707 lines
25 KiB
C#
707 lines
25 KiB
C#
using Barotrauma.Extensions;
|
|
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using Barotrauma.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Security.Cryptography;
|
|
using System.Text;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Barotrauma
|
|
{
|
|
[Obsolete("Use named tuples instead.")]
|
|
public class Pair<T1, T2>
|
|
{
|
|
public T1 First { get; set; }
|
|
public T2 Second { get; set; }
|
|
|
|
public Pair(T1 first, T2 second)
|
|
{
|
|
First = first;
|
|
Second = second;
|
|
}
|
|
}
|
|
|
|
public static partial class ToolBox
|
|
{
|
|
static internal class Epoch
|
|
{
|
|
private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
|
|
|
/// <summary>
|
|
/// Returns the current Unix Epoch (Coordinated Universal Time )
|
|
/// </summary>
|
|
public static int NowUTC
|
|
{
|
|
get
|
|
{
|
|
return (int)(DateTime.UtcNow.Subtract(epoch).TotalSeconds);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the current Unix Epoch (user's current time)
|
|
/// </summary>
|
|
public static int NowLocal
|
|
{
|
|
get
|
|
{
|
|
return (int)(DateTime.Now.Subtract(epoch).TotalSeconds);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert an epoch to a datetime
|
|
/// </summary>
|
|
public static DateTime ToDateTime(decimal unixTime)
|
|
{
|
|
return epoch.AddSeconds((long)unixTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert a DateTime to a unix time
|
|
/// </summary>
|
|
public static uint FromDateTime(DateTime dt)
|
|
{
|
|
return (uint)(dt.Subtract(epoch).TotalSeconds);
|
|
}
|
|
}
|
|
|
|
public static bool IsProperFilenameCase(string filename)
|
|
{
|
|
//File case only matters on Linux where the filesystem is case-sensitive, so we don't need these errors in release builds.
|
|
//It also seems Path.GetFullPath may return a path with an incorrect case on Windows when the case of any of the game's
|
|
//parent folders have been changed.
|
|
#if !DEBUG && !LINUX
|
|
return true;
|
|
#endif
|
|
|
|
CorrectFilenameCase(filename, out bool corrected);
|
|
|
|
return !corrected;
|
|
}
|
|
|
|
public static string CorrectFilenameCase(string filename, out bool corrected, string directory = "")
|
|
{
|
|
char[] delimiters = { '/', '\\' };
|
|
string[] subDirs = filename.Split(delimiters);
|
|
string originalFilename = filename;
|
|
filename = "";
|
|
corrected = false;
|
|
|
|
#if !WINDOWS
|
|
if (File.Exists(originalFilename))
|
|
{
|
|
return originalFilename;
|
|
}
|
|
#endif
|
|
|
|
if (Path.IsPathRooted(originalFilename))
|
|
{
|
|
return originalFilename; //assume that rooted paths have correct case since these are generated by the game
|
|
}
|
|
|
|
string startPath = directory ?? "";
|
|
|
|
for (int i = 0; i < subDirs.Length; i++)
|
|
{
|
|
if (i == subDirs.Length - 1 && string.IsNullOrEmpty(subDirs[i]))
|
|
{
|
|
break;
|
|
}
|
|
|
|
string subDir = subDirs[i].TrimEnd();
|
|
string enumPath = Path.Combine(startPath, filename);
|
|
|
|
if (string.IsNullOrWhiteSpace(filename))
|
|
{
|
|
enumPath = string.IsNullOrWhiteSpace(startPath) ? "./" : startPath;
|
|
}
|
|
|
|
string[] filePaths = Directory.GetFileSystemEntries(enumPath).Select(Path.GetFileName).ToArray();
|
|
|
|
if (filePaths.Any(s => s.Equals(subDir, StringComparison.Ordinal)))
|
|
{
|
|
filename += subDir;
|
|
}
|
|
else
|
|
{
|
|
string[] correctedPaths = filePaths.Where(s => s.Equals(subDir, StringComparison.OrdinalIgnoreCase)).ToArray();
|
|
if (correctedPaths.Any())
|
|
{
|
|
corrected = true;
|
|
filename += correctedPaths.First();
|
|
}
|
|
else
|
|
{
|
|
//DebugConsole.ThrowError($"File \"{originalFilename}\" not found!");
|
|
corrected = false;
|
|
return originalFilename;
|
|
}
|
|
}
|
|
if (i < subDirs.Length - 1) { filename += "/"; }
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
public static string RemoveInvalidFileNameChars(string fileName)
|
|
{
|
|
var invalidChars = Path.GetInvalidFileNameChars().Concat(new char[] {':', ';', '<', '>', '"', '/', '\\', '|', '?', '*'});
