58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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class ParamsEditor
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{
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private static ParamsEditor _instance;
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public static ParamsEditor Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new ParamsEditor();
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}
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return _instance;
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}
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}
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public GUIComponent Parent { get; private set; }
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public GUIListBox EditorBox { get; private set; }
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/// <summary>
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/// Uses Linq queries. Don't use too frequently or reimplement.
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/// </summary>
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public IEnumerable<SerializableEntityEditor> FindEntityEditors() => EditorBox.Content.RectTransform.Children
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.Select(c => c.GUIComponent as SerializableEntityEditor)
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.Where(c => c != null);
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public GUIListBox CreateEditorBox(RectTransform rectT = null)
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{
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rectT = rectT ?? new RectTransform(new Vector2(0.25f, 1f), GUI.Canvas) { MinSize = new Point(340, GameMain.GraphicsHeight) };
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rectT.SetPosition(Anchor.TopRight);
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Parent = new GUIFrame(rectT, null, Color);
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EditorBox = new GUIListBox(new RectTransform(Vector2.One * 0.98f, rectT, Anchor.Center), color: Color.Black, style: null)
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{
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Spacing = 10,
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AutoHideScrollBar = true,
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KeepSpaceForScrollBar = true
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};
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return EditorBox;
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}
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public void Clear()
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{
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EditorBox.ClearChildren();
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}
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public ParamsEditor(RectTransform rectT = null)
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{
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EditorBox = CreateEditorBox();
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}
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public static Color Color = new Color(20, 20, 20, 255);
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}
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}
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