Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Steam/Lobby.cs
2022-03-17 01:25:04 +09:00

424 lines
19 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Barotrauma.Steam
{
static partial class SteamManager
{
private enum LobbyState
{
NotConnected,
Creating,
Owner,
Joining,
Joined
}
private static UInt64 lobbyID = 0;
private static LobbyState lobbyState = LobbyState.NotConnected;
private static Steamworks.Data.Lobby? currentLobby;
public static UInt64 CurrentLobbyID
{
get { return currentLobby?.Id ?? 0; }
}
public static void CreateLobby(ServerSettings serverSettings)
{
if (lobbyState != LobbyState.NotConnected) { return; }
lobbyState = LobbyState.Creating;
TaskPool.Add("CreateLobbyAsync", Steamworks.SteamMatchmaking.CreateLobbyAsync(serverSettings.MaxPlayers + 10),
(lobby) =>
{
if (lobbyState != LobbyState.Creating)
{
LeaveLobby();
return;
}
currentLobby = ((Task<Steamworks.Data.Lobby?>)lobby).Result;
if (currentLobby == null)
{
DebugConsole.ThrowError("Failed to create Steam lobby");
lobbyState = LobbyState.NotConnected;
return;
}
DebugConsole.NewMessage("Lobby created!", Microsoft.Xna.Framework.Color.Lime);
lobbyState = LobbyState.Owner;
lobbyID = (currentLobby?.Id).Value;
if (serverSettings.IsPublic)
{
currentLobby?.SetPublic();
}
else
{
currentLobby?.SetFriendsOnly();
}
currentLobby?.SetJoinable(true);
UpdateLobby(serverSettings);
});
}
public static void UpdateLobby(ServerSettings serverSettings)
{
if (GameMain.Client == null)
{
LeaveLobby();
return;
}
if (lobbyState == LobbyState.NotConnected)
{
CreateLobby(serverSettings);
}
if (lobbyState != LobbyState.Owner)
{
return;
}
var contentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent);
currentLobby?.SetData("name", serverSettings.ServerName);
currentLobby?.SetData("playercount", (GameMain.Client?.ConnectedClients?.Count ?? 0).ToString());
currentLobby?.SetData("maxplayernum", serverSettings.MaxPlayers.ToString());
//currentLobby?.SetData("hostipaddress", lobbyIP);
string pingLocation = Steamworks.SteamNetworkingUtils.LocalPingLocation?.ToString();
currentLobby?.SetData("pinglocation", pingLocation ?? "");
currentLobby?.SetData("lobbyowner", SteamIDUInt64ToString(GetSteamID()));
currentLobby?.SetData("haspassword", serverSettings.HasPassword.ToString());
currentLobby?.SetData("message", serverSettings.ServerMessageText);
currentLobby?.SetData("version", GameMain.Version.ToString());
currentLobby?.SetData("contentpackage", string.Join(",", contentPackages.Select(cp => cp.Name)));
currentLobby?.SetData("contentpackagehash", string.Join(",", contentPackages.Select(cp => cp.Hash.StringRepresentation)));
currentLobby?.SetData("contentpackageid", string.Join(",", contentPackages.Select(cp => cp.SteamWorkshopId)));
currentLobby?.SetData("usingwhitelist", (serverSettings.Whitelist != null && serverSettings.Whitelist.Enabled).ToString());
currentLobby?.SetData("modeselectionmode", serverSettings.ModeSelectionMode.ToString());
currentLobby?.SetData("subselectionmode", serverSettings.SubSelectionMode.ToString());
currentLobby?.SetData("voicechatenabled", serverSettings.VoiceChatEnabled.ToString());
currentLobby?.SetData("allowspectating", serverSettings.AllowSpectating.ToString());
currentLobby?.SetData("allowrespawn", serverSettings.AllowRespawn.ToString());
currentLobby?.SetData("karmaenabled", serverSettings.KarmaEnabled.ToString());
currentLobby?.SetData("friendlyfireenabled", serverSettings.AllowFriendlyFire.ToString());
currentLobby?.SetData("traitors", serverSettings.TraitorsEnabled.ToString());
currentLobby?.SetData("gamestarted", GameMain.Client.GameStarted.ToString());
currentLobby?.SetData("playstyle", serverSettings.PlayStyle.ToString());
