The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
648 lines
23 KiB
C#
648 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Xml.Linq;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System.Collections.ObjectModel;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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abstract partial class MapEntity
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{
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protected static Vector2 selectionPos = Vector2.Zero;
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protected static Vector2 selectionSize = Vector2.Zero;
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protected static Vector2 startMovingPos = Vector2.Zero;
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//which entities have been selected for editing
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private static List<MapEntity> selectedList = new List<MapEntity>();
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public static List<MapEntity> SelectedList
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{
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get
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{
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return selectedList;
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}
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}
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private static List<MapEntity> copiedList = new List<MapEntity>();
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private static List<MapEntity> highlightedList = new List<MapEntity>();
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private static float highlightTimer;
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private static GUIListBox highlightedListBox;
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public static GUIListBox HighlightedListBox
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{
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get { return highlightedListBox; }
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}
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protected static GUIComponent editingHUD;
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public static GUIComponent EditingHUD
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{
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get
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{
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return editingHUD;
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}
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}
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//is the mouse inside the rect
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protected bool isHighlighted;
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//protected bool isSelected;
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private static bool disableSelect;
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public static bool DisableSelect
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{
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get { return disableSelect; }
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set
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{
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disableSelect = value;
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if (disableSelect)
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{
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startMovingPos = Vector2.Zero;
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selectionSize = Vector2.Zero;
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selectionPos = Vector2.Zero;
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}
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}
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}
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public static bool SelectedAny
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{
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get { return selectedList.Count > 0; }
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}
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public bool IsHighlighted
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{
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get { return isHighlighted; }
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set { isHighlighted = value; }
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}
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public bool IsSelected
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{
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get { return selectedList.Contains(this); }
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}
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protected bool ResizeHorizontal
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{
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get { return prefab != null && prefab.ResizeHorizontal; }
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}
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protected bool ResizeVertical
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{
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get { return prefab != null && prefab.ResizeVertical; }
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}
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public virtual void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { }
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public virtual void DrawDamage(SpriteBatch spriteBatch, Effect damageEffect) { }
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/// <summary>
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/// Update the selection logic in submarine editor
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/// </summary>
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public static void UpdateSelecting(Camera cam)
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{
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if (resizing)
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{
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if (selectedList.Count == 0) resizing = false;
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return;
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}
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foreach (MapEntity e in mapEntityList)
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{
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e.isHighlighted = false;
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}
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if (DisableSelect)
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{
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DisableSelect = false;
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return;
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}
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if (GUIComponent.MouseOn != null || !PlayerInput.MouseInsideWindow)
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{
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if (highlightedListBox == null ||
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(GUIComponent.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUIComponent.MouseOn)))
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{
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UpdateHighlightedListBox(null);
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return;
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}
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}
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if (MapEntityPrefab.Selected != null)
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{
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selectionPos = Vector2.Zero;
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selectedList.Clear();
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return;
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}
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if (PlayerInput.KeyDown(Keys.Delete))
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{
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selectedList.ForEach(e => e.Remove());
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selectedList.Clear();
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}
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if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
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{
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if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.C) &&
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PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.C))
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{
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CopyEntities(selectedList);
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}
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else if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.X) &&
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PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.X))
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{
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CopyEntities(selectedList);
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selectedList.ForEach(e => e.Remove());
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selectedList.Clear();
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}
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else if (copiedList.Count > 0 &&
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PlayerInput.GetKeyboardState.IsKeyDown(Keys.V) &&
