Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/AbilityGroups/CharacterAbilityGroupEffect.cs
T
2022-02-26 02:43:01 +09:00

37 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGroupEffect : CharacterAbilityGroup
{
public CharacterAbilityGroupEffect(AbilityEffectType abilityEffectType, CharacterTalent characterTalent, ContentXElement abilityElementGroup) :
base(abilityEffectType, characterTalent, abilityElementGroup) { }
public void CheckAbilityGroup(AbilityObject abilityObject)
{
if (!IsActive) { return; }
if (IsApplicable(abilityObject))
{
foreach (var characterAbility in characterAbilities)
{
if (characterAbility.IsViable())
{
characterAbility.ApplyAbilityEffect(abilityObject);
}
}
timesTriggered++;
}
}
private bool IsApplicable(AbilityObject abilityObject)
{
if (timesTriggered >= maxTriggerCount) { return false; }
return abilityConditions.All(c => c.MatchesCondition(abilityObject));
}
}
}