74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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partial class Traitor
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{
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public sealed class GoalKeepTransformedAlive : Goal
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{
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public override IEnumerable<string> InfoTextKeys => base.InfoTextKeys.Concat(new string[] { "[speciesname]" });
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public override IEnumerable<string> InfoTextValues(Traitor traitor) => base.InfoTextValues(traitor).Concat(new string[] { targetCharacterName });
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public override bool IsCompleted => isCompleted;
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private bool isCompleted;
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private const float gracePeriod = 1f;
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private Identifier speciesId;
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private string targetCharacterName;
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private Character targetCharacter;
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private float timer;
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public override bool CanBeCompleted(ICollection<Traitor> traitors)
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{
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return timer < gracePeriod || targetCharacter != null && !targetCharacter.IsDead;
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}
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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if (timer <= gracePeriod)
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{
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timer += deltaTime;
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}
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isCompleted = targetCharacter != null && !targetCharacter.IsDead && timer >= gracePeriod;
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}
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public override bool Start(Traitor traitor)
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{
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if (!base.Start(traitor))
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{
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return false;
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}
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var startTime = Timing.TotalTime;
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foreach (Character character in Character.CharacterList)
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{
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if (character.Submarine == null || Traitors.All(t => character.Submarine.TeamID != t.Character.TeamID) || character.SpawnTime + gracePeriod < startTime)
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{
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continue;
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}
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if (character.SpeciesName == speciesId)
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{
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targetCharacter = character;
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break;
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}
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}
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targetCharacterName = TextManager.FormatServerMessage($"character.{speciesId}").ToLowerInvariant();
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return targetCharacter != null;
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}
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public GoalKeepTransformedAlive(Identifier speciesId) : base()
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{
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this.speciesId = speciesId;
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}
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}
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}
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}
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