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PlayerInput.GetOldKeyboardState.IsKeyUp(Keys.V))
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{
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var clones = Clone(copiedList);
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Vector2 center = Vector2.Zero;
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clones.ForEach(c => center += c.WorldPosition);
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center = Submarine.VectorToWorldGrid(center / clones.Count);
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Vector2 moveAmount = Submarine.VectorToWorldGrid(cam.WorldViewCenter - center);
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selectedList = new List<MapEntity>(clones);
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foreach (MapEntity clone in selectedList)
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{
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clone.Move(moveAmount);
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clone.Submarine = Submarine.MainSub;
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}
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}
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}
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Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
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MapEntity highLightedEntity = null;
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if (startMovingPos == Vector2.Zero)
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{
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List<MapEntity> highlightedEntities = new List<MapEntity>();
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if (highlightedListBox != null && highlightedListBox.IsParentOf(GUIComponent.MouseOn))
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{
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highLightedEntity = GUIComponent.MouseOn.UserData as MapEntity;
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}
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else
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{
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foreach (MapEntity e in mapEntityList)
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{
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if (!e.SelectableInEditor) continue;
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if (e.IsMouseOn(position))
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{
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int i = 0;
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while (i < highlightedEntities.Count &&
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e.Sprite != null &&
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(highlightedEntities[i].Sprite == null || highlightedEntities[i].Sprite.Depth < e.Sprite.Depth))
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{
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i++;
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}
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highlightedEntities.Insert(i, e);
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if (i == 0) highLightedEntity = e;
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}
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}
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if (PlayerInput.MouseSpeed.LengthSquared() > 10)
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{
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highlightTimer = 0.0f;
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}
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else
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{
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bool mouseNearHighlightBox = false;
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if (highlightedListBox != null)
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{
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Rectangle expandedRect = highlightedListBox.Rect;
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expandedRect.Inflate(20, 20);
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mouseNearHighlightBox = expandedRect.Contains(PlayerInput.MousePosition);
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if (!mouseNearHighlightBox) highlightedListBox = null;
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}
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highlightTimer += (float)Timing.Step;
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if (highlightTimer > 1.0f)
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{
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if (!mouseNearHighlightBox)
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{
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UpdateHighlightedListBox(highlightedEntities);
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highlightTimer = 0.0f;
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}
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}
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}
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}
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if (highLightedEntity != null) highLightedEntity.isHighlighted = true;
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}
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//started moving selected entities
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if (startMovingPos != Vector2.Zero)
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{
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if (PlayerInput.LeftButtonReleased())
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{
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//mouse released -> move the entities to the new position of the mouse
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Vector2 moveAmount = position - startMovingPos;
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moveAmount = Submarine.VectorToWorldGrid(moveAmount);
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if (moveAmount != Vector2.Zero)
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{
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//clone
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if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
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{
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var clones = Clone(selectedList);
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selectedList = clones;
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selectedList.ForEach(c => c.Move(moveAmount));
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}
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else // move
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{
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foreach (MapEntity e in selectedList) e.Move(moveAmount);
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}
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}
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startMovingPos = Vector2.Zero;
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}
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}
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//started dragging a "selection rectangle"
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else if (selectionPos != Vector2.Zero)
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{
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selectionSize.X = position.X - selectionPos.X;
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selectionSize.Y = selectionPos.Y - position.Y;
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List<MapEntity> newSelection = new List<MapEntity>();// FindSelectedEntities(selectionPos, selectionSize);
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if (Math.Abs(selectionSize.X) > Submarine.GridSize.X || Math.Abs(selectionSize.Y) > Submarine.GridSize.Y)
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{
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newSelection = FindSelectedEntities(selectionPos, selectionSize);
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}
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else
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{
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if (highLightedEntity != null) newSelection.Add(highLightedEntity);
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}
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if (PlayerInput.LeftButtonReleased())
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{
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if (PlayerInput.KeyDown(Keys.LeftControl) ||
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PlayerInput.KeyDown(Keys.RightControl))
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{
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foreach (MapEntity e in newSelection)
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{
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if (selectedList.Contains(e))
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selectedList.Remove(e);
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else
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selectedList.Add(e);
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}
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}
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else
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{
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selectedList = newSelection;
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}
