Files
LuaCsForBarotraumaEP/BarotraumaServer/Source/PlayerInput.cs
juanjp600 7bc535780c Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
2017-06-14 17:30:40 -03:00

135 lines
2.6 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace Barotrauma
{
public static class PlayerInput
{
public static Keys selectKey = Keys.E;
public static Vector2 MousePosition
{
get { return Vector2.Zero; }
}
public static Vector2 LatestMousePosition
{
get { return Vector2.Zero; }
}
//public static MouseState GetMouseState
//{
// get { return mouseState; }
//}
//public static MouseState GetOldMouseState
//{
// get { return oldMouseState; }
//}
public static bool MouseInsideWindow
{
get { return false; }
}
public static Vector2 MouseSpeed
{
get
{
return Vector2.Zero;
}
}
public static KeyboardState GetKeyboardState
{
get { return new KeyboardState(); }
}
public static KeyboardState GetOldKeyboardState
{
get { return new KeyboardState(); }
}
public static int ScrollWheelSpeed
{
get { return 0; }
}
public static bool LeftButtonHeld()
{
return false;
}
public static bool LeftButtonDown()
{
return false;
}
public static bool LeftButtonReleased()
{
return false;
}
public static bool LeftButtonClicked()
{
return false;
}
public static bool RightButtonHeld()
{
return false;
}
public static bool RightButtonClicked()
{
return false;
}
public static bool DoubleClicked()
{
return false;
}
public static bool KeyHit(InputType inputType)
{
return false;
}
public static bool KeyDown(InputType inputType)
{
return false;
}
public static bool KeyUp(InputType inputType)
{
return false;
}
public static bool KeyHit(Keys button)
{
return false;
}
public static bool KeyDown(Keys button)
{
return false;
}
public static bool KeyUp(Keys button)
{
return false;
}
public static void Update(double deltaTime)
{
}
public static void UpdateVariable()
{
}
}
}