|
|
foreach (char invalidChar in invalidChars)
|
|
{
|
|
fileName = fileName.Replace(invalidChar.ToString(), "");
|
|
}
|
|
return fileName;
|
|
}
|
|
|
|
private static readonly System.Text.RegularExpressions.Regex removeBBCodeRegex =
|
|
new System.Text.RegularExpressions.Regex(@"\[\/?(?:b|i|u|url|quote|code|img|color|size)*?.*?\]");
|
|
|
|
public static string RemoveBBCodeTags(string str)
|
|
{
|
|
if (string.IsNullOrEmpty(str)) { return str; }
|
|
return removeBBCodeRegex.Replace(str, "");
|
|
}
|
|
|
|
public static string RandomSeed(int length)
|
|
{
|
|
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
|
|
return new string(
|
|
Enumerable.Repeat(chars, length)
|
|
.Select(s => s[Rand.Int(s.Length)])
|
|
.ToArray());
|
|
}
|
|
|
|
public static int IdentifierToInt(Identifier id) => StringToInt(id.Value.ToLowerInvariant());
|
|
|
|
public static int StringToInt(string str)
|
|
{
|
|
str = str.Substring(0, Math.Min(str.Length, 32));
|
|
|
|
str = str.PadLeft(4, 'a');
|
|
|
|
byte[] asciiBytes = Encoding.ASCII.GetBytes(str);
|
|
|
|
for (int i = 4; i < asciiBytes.Length; i++)
|
|
{
|
|
asciiBytes[i % 4] ^= asciiBytes[i];
|
|
}
|
|
|
|
return BitConverter.ToInt32(asciiBytes, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// a method for changing inputtypes with old names to the new ones to ensure backwards compatibility with older subs
|
|
/// </summary>
|
|
public static string ConvertInputType(string inputType)
|
|
{
|
|
if (inputType == "ActionHit" || inputType == "Action") return "Use";
|
|
if (inputType == "SecondaryHit" || inputType == "Secondary") return "Aim";
|
|
|
|
return inputType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert a HSV value into a RGB value.
|
|
/// </summary>
|
|
/// <param name="hue">Value between 0 and 360</param>
|
|
/// <param name="saturation">Value between 0 and 1</param>
|
|
/// <param name="value">Value between 0 and 1</param>
|
|
/// <see href="https://en.wikipedia.org/wiki/HSL_and_HSV#HSV_to_RGB">Reference</see>
|
|
/// <returns></returns>
|
|
public static Color HSVToRGB(float hue, float saturation, float value)
|
|
{
|
|
float c = value * saturation;
|
|
|
|
float h = Math.Clamp(hue, 0, 360) / 60f;
|
|
|
|
float x = c * (1 - Math.Abs(h % 2 - 1));
|
|
|
|
float r = 0,
|
|
g = 0,
|
|
b = 0;
|
|
|
|
if (0 <= h && h <= 1) { r = c; g = x; b = 0; }
|
|
else if (1 < h && h <= 2) { r = x; g = c; b = 0; }
|
|
else if (2 < h && h <= 3) { r = 0; g = c; b = x; }
|
|
else if (3 < h && h <= 4) { r = 0; g = x; b = c; }
|
|
else if (4 < h && h <= 5) { r = x; g = 0; b = c; }
|
|
else if (5 < h && h <= 6) { r = c; g = 0; b = x; }
|
|
|
|
float m = value - c;
|
|
|
|
return new Color(r + m, g + m, b + m);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns either a green [x] or a red [o]
|
|
/// </summary>
|
|
/// <param name="isFinished"></param>
|
|
/// <param name="isRunning"></param>
|
|
/// <returns></returns>
|
|
public static string GetDebugSymbol(bool isFinished, bool isRunning = false)
|
|
{
|
|
return isRunning ? "[‖color:243,162,50‖x‖color:end‖]" : $"[‖color:{(isFinished ? "0,255,0‖x" : "255,0,0‖o")}‖color:end‖]";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Turn the object into a string and give it rich color based on the object type
|
|
/// </summary>
|
|
/// <param name="obj"></param>
|
|
/// <returns></returns>
|
|
public static string ColorizeObject(this object obj)
|
|
{
|
|
string color = obj switch
|
|
{
|
|
bool b => b ? "80,250,123" : "255,85,85",
|
|
string _ => "241,250,140",
|
|
Identifier _ => "241,250,140",
|
|
int _ => "189,147,249",
|
|
float _ => "189,147,249",
|
|
double _ => "189,147,249",
|
|
null => "255,85,85",
|
|
_ => "139,233,253"
|
|
};
|
|
|
|
return obj is string || obj is Identifier
|
|
? $"‖color:{color}‖\"{obj}\"‖color:end‖"
|
|
: $"‖color:{color}‖{obj ?? "null"}‖color:end‖";
|
|
}
|
|
|
|
// Convert an RGB value into an HLS value.