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//select wire if both items it's connected to are selected
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var selectedItems = selectedList.Where(e => e is Item).Cast<Item>().ToList();
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foreach (Item item in selectedItems)
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{
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if (item.Connections == null) continue;
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foreach (Connection c in item.Connections)
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{
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foreach (Wire w in c.Wires)
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{
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if (w == null || selectedList.Contains(w.Item)) continue;
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if (w.OtherConnection(c) != null && selectedList.Contains(w.OtherConnection(c).Item))
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{
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selectedList.Add(w.Item);
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}
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}
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}
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}
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selectionPos = Vector2.Zero;
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selectionSize = Vector2.Zero;
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}
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}
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//default, not doing anything specific yet
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else
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{
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if (PlayerInput.LeftButtonHeld() &&
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PlayerInput.KeyUp(Keys.Space) &&
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(highlightedListBox == null || (GUIComponent.MouseOn != highlightedListBox && !highlightedListBox.IsParentOf(GUIComponent.MouseOn))))
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{
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//if clicking a selected entity, start moving it
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foreach (MapEntity e in selectedList)
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{
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if (e.IsMouseOn(position)) startMovingPos = position;
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}
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selectionPos = position;
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}
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}
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}
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private static void UpdateHighlightedListBox(List<MapEntity> highlightedEntities)
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{
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if (highlightedEntities == null || highlightedEntities.Count < 2)
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{
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highlightedListBox = null;
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return;
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}
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if (highlightedListBox != null)
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{
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if (GUIComponent.MouseOn == highlightedListBox || highlightedListBox.IsParentOf(GUIComponent.MouseOn)) return;
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if (highlightedEntities.SequenceEqual(highlightedList)) return;
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}
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highlightedList = highlightedEntities;
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highlightedListBox = new GUIListBox(
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new Rectangle((int)PlayerInput.MousePosition.X + 15, (int)PlayerInput.MousePosition.Y + 15, 150, highlightedEntities.Count * 18 + 5),
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null, Alignment.TopLeft, "GUIToolTip", null, false);
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foreach (MapEntity entity in highlightedEntities)
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, highlightedListBox.Rect.Width, 18),
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ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), "", Alignment.TopLeft, Alignment.CenterLeft, highlightedListBox, false, GUI.SmallFont);
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textBlock.UserData = entity;
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}
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highlightedListBox.OnSelected = (GUIComponent component, object obj) =>
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{
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MapEntity entity = obj as MapEntity;
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if (PlayerInput.KeyDown(Keys.LeftControl) ||
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PlayerInput.KeyDown(Keys.RightControl))
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{
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if (selectedList.Contains(entity))
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selectedList.Remove(entity);
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else
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selectedList.Add(entity);
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}
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else
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{
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SelectEntity(entity);
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}
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return true;
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};
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}
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/// <summary>
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/// Draw the "selection rectangle" and outlines of entities that are being dragged (if any)
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/// </summary>
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public static void DrawSelecting(SpriteBatch spriteBatch, Camera cam)
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{
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if (GUIComponent.MouseOn != null) return;
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Vector2 position = PlayerInput.MousePosition;
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position = cam.ScreenToWorld(position);
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if (startMovingPos != Vector2.Zero)
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{
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Vector2 moveAmount = position - startMovingPos;
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moveAmount = Submarine.VectorToWorldGrid(moveAmount);
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moveAmount.Y = -moveAmount.Y;
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//started moving the selected entities
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if (moveAmount != Vector2.Zero)
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{
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foreach (MapEntity e in selectedList)
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GUI.DrawRectangle(spriteBatch,
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new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
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new Vector2(e.rect.Width, e.rect.Height),
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Color.DarkRed, false, 0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
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//stop dragging the "selection rectangle"
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selectionPos = Vector2.Zero;
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}
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}
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if (selectionPos != null && selectionPos != Vector2.Zero)
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{
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GUI.DrawRectangle(spriteBatch, new Vector2(selectionPos.X, -selectionPos.Y), selectionSize, Color.DarkRed, false, 0, (int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
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}
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}
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public static void UpdateEditor(Camera cam)
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{
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if (highlightedListBox != null) highlightedListBox.Update((float)Timing.Step);
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if (selectedList.Count == 1)
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{
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selectedList[0].UpdateEditing(cam);
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if (selectedList[0].ResizeHorizontal || selectedList[0].ResizeVertical)
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{
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selectedList[0].UpdateResizing(cam);
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}
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}
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if (editingHUD != null)
