208 lines
8.1 KiB
C#
208 lines
8.1 KiB
C#
// #define DISABLE_MISSIONS
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using System;
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class TraitorManager
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{
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public static readonly Random Random = new Random((int)DateTime.UtcNow.Ticks);
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// All traitor related functionality should use the following interface for generating random values
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public static int RandomInt(int n) => Random.Next(n);
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// All traitor related functionality should use the following interface for generating random values
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public static double RandomDouble() => Random.NextDouble();
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public readonly Dictionary<CharacterTeamType, Traitor.TraitorMission> Missions = new Dictionary<CharacterTeamType, Traitor.TraitorMission>();
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public string GetCodeWords(CharacterTeamType team) => Missions.TryGetValue(team, out var mission) ? mission.CodeWords : "";
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public string GetCodeResponse(CharacterTeamType team) => Missions.TryGetValue(team, out var mission) ? mission.CodeResponse : "";
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public IEnumerable<Traitor> Traitors => Missions.Values.SelectMany(mission => mission.Traitors.Values);
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private float startCountdown = 0.0f;
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private GameServer server;
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public bool ShouldEndRound
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{
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get;
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set;
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}
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public bool IsTraitor(Character character)
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{
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if (Traitors == null)
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{
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return false;
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}
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return Traitors.Any(traitor => traitor.Character == character);
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}
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public string GetTraitorRole(Character character)
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{
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var traitor = Traitors.FirstOrDefault(candidate => candidate.Character == character);
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if (traitor == null)
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{
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return "";
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}
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return traitor.Role;
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}
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public TraitorManager()
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{
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}
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public void Start(GameServer server)
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{
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#if DISABLE_MISSIONS
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return;
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#endif
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if (server == null) { return; }
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ShouldEndRound = false;
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this.server = server;
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startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinStartDelay, server.ServerSettings.TraitorsMaxStartDelay, (float)RandomDouble());
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}
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public void SkipStartDelay()
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{
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startCountdown = 0.01f;
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}
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public void Update(float deltaTime)
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{
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if (ShouldEndRound) { return; }
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#if DISABLE_MISSIONS
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return;
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#endif
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if (Missions.Any())
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{
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bool missionCompleted = false;
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bool gameShouldEnd = false;
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CharacterTeamType winningTeam = CharacterTeamType.None;
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foreach (var mission in Missions)
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{
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mission.Value.Update(deltaTime, () =>
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{
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switch (mission.Key)
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{
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case CharacterTeamType.Team1:
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winningTeam = (winningTeam == CharacterTeamType.None) ? CharacterTeamType.Team2 : CharacterTeamType.None;
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break;
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case CharacterTeamType.Team2:
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winningTeam = (winningTeam == CharacterTeamType.None) ? CharacterTeamType.Team1 : CharacterTeamType.None;
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break;
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default:
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break;
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}
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gameShouldEnd = true;
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});
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if (!gameShouldEnd && mission.Value.IsCompleted)
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{
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missionCompleted = true;
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foreach (var traitor in mission.Value.Traitors.Values)
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{
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traitor.UpdateCurrentObjective("", mission.Value.Identifier);
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}
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}
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}
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if (gameShouldEnd)
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{
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GameMain.GameSession.WinningTeam = winningTeam;
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ShouldEndRound = true;
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return;
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}
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if (missionCompleted)
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{
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Missions.Clear();
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startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)RandomDouble());
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}
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}
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else if (startCountdown > 0.0f && server.GameStarted)
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{
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startCountdown -= deltaTime;
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if (startCountdown <= 0.0f)
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{
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int playerCharactersCount = server.ConnectedClients.Sum(client => client.Character != null && !client.Character.IsDead ? 1 : 0);
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if (playerCharactersCount < server.ServerSettings.TraitorsMinPlayerCount)
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{
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startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)RandomDouble());
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return;
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}
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if (Character.CharacterList.Count(c => !c.IsDead && c.TeamID == CharacterTeamType.Team1 || c.TeamID == CharacterTeamType.Team2) <= 1)
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{
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return;
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}
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if (GameMain.GameSession.Missions.Any(m => m is CombatMission))
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{
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var teamIds = new[] { CharacterTeamType.Team1, CharacterTeamType.Team2 };
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foreach (var teamId in teamIds)
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{
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if (server.ConnectedClients.Count(c => c.Character != null && !c.Character.IsDead && c.TeamID == teamId) < 2)
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{
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continue;
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}
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var mission = TraitorMissionPrefab.RandomPrefab()?.Instantiate();
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if (mission != null)
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{
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Missions.Add(teamId, mission);
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}
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}
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var canBeStartedCount = Missions.Sum(mission => mission.Value.CanBeStarted(server, this, mission.Key) ? 1 : 0);
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if (canBeStartedCount >= Missions.Count)
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{
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var startSuccessCount = Missions.Sum(mission => mission.Value.Start(server, this, mission.Key) ? 1 : 0);
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if (startSuccessCount >= Missions.Count)
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{
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return;
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}
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}
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}
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else
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{
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var mission = TraitorMissionPrefab.RandomPrefab()?.Instantiate();
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if (mission != null)
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{
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if (mission.CanBeStarted(server, this, CharacterTeamType.None))
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{
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if (mission.Start(server, this, CharacterTeamType.None))
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{
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Missions.Add(CharacterTeamType.None, mission);
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return;
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}
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}
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}
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}
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Missions.Clear();
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startCountdown = MathHelper.Lerp(server.ServerSettings.TraitorsMinRestartDelay, server.ServerSettings.TraitorsMaxRestartDelay, (float)RandomDouble());
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}
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}
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}
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public List<TraitorMissionResult> GetEndResults()
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{
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List<TraitorMissionResult> results = new List<TraitorMissionResult>();
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#if DISABLE_MISSIONS
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return results;
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#endif
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if (GameMain.Server == null || !Missions.Any()) { return results; }
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foreach (var mission in Missions)
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{
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results.Add(new TraitorMissionResult(mission.Value));
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}
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return results;
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}
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}
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}
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