|
|
public static Vector3 RgbToHLS(Vector3 color)
|
|
{
|
|
double h, l, s;
|
|
|
|
double double_r = color.X;
|
|
double double_g = color.Y;
|
|
double double_b = color.Z;
|
|
|
|
// Get the maximum and minimum RGB components.
|
|
double max = double_r;
|
|
if (max < double_g) max = double_g;
|
|
if (max < double_b) max = double_b;
|
|
|
|
double min = double_r;
|
|
if (min > double_g) min = double_g;
|
|
if (min > double_b) min = double_b;
|
|
|
|
double diff = max - min;
|
|
l = (max + min) / 2;
|
|
if (Math.Abs(diff) < 0.00001)
|
|
{
|
|
s = 0;
|
|
h = 0; // H is really undefined.
|
|
}
|
|
else
|
|
{
|
|
if (l <= 0.5) s = diff / (max + min);
|
|
else s = diff / (2 - max - min);
|
|
|
|
double r_dist = (max - double_r) / diff;
|
|
double g_dist = (max - double_g) / diff;
|
|
double b_dist = (max - double_b) / diff;
|
|
|
|
if (double_r == max) h = b_dist - g_dist;
|
|
else if (double_g == max) h = 2 + r_dist - b_dist;
|
|
else h = 4 + g_dist - r_dist;
|
|
|
|
h = h * 60;
|
|
if (h < 0) h += 360;
|
|
}
|
|
|
|
return new Vector3((float)h, (float)l, (float)s);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the minimum number of single-character edits (i.e. insertions, deletions or substitutions) required to change one string into the other
|
|
/// </summary>
|
|
public static int LevenshteinDistance(string s, string t)
|
|
{
|
|
int n = s.Length;
|
|
int m = t.Length;
|
|
int[,] d = new int[n + 1, m + 1];
|
|
|
|
if (n == 0 || m == 0) return 0;
|
|
|
|
for (int i = 0; i <= n; d[i, 0] = i++) ;
|
|
for (int j = 0; j <= m; d[0, j] = j++) ;
|
|
|
|
for (int i = 1; i <= n; i++)
|
|
{
|
|
for (int j = 1; j <= m; j++)
|
|
{
|
|
int cost = (t[j - 1] == s[i - 1]) ? 0 : 1;
|
|
|
|
d[i, j] = Math.Min(
|
|
Math.Min(d[i - 1, j] + 1, d[i, j - 1] + 1),
|
|
d[i - 1, j - 1] + cost);
|
|
}
|
|
}
|
|
|
|
return d[n, m];
|
|
}
|
|
|
|
public static LocalizedString SecondsToReadableTime(float seconds)
|
|
{
|
|
int s = (int)(seconds % 60.0f);
|
|
if (seconds < 60.0f)
|
|
{
|
|
return TextManager.GetWithVariable("timeformatseconds", "[seconds]", s.ToString());
|
|
}
|
|
|
|
int h = (int)(seconds / (60.0f * 60.0f));
|
|
int m = (int)((seconds / 60.0f) % 60);
|
|
|
|
LocalizedString text = "";
|
|
if (h != 0) { text = TextManager.GetWithVariable("timeformathours", "[hours]", h.ToString()); }
|
|
if (m != 0)
|
|
{
|
|
LocalizedString minutesText = TextManager.GetWithVariable("timeformatminutes", "[minutes]", m.ToString());
|
|
text = text.IsNullOrEmpty() ? minutesText : LocalizedString.Join(" ", text, minutesText);
|
|
}
|
|
if (s != 0)
|
|
{
|
|
LocalizedString secondsText = TextManager.GetWithVariable("timeformatseconds", "[seconds]", s.ToString());
|
|
text = text.IsNullOrEmpty() ? secondsText : LocalizedString.Join(" ", text, secondsText);
|
|
}
|
|
return text;
|
|
}
|
|
|
|
private static Dictionary<string, List<string>> cachedLines = new Dictionary<string, List<string>>();
|
|
public static string GetRandomLine(string filePath, Rand.RandSync randSync = Rand.RandSync.ServerAndClient)
|
|
{
|
|
List<string> lines;
