Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/Message/IWriteMessage.cs
2022-02-26 02:43:01 +09:00

36 lines
1.2 KiB
C#

using System;
namespace Barotrauma.Networking
{
public interface IWriteMessage
{
void Write(bool val);
void WritePadBits();
void Write(byte val);
void Write(Int16 val);
void Write(UInt16 val);
void Write(Int32 val);
void Write(UInt32 val);
void Write(Int64 val);
void Write(UInt64 val);
void Write(Single val);
void Write(Double val);
void WriteColorR8G8B8(Microsoft.Xna.Framework.Color val);
void WriteColorR8G8B8A8(Microsoft.Xna.Framework.Color val);
void WriteVariableUInt32(UInt32 val);
void Write(string val);
void Write(Identifier val);
void WriteRangedInteger(int val, int min, int max);
void WriteRangedSingle(Single val, Single min, Single max, int bitCount);
void Write(byte[] val, int startIndex, int length);
void PrepareForSending(ref byte[] outBuf, bool compressPastThreshold, out bool isCompressed, out int outLength);
int BitPosition { get; set; }
int BytePosition { get; }
byte[] Buffer { get; }
int LengthBits { get; set; }
int LengthBytes { get; }
}
}