currentLobby?.SetData("gamemode", GameMain.NetLobbyScreen?.SelectedMode?.Identifier.Value ?? "");
DebugConsole.Log("Lobby updated!");
}
public static void LeaveLobby()
{
if (lobbyState != LobbyState.NotConnected)
{
currentLobby?.Leave(); currentLobby = null;
lobbyState = LobbyState.NotConnected;
lobbyID = 0;
Steamworks.SteamMatchmaking.ResetActions();
}
}
public static void JoinLobby(UInt64 id, bool joinServer)
{
if (currentLobby.HasValue && currentLobby.Value.Id == id) { return; }
if (lobbyID == id) { return; }
lobbyState = LobbyState.Joining;
lobbyID = id;
TaskPool.Add("JoinLobbyAsync", Steamworks.SteamMatchmaking.JoinLobbyAsync(lobbyID),
(lobby) =>
{
currentLobby = ((Task<Steamworks.Data.Lobby?>)lobby).Result;
lobbyState = LobbyState.Joined;
lobbyID = (currentLobby?.Id).Value;
if (joinServer)
{
GameMain.Instance.ConnectLobby = 0;
GameMain.Instance.ConnectName = currentLobby?.GetData("servername");
GameMain.Instance.ConnectEndpoint = SteamIDUInt64ToString((currentLobby?.Owner.Id).Value);
}
});
}
public static bool GetServers(Action<ServerInfo> addToServerList, Action serverQueryFinished)
{
if (!IsInitialized) { return false; }
int doneTasks = 0;
void taskDone()
{
doneTasks++;
if (doneTasks >= 2)
{
serverQueryFinished?.Invoke();
serverQueryFinished = null;
}
}
Steamworks.Dispatch.OnDebugCallback = (callbackType, contents, isServer) =>
{
DebugConsole.NewMessage($"{callbackType}: " + contents, Color.Yellow);
};
TaskPool.Add("LobbyQueryRequest", LobbyQueryRequest(),
(t) =>
{
Steamworks.Dispatch.OnDebugCallback = null;
if (t.Status == TaskStatus.Faulted)
{
TaskPool.PrintTaskExceptions(t, "Failed to retrieve SteamP2P lobbies");
taskDone();
return;
}
var lobbies = ((Task<List<Steamworks.Data.Lobby>>)t).Result;
if (lobbies != null)
{
foreach (var lobby in lobbies)
{
if (string.IsNullOrEmpty(lobby.GetData("name"))) { continue; }
ServerInfo serverInfo = new ServerInfo();
serverInfo.ServerName = lobby.GetData("name");
serverInfo.OwnerID = SteamIDStringToUInt64(lobby.GetData("lobbyowner"));
serverInfo.LobbyID = lobby.Id;
bool.TryParse(lobby.GetData("haspassword"), out serverInfo.HasPassword);
serverInfo.PlayerCount = int.TryParse(lobby.GetData("playercount"), out int playerCount) ? playerCount : 0;
serverInfo.MaxPlayers = int.TryParse(lobby.GetData("maxplayernum"), out int maxPlayers) ? maxPlayers : 1;
serverInfo.RespondedToSteamQuery = true;
AssignLobbyDataToServerInfo(lobby, serverInfo);
addToServerList(serverInfo);
}
}
taskDone();
});
Steamworks.ServerList.Internet serverQuery = new Steamworks.ServerList.Internet();
void onServer(Steamworks.Data.ServerInfo info, bool responsive)
{
if (string.IsNullOrEmpty(info.Name)) { return; }
ServerInfo serverInfo = new ServerInfo
{
ServerName = info.Name,
HasPassword = info.Passworded,
IP = info.Address.ToString(),
Port = info.ConnectionPort.ToString(),
PlayerCount = info.Players,
MaxPlayers = info.MaxPlayers,
RespondedToSteamQuery = responsive
};
if (responsive)
{
TaskPool.Add($"QueryServerRules (GetServers, {info.Name}, {info.Address})", info.QueryRulesAsync(),
(t) =>
{
if (t.Status == TaskStatus.Faulted)
{
TaskPool.PrintTaskExceptions(t, "Failed to retrieve rules for " + info.Name);
return;
}
var rules = ((Task<Dictionary<string, string>>)t).Result;
AssignServerRulesToServerInfo(rules, serverInfo);
CrossThread.RequestExecutionOnMainThread(() =>
{
addToServerList(serverInfo);
});
});
}
else
{
CrossThread.RequestExecutionOnMainThread(() =>
{
addToServerList(serverInfo);
});
}
}
serverQuery.OnResponsiveServer += (info) => onServer(info, true);
serverQuery.OnUnresponsiveServer += (info) => onServer(info, false);
TaskPool.Add("RunServerQuery", serverQuery.RunQueryAsync(),
(t) =>
{
serverQuery.Dispose();
taskDone();
if (t.Status == TaskStatus.Faulted)
{
