Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Traitors/TraitorMissionResult.cs
T
2020-07-30 13:00:09 +03:00

31 lines
840 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class TraitorMissionResult
{
public TraitorMissionResult(Traitor.TraitorMission mission)
{
MissionIdentifier = mission.Identifier;
EndMessage = mission.GlobalEndMessage;
Success = mission.IsCompleted;
foreach (Traitor traitor in mission.Traitors.Values)
{
Characters.Add(traitor.Character);
}
}
public void ServerWrite(IWriteMessage msg)
{
msg.Write(MissionIdentifier);
msg.Write(EndMessage);
msg.Write(Success);
msg.Write((byte)Characters.Count);
foreach (Character character in Characters)
{
msg.Write(character.ID);
}
}
}
}