Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/NestMission.cs
T
2022-02-26 02:43:01 +09:00

23 lines
737 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class NestMission : Mission
{
private Level.Cave selectedCave;
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
base.ServerWriteInitial(msg, c);
msg.Write((byte)(selectedCave == null || Level.Loaded == null || !Level.Loaded.Caves.Contains(selectedCave) ? 255 : Level.Loaded.Caves.IndexOf(selectedCave)));
msg.Write(nestPosition.X);
msg.Write(nestPosition.Y);
msg.Write((ushort)items.Count);
foreach (Item item in items)
{
item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0, -1);
}
}
}
}