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{
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if (selectedList.Count == 0 || editingHUD.UserData != selectedList[0])
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{
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foreach (GUIComponent component in editingHUD.children)
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{
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var textBox = component as GUITextBox;
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if (textBox == null) continue;
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textBox.Deselect();
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}
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editingHUD = null;
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}
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}
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}
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public static void DrawEditor(SpriteBatch spriteBatch, Camera cam)
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{
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if (selectedList.Count == 1)
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{
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selectedList[0].DrawEditing(spriteBatch, cam);
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if (selectedList[0].ResizeHorizontal || selectedList[0].ResizeVertical)
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{
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selectedList[0].DrawResizing(spriteBatch, cam);
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}
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}
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if (highlightedListBox != null)
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{
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highlightedListBox.Draw(spriteBatch);
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}
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}
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public static void DeselectAll()
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{
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selectedList.Clear();
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}
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public static void SelectEntity(MapEntity entity)
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{
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DeselectAll();
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selectedList.Add(entity);
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}
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/// <summary>
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/// copies a list of entities to the "clipboard" (copiedList)
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/// </summary>
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private static void CopyEntities(List<MapEntity> entities)
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{
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List<MapEntity> prevEntities = new List<MapEntity>(mapEntityList);
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copiedList = Clone(entities);
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//find all new entities created during cloning
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var newEntities = mapEntityList.Except(prevEntities).ToList();
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//do a "shallow remove" (removes the entities from the game without removing links between them)
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// -> items will stay in their containers
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newEntities.ForEach(e => e.ShallowRemove());
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}
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public virtual void AddToGUIUpdateList()
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{
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if (editingHUD != null && editingHUD.UserData == this) editingHUD.AddToGUIUpdateList();
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}
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public virtual void UpdateEditing(Camera cam) { }
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public virtual void DrawEditing(SpriteBatch spriteBatch, Camera cam) { }
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private void UpdateResizing(Camera cam)
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{
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isHighlighted = true;
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int startX = ResizeHorizontal ? -1 : 0;
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int StartY = ResizeVertical ? -1 : 0;
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for (int x = startX; x < 2; x += 2)
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{
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for (int y = StartY; y < 2; y += 2)
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{
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Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5)));
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bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f;
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if (highlighted && PlayerInput.LeftButtonDown())
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{
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selectionPos = Vector2.Zero;
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resizeDirX = x;
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resizeDirY = y;
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resizing = true;
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}
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}
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}
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if (resizing)
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{
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Vector2 placePosition = new Vector2(rect.X, rect.Y);
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Vector2 placeSize = new Vector2(rect.Width, rect.Height);
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Vector2 mousePos = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
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if (resizeDirX > 0)
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{
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mousePos.X = Math.Max(mousePos.X, rect.X + Submarine.GridSize.X);
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placeSize.X = mousePos.X - placePosition.X;
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}
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else if (resizeDirX < 0)
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{
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mousePos.X = Math.Min(mousePos.X, rect.Right - Submarine.GridSize.X);
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placeSize.X = (placePosition.X + placeSize.X) - mousePos.X;
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placePosition.X = mousePos.X;
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}
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if (resizeDirY < 0)
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{
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mousePos.Y = Math.Min(mousePos.Y, rect.Y - Submarine.GridSize.Y);
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placeSize.Y = placePosition.Y - mousePos.Y;
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}
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else if (resizeDirY > 0)
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{
|
|
mousePos.Y = Math.Max(mousePos.Y, rect.Y - rect.Height + Submarine.GridSize.X);
|
|
|
|
placeSize.Y = mousePos.Y - (rect.Y - rect.Height);
|
|
placePosition.Y = mousePos.Y;
|
|
}
|
|
|
|
if ((int)placePosition.X != rect.X || (int)placePosition.Y != rect.Y || (int)placeSize.X != rect.Width || (int)placeSize.Y != rect.Height)
|
|
{
|
|
Rect = new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y);
|
|
}
|
|
|
|
if (!PlayerInput.LeftButtonHeld())
|
|
{
|
|
resizing = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void DrawResizing(SpriteBatch spriteBatch, Camera cam)
|
|
{
|
|
isHighlighted = true;
|
|
|
|
int startX = ResizeHorizontal ? -1 : 0;
|
|
int StartY = ResizeVertical ? -1 : 0;
|
|
|
|
for (int x = startX; x < 2; x += 2)
|
|
{
|
|
for (int y = StartY; y < 2; y += 2)
|
|
{
|
|
Vector2 handlePos = cam.WorldToScreen(Position + new Vector2(x * (rect.Width * 0.5f + 5), y * (rect.Height * 0.5f + 5)));
|
|
|
|
bool highlighted = Vector2.Distance(PlayerInput.MousePosition, handlePos) < 5.0f;
|
|
|
|
GUI.DrawRectangle(spriteBatch,
|
|
handlePos - new Vector2(3.0f, 3.0f),
|
|
new Vector2(6.0f, 6.0f),
|
|
Color.White * (highlighted ? 1.0f : 0.6f),
|
|
true, 0,
|
|
(int)Math.Max(1.5f / GameScreen.Selected.Cam.Zoom, 1.0f));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find entities whose rect intersects with the "selection rect"
|
|
/// </summary>
|
|
public static List<MapEntity> FindSelectedEntities(Vector2 pos, Vector2 size)
|
|
{
|
|
List<MapEntity> foundEntities = new List<MapEntity>();
|
|
|
|
Rectangle selectionRect = Submarine.AbsRect(pos, size);
|
|
|
|
foreach (MapEntity e in mapEntityList)
|
|
{
|
|
if (!e.SelectableInEditor) continue;
|
|
|
|
if (Submarine.RectsOverlap(selectionRect, e.rect)) foundEntities.Add(e);
|
|
}
|
|
|
|
return foundEntities;
|
|
}
|
|
|
|
|
|
public virtual XElement Save(XElement parentElement)
|
|
{
|
|
DebugConsole.ThrowError("Saving entity " + GetType() + " failed.");
|
|
return null;
|
|
}
|
|
|
|
}
|
|
}
|