86 lines
3.2 KiB
C#
86 lines
3.2 KiB
C#
using Barotrauma.Networking;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class NPCChangeTeamAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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public Identifier NPCTag { get; set; }
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[Serialize(CharacterTeamType.None, IsPropertySaveable.Yes)]
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public CharacterTeamType TeamTag { get; set; }
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[Serialize(false, IsPropertySaveable.Yes)]
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public bool AddToCrew { get; set; }
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private bool isFinished = false;
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public NPCChangeTeamAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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private List<Character> affectedNpcs = null;
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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affectedNpcs = ParentEvent.GetTargets(NPCTag).Where(c => c is Character).Select(c => c as Character).ToList();
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foreach (var npc in affectedNpcs)
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{
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// characters will still remain on friendlyNPC team for rest of the tick
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npc.SetOriginalTeam(TeamTag);
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if (AddToCrew && (TeamTag == CharacterTeamType.Team1 || TeamTag == CharacterTeamType.Team2))
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{
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npc.Info.StartItemsGiven = true;
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GameMain.GameSession.CrewManager.AddCharacter(npc);
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foreach (Item item in npc.Inventory.AllItems)
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{
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item.AllowStealing = true;
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var wifiComponent = item.GetComponent<Items.Components.WifiComponent>();
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if (wifiComponent != null)
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{
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wifiComponent.TeamID = TeamTag;
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}
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var idCard = item.GetComponent<Items.Components.IdCard>();
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if (idCard != null)
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{
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idCard.TeamID = TeamTag;
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idCard.SubmarineSpecificID = 0;
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}
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}
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WayPoint subWaypoint =
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WayPoint.WayPointList.Find(wp => wp.Submarine == Submarine.MainSub && wp.SpawnType == SpawnType.Human && wp.AssignedJob == npc.Info.Job?.Prefab) ??
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WayPoint.WayPointList.Find(wp => wp.Submarine == Submarine.MainSub && wp.SpawnType == SpawnType.Human);
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if (subWaypoint != null)
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{
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npc.GiveIdCardTags(subWaypoint, createNetworkEvent: true);
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}
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(npc, new Character.AddToCrewEventData(TeamTag, npc.Inventory.AllItems));
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#endif
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}
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}
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isFinished = true;
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}
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public override bool IsFinished(ref string goTo)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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public override string ToDebugString()
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{
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return $"{ToolBox.GetDebugSymbol(isFinished)} {nameof(NPCChangeTeamAction)} -> (NPCTag: {NPCTag.ColorizeObject()})";
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}
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}
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} |