241 lines
8.0 KiB
C#
241 lines
8.0 KiB
C#
using Barotrauma.Steam;
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using RestSharp;
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using System;
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using System.Net;
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namespace Barotrauma
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{
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static partial class GameAnalyticsManager
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{
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public enum Consent
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{
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/// <summary>
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/// No attempt to contact the consent server has been made
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/// </summary>
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Unknown,
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/// <summary>
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/// An error occurred while attempting to retrieve consent status
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/// </summary>
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Error,
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/// <summary>
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/// The consent status was not saved on the remote database
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/// </summary>
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Ask,
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/// <summary>
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/// The user explicitly denied consent
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/// </summary>
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No,
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/// <summary>
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/// The user explicitly granted consent
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/// </summary>
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Yes
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}
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public static Consent UserConsented { get; private set; } = Consent.Unknown;
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public static bool SendUserStatistics => UserConsented == Consent.Yes && loadedImplementation != null;
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private static bool consentTextAvailable
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=> TextManager.ContainsTag("statisticsconsentheader")
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&& TextManager.ContainsTag("statisticsconsenttext");
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private readonly static string consentServerUrl = "https://barotraumagame.com/baromaster/";
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private readonly static string consentServerFile = "consentserver.php";
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private static string GetAuthTicket()
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{
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Steamworks.AuthTicket authTicket = SteamManager.GetAuthSessionTicket();
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//convert byte array to hex
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return BitConverter.ToString(authTicket.Data).Replace("-", "");
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}
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/// <summary>
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/// Sets the consent status. This method cannot be called to
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/// set the status to Consent.Yes; only a positive response from
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/// the database or the user accepting via the privacy policy
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/// prompt should enable it.
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/// </summary>
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public static void SetConsent(Consent consent)
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{
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if (consent == Consent.Yes)
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{
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throw new Exception(
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"Cannot call SetConsent with value Consent.Yes, must only be set to this value via consent prompt");
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}
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SetConsentInternal(consent);
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}
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/// <summary>
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/// Implementation of the bulk of SetConsent.
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/// DO NOT CALL THIS UNLESS NEEDED.
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/// </summary>
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private static void SetConsentInternal(Consent consent)
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{
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if (UserConsented == consent) { return; }
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if (consent == Consent.Ask)
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{
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CreateConsentPrompt();
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}
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if (consent != Consent.No && consent != Consent.Yes)
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{
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UserConsented = consent;
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ShutDown();
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return;
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}
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if (consent == Consent.No)
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{
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UserConsented = consent;
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ShutDown();
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}
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string authTicketStr;
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try
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{
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authTicketStr = GetAuthTicket();
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error in GameAnalyticsManager.SetConsent. Could not get a Steam authentication ticket.", e);
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return;
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}
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RestClient client = null;
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try
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{
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client = new RestClient(consentServerUrl);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error while connecting to consent server", e);
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}
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if (client == null) { return; }
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var request = new RestRequest(consentServerFile, Method.GET);
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request.AddParameter("authticket", authTicketStr);
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request.AddParameter("action", "setconsent");
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request.AddParameter("consent", consent == Consent.Yes ? 1 : 0);
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var response = client.Execute(request, Method.GET);
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if (CheckResponse(response))
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{
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UserConsented = consent;
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if (consent == Consent.Yes)
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{
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Init();
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}
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}
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}
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static partial void CreateConsentPrompt();
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public static void InitIfConsented()
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{
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#if DEBUG
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return;
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#endif
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if (!consentTextAvailable)
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{
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SetConsent(Consent.Unknown);
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return;
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}
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static void error(string reason, Exception exception)
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{
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DebugConsole.ThrowError($"Error in GameAnalyticsManager.GetConsent: {reason}", exception);
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SetConsent(Consent.Error);
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}
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if (!SteamManager.IsInitialized)
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{
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DebugConsole.AddWarning("Error in GameAnalyticsManager.GetConsent: Could not get a Steam authentication ticket (not connected to Steam).");
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SetConsent(Consent.Error);
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return;
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}
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string authTicketStr;
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try
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{
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authTicketStr = GetAuthTicket();
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}
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catch (Exception e)
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{
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error("Could not get a Steam authentication ticket.", e);
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return;
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}
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RestClient client;
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try
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{
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client = new RestClient(consentServerUrl);
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}
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catch (Exception e)
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{
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error("Error while connecting to consent server.", e);
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return;
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}
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var request = new RestRequest(consentServerFile, Method.GET);
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request.AddParameter("authticket", authTicketStr);
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request.AddParameter("action", "getconsent");
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TaskPool.Add($"{nameof(GameAnalyticsManager)}.{nameof(InitIfConsented)}", client.ExecuteAsync(request), (t) =>
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{
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if (t.Exception != null)
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{
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error("Error executing the request to the consent server.", t.Exception.InnerException);
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return;
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}
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if (!t.TryGetResult(out IRestResponse response)) { return; }
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if (!CheckResponse(response))
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{
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SetConsent(Consent.Error);
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}
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else if (string.IsNullOrEmpty(response.Content))
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{
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SetConsent(Consent.Ask);
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}
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else
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{
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SetConsentInternal(response.Content[0] == '1'
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? Consent.Yes
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: Consent.No);
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}
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});
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}
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private static bool CheckResponse(IRestResponse response)
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{
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if (response.ErrorException != null)
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{
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DebugConsole.ThrowError(TextManager.GetWithVariable("MasterServerErrorException", "[error]", response.ErrorException.ToString()));
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return false;
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}
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else if (response.StatusCode != HttpStatusCode.OK)
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{
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switch (response.StatusCode)
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{
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case HttpStatusCode.NotFound:
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DebugConsole.ThrowError(TextManager.GetWithVariable("MasterServerError404", "[masterserverurl]", consentServerUrl));
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break;
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case HttpStatusCode.ServiceUnavailable:
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DebugConsole.ThrowError(TextManager.Get("MasterServerErrorUnavailable"));
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break;
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default:
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DebugConsole.ThrowError(TextManager.GetWithVariables("MasterServerErrorDefault",
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("[statuscode]", response.StatusCode.ToString()),
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("[statusdescription]", response.StatusDescription)));
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break;
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}
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}
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return response.StatusCode == HttpStatusCode.OK;
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}
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}
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} |