Files
LuaCsForBarotraumaEP/Libraries/Farseer Physics Engine 3.5/Content/BodyContainer.cs
2020-03-04 13:04:10 +01:00

54 lines
1.4 KiB
C#

/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
using System.Collections.Generic;
using FarseerPhysics.Collision.Shapes;
using FarseerPhysics.Dynamics;
namespace FarseerPhysics.Content
{
public class FixtureTemplate
{
public Shape Shape;
public float Restitution;
public float Friction;
public string Name;
}
public class BodyTemplate
{
public List<FixtureTemplate> Fixtures;
public float Mass;
public BodyType BodyType;
public BodyTemplate()
{
Fixtures = new List<FixtureTemplate>();
}
public Body Create(World world)
{
Body body = world.CreateBody();
body.BodyType = BodyType;
foreach (FixtureTemplate fixtureTemplate in Fixtures)
{
Fixture fixture = body.CreateFixture(fixtureTemplate.Shape);
fixture.UserData = fixtureTemplate.Name;
fixture.Restitution = fixtureTemplate.Restitution;
fixture.Friction = fixtureTemplate.Friction;
}
if (Mass > 0f)
body.Mass = Mass;
return body;
}
}
public class BodyContainer : Dictionary<string, BodyTemplate> { }
}