Files
LuaCsForBarotraumaEP/Libraries/BarotraumaLibs/BarotraumaCore/Extensions/PointExtensions.cs
2024-03-28 18:34:33 +02:00

62 lines
1.7 KiB
C#

using Microsoft.Xna.Framework;
namespace Barotrauma.Extensions
{
public static class PointExtensions
{
public static Point Multiply(this Point p, float f)
{
return new Point((int)(p.X * f), (int)(p.Y * f));
}
public static Point Multiply(this Point p, int i)
{
return new Point(p.X * i, p.Y * i);
}
public static Point Multiply(this Point p, Vector2 v)
{
return new Point((int)(p.X * v.X), (int)(p.Y * v.Y));
}
public static Point Divide(this Point p, int i)
{
if (i == 0) { return Point.Zero; }
return new Point(p.X / i, p.Y / i);
}
public static Point Divide(this Point p, float f)
{
if (f == 0) { return Point.Zero; }
return new Point((int)(p.X / f), (int)(p.Y / f));
}
public static Point Divide(this Point p, Vector2 v)
{
if (v.X == 0 || v.Y == 0) { return Point.Zero; }
return new Point((int)(p.X / v.X), (int)(p.Y / v.Y));
}
/// <summary>
/// Negates the X and Y components.
/// </summary>
public static Point Inverse(this Point p)
{
return new Point(-p.X, -p.Y);
}
/// <summary>
/// Flips the X and Y components.
/// </summary>
public static Point Flip(this Point p)
{
return new Point(p.Y, p.X);
}
public static Point Clamp(this Point p, Point min, Point max)
{
return new Point(MathHelper.Clamp(p.X, min.X, max.X), MathHelper.Clamp(p.Y, min.Y, max.Y));
}
}
}