Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/FileStreamReceiver.cs

144 lines
3.5 KiB
C#

using Lidgren.Network;
using System;
using System.IO;
namespace Barotrauma.Networking
{
class FileStreamReceiver : IDisposable
{
public delegate void OnFinished(FileStreamReceiver fileStreamReceiver);
private OnFinished onFinished;
private NetClient client;
private ulong length;
private ulong received;
private FileStream writeStream;
private int timeStarted;
private string filePath;
private FileTransferType fileType;
public string FileName
{
get;
private set;
}
public ulong FileSize
{
get { return length; }
}
public ulong Received
{
get { return received; }
}
public FileTransferStatus Status
{
get;
private set;
}
public float BytesPerSecond
{
get;
private set;
}
public float Progress
{
get { return length / (float)received; }
}
public FileStreamReceiver(NetClient client, string filePath, FileTransferType fileType, OnFinished onFinished)
{
client = client;
this.filePath = filePath;
this.fileType = fileType;
this.onFinished = onFinished;
Status = FileTransferStatus.NotStarted;
}
public void ReadMessage(NetIncomingMessage inc)
{
try
{
TryReadMessage(inc);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while receiving file ''"+FileName+"''", e);
Status = FileTransferStatus.Error;
}
}
private void TryReadMessage(NetIncomingMessage inc)
{
//int chunkLen = inc.LengthBytes;
if (length == 0)
{
if (!Directory.Exists(filePath))
{
Directory.CreateDirectory(filePath);
}
byte fileTypeByte = inc.ReadByte();
if (fileTypeByte != (byte)fileType)
{
Status = FileTransferStatus.Error;
return;
}
length = inc.ReadUInt64();
FileName = inc.ReadString();
writeStream = new FileStream(Path.Combine(filePath, FileName), FileMode.Create, FileAccess.Write, FileShare.None);
timeStarted = Environment.TickCount;
Status = FileTransferStatus.NotStarted;
return;
}
byte[] all = inc.ReadBytes(inc.LengthBytes - inc.PositionInBytes);
received += (ulong)all.Length;
writeStream.Write(all, 0, all.Length);
int passed = Environment.TickCount - timeStarted;
float psec = passed / 1000.0f;
BytesPerSecond = received / psec;
Status = FileTransferStatus.Receiving;
if (received >= length)
{
Status = FileTransferStatus.Finished;
if (onFinished!=null) onFinished(this);
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
writeStream.Flush();
writeStream.Close();
writeStream.Dispose();
}
}
}