|
|
if (cachedLines.ContainsKey(filePath))
|
|
{
|
|
lines = cachedLines[filePath];
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
lines = File.ReadAllLines(filePath).ToList();
|
|
cachedLines.Add(filePath, lines);
|
|
if (lines.Count == 0)
|
|
{
|
|
DebugConsole.ThrowError("File \"" + filePath + "\" is empty!");
|
|
return "";
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
DebugConsole.ThrowError("Couldn't open file \"" + filePath + "\"!", e);
|
|
return "";
|
|
}
|
|
}
|
|
|
|
if (lines.Count == 0) return "";
|
|
return lines[Rand.Range(0, lines.Count, randSync)];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reads a number of bits from the buffer and inserts them to a new NetBuffer instance
|
|
/// </summary>
|
|
public static IReadMessage ExtractBits(this IReadMessage originalBuffer, int numberOfBits)
|
|
{
|
|
var buffer = new ReadWriteMessage();
|
|
|
|
for (int i = 0; i < numberOfBits; i++)
|
|
{
|
|
bool bit = originalBuffer.ReadBoolean();
|
|
buffer.Write(bit);
|
|
}
|
|
buffer.BitPosition = 0;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
public static T SelectWeightedRandom<T>(IEnumerable<T> objects, Func<T, float> weightMethod, Rand.RandSync randSync)
|
|
{
|
|
return SelectWeightedRandom(objects, weightMethod, Rand.GetRNG(randSync));
|
|
}
|
|
|
|
|
|
public static T SelectWeightedRandom<T>(IEnumerable<T> objects, Func<T, float> weightMethod, Random random)
|
|
{
|
|
List<T> objectList = objects.ToList();
|
|
List<float> weights = objectList.Select(o => weightMethod(o)).ToList();
|
|
return SelectWeightedRandom(objectList, weights, random);
|
|
}
|
|
|
|
public static T SelectWeightedRandom<T>(IList<T> objects, IList<float> weights, Rand.RandSync randSync)
|
|
{
|
|
return SelectWeightedRandom(objects, weights, Rand.GetRNG(randSync));
|
|
}
|
|
|
|
public static T SelectWeightedRandom<T>(IList<T> objects, IList<float> weights, Random random)
|
|
{
|
|
if (objects.Count == 0) return default(T);
|
|
|
|
if (objects.Count != weights.Count)
|
|
{
|
|
DebugConsole.ThrowError("Error in SelectWeightedRandom, number of objects does not match the number of weights.\n" + Environment.StackTrace.CleanupStackTrace());
|
|
return objects[0];
|
|
}
|
|
|
|
float totalWeight = weights.Sum();
|
|
|
|
float randomNum = (float)(random.NextDouble() * totalWeight);
|
|
for (int i = 0; i < objects.Count; i++)
|
|
{
|
|
if (randomNum <= weights[i])
|
|
{
|
|
return objects[i];
|
|
}
|
|
randomNum -= weights[i];
|
|
}
|
|
return default(T);
|
|
}
|
|
|
|
public static UInt32 IdentifierToUint32Hash(Identifier id, MD5 md5)
|
|
=> StringToUInt32Hash(id.Value.ToLowerInvariant(), md5);
|
|
|
|
public static UInt32 StringToUInt32Hash(string str, MD5 md5)
|
|
{
|
|
//calculate key based on MD5 hash instead of string.GetHashCode
|
|
//to ensure consistent results across platforms
|
|
byte[] inputBytes = Encoding.UTF8.GetBytes(str);
|
|
byte[] hash = md5.ComputeHash(inputBytes);
|
|
|
|
UInt32 key = (UInt32)((str.Length & 0xff) << 24); //could use more of the hash here instead?
