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LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
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Joonas Rikkonen 77940fa992 Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one
2018-02-26 18:05:03 +02:00
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Holdable.cs
Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one
2018-02-26 18:05:03 +02:00
MeleeWeapon.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
Pickable.cs
Characters can only have one picking timer active at a time. Closes #179
2017-12-21 22:31:48 +02:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Fixed missing RepairTool HitStructure particles & missing ancient weapon beam (+ added hit particles to ancient weapon). Closes #285
2018-02-25 22:43:06 +02:00
Throwable.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
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