36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class Traitor
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{
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public sealed class GoalIsOptional : Modifier
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{
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private readonly string optionalInfoTextId;
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public override string StatusValueTextId => (Traitors.Any(IsStarted) && !base.CanBeCompleted(Traitors)) ? "failed" : base.StatusValueTextId;
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public override IEnumerable<string> StatusTextValues(Traitor traitor)
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{
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var values = base.StatusTextValues(traitor).ToArray();
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values[1] = TextManager.FormatServerMessage(StatusValueTextId);
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return values;
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}
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public override bool IsCompleted => base.IsCompleted || (Traitors.Any(IsStarted) && !base.CanBeCompleted(Traitors));
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public override bool CanBeCompleted(ICollection<Traitor> traitors) => true;
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protected internal override string GetInfoText(Traitor traitor, string textId, IEnumerable<string> keys, IEnumerable<string> values)
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{
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var infoText = base.GetInfoText(traitor, textId, keys, values);
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return !string.IsNullOrEmpty(optionalInfoTextId) ? TextManager.FormatServerMessage(optionalInfoTextId, ("[infotext]", infoText)) : infoText;
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}
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public GoalIsOptional(Goal goal, string optionalInfoTextId) : base(goal)
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{
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this.optionalInfoTextId = optionalInfoTextId;
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}
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}
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}
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} |