Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/ChatMessage.cs
juanjp600 7bdcc51bae Made game compilable
Networking functionality is fully disabled now.

I think it's time to start rewriting everything. OH BOY
2016-08-30 21:13:36 -03:00

117 lines
3.2 KiB
C#

using Barotrauma.Items.Components;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Barotrauma.Networking
{
enum ChatMessageType
{
Default, Error, Dead, Server, Radio
}
class ChatMessage
{
public const float SpeakRange = 2000.0f;
public static Color[] MessageColor = { Color.White, Color.Red, new Color(63, 72, 204), Color.LightGreen, Color.Yellow };
public readonly string Text;
public ChatMessageType Type;
public readonly Character Sender;
public readonly string SenderName;
public Color Color
{
get { return MessageColor[(int)Type]; }
}
public string TextWithSender
{
get;
private set;
}
private ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
{
Text = text;
Type = type;
Sender = sender;
SenderName = senderName;
TextWithSender = string.IsNullOrWhiteSpace(senderName) ? text : senderName + ": " + text;
}
public static ChatMessage Create(string senderName, string text, ChatMessageType type, Character sender)
{
return new ChatMessage(senderName, text, type, sender);
}
public static string GetChatMessageCommand(string message, out string messageWithoutCommand)
{
messageWithoutCommand = message;
int separatorIndex = message.IndexOf(";");
if (separatorIndex == -1) return "";
//int colonIndex = message.IndexOf(":");
string command = "";
try
{
command = message.Substring(0, separatorIndex);
command = command.Trim();
}
catch
{
return command;
}
messageWithoutCommand = message.Substring(separatorIndex + 1, message.Length - separatorIndex - 1).TrimStart();
return command;
}
public string ApplyDistanceEffect(Character listener)
{
if (Sender == null) return Text;
return ApplyDistanceEffect(listener, Sender, Text, SpeakRange);
}
public static string ApplyDistanceEffect(Entity listener, Entity Sender, string text, float range)
{
if (listener.WorldPosition == Sender.WorldPosition) return text;
float dist = Vector2.Distance(listener.WorldPosition, Sender.WorldPosition);
if (dist > range) return "";
if (Submarine.CheckVisibility(listener.SimPosition, Sender.SimPosition) != null) dist *= 2.0f;
if (dist > range) return "";
float garbleAmount = dist / range;
if (garbleAmount < 0.5f) return text;
int startIndex = Math.Max(text.IndexOf(':') + 1, 1);
StringBuilder sb = new StringBuilder(text.Length);
for (int i = 0; i < text.Length; i++)
{
sb.Append((i>startIndex && Rand.Range(0.0f, 1.0f) < garbleAmount) ? '-' : text[i]);
}
return sb.ToString();
}
}
}