|
|
key |= (UInt32)(hash[hash.Length - 3] << 16);
|
|
key |= (UInt32)(hash[hash.Length - 2] << 8);
|
|
key |= (UInt32)(hash[hash.Length - 1]);
|
|
|
|
return key;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a new instance of the class with all properties and fields copied.
|
|
/// </summary>
|
|
public static T CreateCopy<T>(this T source, BindingFlags flags = BindingFlags.Instance | BindingFlags.Public) where T : new() => CopyValues(source, new T(), flags);
|
|
public static T CopyValuesTo<T>(this T source, T target, BindingFlags flags = BindingFlags.Instance | BindingFlags.Public) => CopyValues(source, target, flags);
|
|
|
|
/// <summary>
|
|
/// Copies the values of the source to the destination. May not work, if the source is of higher inheritance class than the destination. Does not work with virtual properties.
|
|
/// </summary>
|
|
public static T CopyValues<T>(T source, T destination, BindingFlags flags = BindingFlags.Instance | BindingFlags.Public)
|
|
{
|
|
if (source == null)
|
|
{
|
|
throw new Exception("Failed to copy object. Source is null.");
|
|
}
|
|
if (destination == null)
|
|
{
|
|
throw new Exception("Failed to copy object. Destination is null.");
|
|
}
|
|
Type type = source.GetType();
|
|
var properties = type.GetProperties(flags);
|
|
foreach (var property in properties)
|
|
{
|
|
if (property.CanWrite)
|
|
{
|
|
property.SetValue(destination, property.GetValue(source, null), null);
|
|
}
|
|
}
|
|
var fields = type.GetFields(flags);
|
|
foreach (var field in fields)
|
|
{
|
|
field.SetValue(destination, field.GetValue(source));
|
|
}
|
|
// Check that the fields match.Uncomment to apply the test, if in doubt.
|
|
//if (fields.Any(f => { var value = f.GetValue(destination); return value == null || !value.Equals(f.GetValue(source)); }))
|
|
//{
|
|
// throw new Exception("Failed to copy some of the fields.");
|
|
//}
|
|
return destination;
|
|
}
|
|
|
|
public static void SiftElement<T>(this List<T> list, int from, int to)
|
|
{
|
|
if (from < 0 || from >= list.Count) { throw new ArgumentException($"from parameter out of range (from={from}, range=[0..{list.Count - 1}])"); }
|
|
if (to < 0 || to >= list.Count) { throw new ArgumentException($"to parameter out of range (to={to}, range=[0..{list.Count - 1}])"); }
|
|
|
|
T elem = list[from];
|
|
if (from > to)
|
|
{
|
|
for (int i = from; i > to; i--)
|
|
{
|
|
list[i] = list[i - 1];
|
|
}
|
|
list[to] = elem;
|
|
}
|
|
else if (from < to)
|
|
{
|
|
for (int i = from; i < to; i++)
|
|
{
|
|
list[i] = list[i + 1];
|
|
}
|
|
list[to] = elem;
|
|
}
|
|
}
|
|
|
|
public static string ByteArrayToString(byte[] ba)
|
|
{
|
|
StringBuilder hex = new StringBuilder(ba.Length * 2);
|
|
foreach (byte b in ba)
|
|
hex.AppendFormat("{0:x2}", b);
|
|
return hex.ToString();
|
|
}
|
|
|
|
public static string EscapeCharacters(string str)
|
|
{
|
|
return str.Replace("\\", "\\\\").Replace("\"", "\\\"");
|
|
}
|
|
|
|
public static string UnescapeCharacters(string str)
|
|
{
|
|
string retVal = "";
|
|
for (int i = 0; i < str.Length; i++)
|
|
{
|
|
if (str[i] != '\\')
|
|
{
|
|
retVal += str[i];
|
|
}
|
|
else if (i+1<str.Length)
|
|
{
|
|
if (str[i+1] == '\\')
|
|
{
|
|
retVal += "\\";
|
|
}
|
|
else if (str[i+1] == '\"')
|
|
{
|
|
retVal += "\"";
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
public static string[] SplitCommand(string command)
|
|
{
|
|
command = command.Trim();
|
|
|
|
List<string> commands = new List<string>();
|
|
int escape = 0;
|
|
bool inQuotes = false;
|
|
string piece = "";
|
|
|
|
for (int i = 0; i < command.Length; i++)
|
|
{
|
|
if (command[i] == '\\')
|
|
{
|
|
if (escape == 0) escape = 2;
|
|
else piece += '\\';
|
|
}
|
|
else if (command[i] == '"')
|
|
{
|
|
if (escape == 0) inQuotes = !inQuotes;
|
|
else piece += '"';
|
|
}
|
|
else if (command[i] == ' ' && !inQuotes)
|
|
{
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece);
|
|
piece = "";
|
|
}
|
|
else if (escape == 0) piece += command[i];
|
|
|
|
if (escape > 0) escape--;
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(piece)) commands.Add(piece); //add final piece
|
|
|
|
return commands.ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleans up a path by replacing backslashes with forward slashes, and
|
|
/// optionally corrects the casing of the path. Recommended when serializing
|
|
/// paths to a human-readable file to force case correction on all platforms.
