == ComponentState.Hover || State == ComponentState.HoverSelected ? HoverTextColor : TextColor;
if (!enabled)
{
currentTextColor = disabledTextColor;
}
else if (State == ComponentState.Selected)
{
currentTextColor = selectedTextColor;
}
if (!HasColorHighlight)
{
string textToShow = Censor ? censoredText : (Wrap ? wrappedText : text);
Color colorToShow = currentTextColor * (currentTextColor.A / 255.0f);
if (Shadow)
{
Vector2 shadowOffset = new Vector2(GUI.IntScale(2));
Font.DrawString(spriteBatch, textToShow, pos + shadowOffset, Color.Black, 0.0f, origin, TextScale, SpriteEffects.None, textDepth);
}
Font.DrawString(spriteBatch, textToShow, pos, colorToShow, 0.0f, origin, TextScale, SpriteEffects.None, textDepth);
}
else
{
if (OverrideRichTextDataAlpha)
{
RichTextData.ForEach(rt => rt.Alpha = currentTextColor.A / 255.0f);
}
Font.DrawStringWithColors(spriteBatch, Censor ? censoredText : (Wrap ? wrappedText : text), pos,
currentTextColor * (currentTextColor.A / 255.0f), 0.0f, origin, TextScale, SpriteEffects.None, textDepth, RichTextData);
}
Strikethrough?.Draw(spriteBatch, (int)Math.Ceiling(TextSize.X / 2f), pos.X, ForceUpperCase ? pos.Y : pos.Y + GUI.Scale * 2f);
}
if (overflowClipActive)
{
spriteBatch.End();
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
}
/// <summary>
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
/// </summary>
public static void AutoScaleAndNormalize(params GUITextBlock[] textBlocks)
{
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>());
}
/// <summary>
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
/// </summary>
public static void AutoScaleAndNormalize(bool scaleHorizontal = true, bool scaleVertical = false, params GUITextBlock[] textBlocks)
{
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>(), scaleHorizontal, scaleVertical);
}
/// <summary>
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
/// </summary>
public static void AutoScaleAndNormalize(IEnumerable<GUITextBlock> textBlocks, bool scaleHorizontal = true, bool scaleVertical = false, float? defaultScale = null)
{
if (!textBlocks.Any()) { return; }
float minScale = Math.Max(textBlocks.First().TextScale, 1.0f);
foreach (GUITextBlock textBlock in textBlocks)
{
if (defaultScale.HasValue) { textBlock.TextScale = defaultScale.Value; }
textBlock.AutoScaleHorizontal = scaleHorizontal;
textBlock.AutoScaleVertical = scaleVertical;
minScale = Math.Min(textBlock.TextScale, minScale);
}
foreach (GUITextBlock textBlock in textBlocks)
{
textBlock.AutoScaleHorizontal = false;
textBlock.AutoScaleVertical = false;
textBlock.TextScale = minScale;
}
}
}
}