Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityGivePermanentStat.cs
T
2022-02-26 02:43:01 +09:00

65 lines
2.7 KiB
C#

using Barotrauma.Extensions;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityGivePermanentStat : CharacterAbility
{
private readonly string statIdentifier;
private readonly StatTypes statType;
private readonly float value;
private readonly float maxValue;
private readonly bool targetAllies;
private readonly bool removeOnDeath;
private readonly bool giveOnAddingFirstTime;
private readonly bool setValue;
//private readonly float maximumValue;
public override bool AllowClientSimulation => true;
public override bool AppliesEffectOnIntervalUpdate => true;
public CharacterAbilityGivePermanentStat(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
statIdentifier = abilityElement.GetAttributeString("statidentifier", "").ToLowerInvariant();
string statTypeName = abilityElement.GetAttributeString("stattype", string.Empty);
statType = string.IsNullOrEmpty(statTypeName) ? StatTypes.None : CharacterAbilityGroup.ParseStatType(statTypeName, CharacterTalent.DebugIdentifier);
value = abilityElement.GetAttributeFloat("value", 0f);
maxValue = abilityElement.GetAttributeFloat("maxvalue", float.MaxValue);
targetAllies = abilityElement.GetAttributeBool("targetallies", false);
removeOnDeath = abilityElement.GetAttributeBool("removeondeath", false);
giveOnAddingFirstTime = abilityElement.GetAttributeBool("giveonaddingfirsttime", characterAbilityGroup.AbilityEffectType == AbilityEffectType.None);
setValue = abilityElement.GetAttributeBool("setvalue", false);
}
public override void InitializeAbility(bool addingFirstTime)
{
if (giveOnAddingFirstTime && addingFirstTime)
{
ApplyEffectSpecific();
}
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
ApplyEffectSpecific();
}
protected override void ApplyEffect()
{
ApplyEffectSpecific();
}
private void ApplyEffectSpecific()
{
if (targetAllies)
{
Character.GetFriendlyCrew(Character).ForEach(c => c?.Info.ChangeSavedStatValue(statType, value, statIdentifier, removeOnDeath, maxValue: maxValue, setValue: setValue));
}
else
{
Character?.Info.ChangeSavedStatValue(statType, value, statIdentifier, removeOnDeath, maxValue: maxValue, setValue: setValue);
}
}
}
}