|
|
/// Also useful when working with paths to files that currently don't exist,
|
|
/// i.e. case cannot be corrected.
|
|
/// </summary>
|
|
/// <param name="path">Path to clean up</param>
|
|
/// <param name="correctFilenameCase">Should the case be corrected to match the filesystem?</param>
|
|
/// <param name="directory">Directories that the path should be found in, not returned.</param>
|
|
/// <returns>Path with corrected slashes, and corrected case if requested.</returns>
|
|
public static string CleanUpPathCrossPlatform(this string path, bool correctFilenameCase = true, string directory = "")
|
|
{
|
|
if (string.IsNullOrEmpty(path)) { return ""; }
|
|
|
|
path = path
|
|
.Replace('\\', '/');
|
|
if (path.StartsWith("file:", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
path = path.Substring("file:".Length);
|
|
}
|
|
while (path.IndexOf("//") >= 0)
|
|
{
|
|
path = path.Replace("//", "/");
|
|
}
|
|
|
|
if (correctFilenameCase)
|
|
{
|
|
string correctedPath = CorrectFilenameCase(path, out _, directory);
|
|
if (!string.IsNullOrEmpty(correctedPath)) { path = correctedPath; }
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleans up a path by replacing backslashes with forward slashes, and
|
|
/// corrects the casing of the path on non-Windows platforms. Recommended
|
|
/// when loading a path from a file, to make sure that it is found on all
|
|
/// platforms when attempting to open it.
|
|
/// </summary>
|
|
/// <param name="path">Path to clean up</param>
|
|
/// <returns>Path with corrected slashes, and corrected case if required by the platform.</returns>
|
|
public static string CleanUpPath(this string path)
|
|
{
|
|
return path.CleanUpPathCrossPlatform(
|
|
correctFilenameCase:
|
|
#if WINDOWS
|
|
false
|
|
#else
|
|
true
|
|
#endif
|
|
);
|
|
}
|
|
|
|
public static float GetEasing(TransitionMode easing, float t)
|
|
{
|
|
return easing switch
|
|
{
|
|
TransitionMode.Smooth => MathUtils.SmoothStep(t),
|
|
TransitionMode.Smoother => MathUtils.SmootherStep(t),
|
|
TransitionMode.EaseIn => MathUtils.EaseIn(t),
|
|
TransitionMode.EaseOut => MathUtils.EaseOut(t),
|
|
TransitionMode.Exponential => t * t,
|
|
TransitionMode.Linear => t,
|
|
_ => t,
|
|
};
|
|
}
|
|
|
|
public static Rectangle GetWorldBounds(Point center, Point size)
|
|
{
|
|
Point halfSize = size.Divide(2);
|
|
Point topLeft = new Point(center.X - halfSize.X, center.Y + halfSize.Y);
|
|
return new Rectangle(topLeft, size);
|
|
}
|
|
|
|
public static Exception GetInnermost(this Exception e)
|
|
{
|
|
while (e.InnerException != null) { e = e.InnerException; }
|
|
|
|
return e;
|
|
}
|
|
}
|
|
}
|