TaskPool.PrintTaskExceptions(t, "Failed to retrieve servers");
return;
}
});
return true;
}
public static async Task<List<Steamworks.Data.Lobby>> LobbyQueryRequest()
{
List<Steamworks.Data.Lobby> allLobbies = new List<Steamworks.Data.Lobby>();
Steamworks.Data.LobbyQuery lobbyQuery = Steamworks.SteamMatchmaking.CreateLobbyQuery()
.FilterDistanceWorldwide()
.WithMaxResults(50);
//steamworks seems to unable to retrieve more than 50
//lobbies per request; to work around this, we'll make
//up to 10 requests, asking to ignore all previous results
//in each subsequent request
for (int i = 0; i < 10; i++)
{
Steamworks.Data.Lobby[] lobbies = await lobbyQuery.RequestAsync();
if (lobbies == null) { break; }
foreach (var l in lobbies)
{
lobbyQuery = lobbyQuery
.WithoutKeyValue("lobbyowner", l.GetData("lobbyowner"));
}
allLobbies.AddRange(lobbies);
}
//make sure all returned lobbies are distinct, don't want any duplicates here
return allLobbies.Select(l => l.Id).Distinct().Select(i => allLobbies.Find(l => l.Id == i)).ToList();
}
public static void AssignLobbyDataToServerInfo(Steamworks.Data.Lobby lobby, ServerInfo serverInfo)
{
serverInfo.OwnerVerified = true;
serverInfo.ServerMessage = lobby.GetData("message");
serverInfo.GameVersion = lobby.GetData("version");
serverInfo.ContentPackageNames.AddRange(lobby.GetData("contentpackage").Split(','));
serverInfo.ContentPackageHashes.AddRange(lobby.GetData("contentpackagehash").Split(','));
string workshopIdData = lobby.GetData("contentpackageid");
if (!string.IsNullOrEmpty(workshopIdData))
{
serverInfo.ContentPackageWorkshopIds.AddRange(ParseWorkshopIds(workshopIdData));
}
else
{
string[] workshopUrls = lobby.GetData("contentpackageurl").Split(',');
serverInfo.ContentPackageWorkshopIds.AddRange(WorkshopUrlsToIds(workshopUrls));
}
serverInfo.UsingWhiteList = getLobbyBool("usingwhitelist");
if (Enum.TryParse(lobby.GetData("modeselectionmode"), out SelectionMode selectionMode)) { serverInfo.ModeSelectionMode = selectionMode; }
if (Enum.TryParse(lobby.GetData("subselectionmode"), out selectionMode)) { serverInfo.SubSelectionMode = selectionMode; }
serverInfo.AllowSpectating = getLobbyBool("allowspectating");
serverInfo.AllowRespawn = getLobbyBool("allowrespawn");
serverInfo.VoipEnabled = getLobbyBool("voicechatenabled");
serverInfo.KarmaEnabled = getLobbyBool("karmaenabled");
serverInfo.FriendlyFireEnabled = getLobbyBool("friendlyfireenabled");
if (Enum.TryParse(lobby.GetData("traitors"), out YesNoMaybe traitorsEnabled)) { serverInfo.TraitorsEnabled = traitorsEnabled; }
serverInfo.GameStarted = lobby.GetData("gamestarted") == "True";
serverInfo.GameMode = (lobby.GetData("gamemode") ?? "").ToIdentifier();
if (Enum.TryParse(lobby.GetData("playstyle"), out PlayStyle playStyle)) serverInfo.PlayStyle = playStyle;
if (serverInfo.ContentPackageNames.Count != serverInfo.ContentPackageHashes.Count ||
serverInfo.ContentPackageHashes.Count != serverInfo.ContentPackageWorkshopIds.Count)
{
//invalid contentpackage info
serverInfo.ContentPackageNames.Clear();
serverInfo.ContentPackageHashes.Clear();
serverInfo.ContentPackageWorkshopIds.Clear();
}
string pingLocation = lobby.GetData("pinglocation");
if (!string.IsNullOrEmpty(pingLocation))
{
serverInfo.PingLocation = Steamworks.Data.NetPingLocation.TryParseFromString(pingLocation);
}
bool? getLobbyBool(string key)
{
string data = lobby.GetData(key);
if (string.IsNullOrEmpty(data)) { return null; }
return data == "True" || data == "true";
}
}
public static void AssignServerRulesToServerInfo(Dictionary<string, string> rules, ServerInfo serverInfo)
{
serverInfo.OwnerVerified = true;
if (rules == null) { return; }
if (rules.ContainsKey("message")) serverInfo.ServerMessage = rules["message"];
if (rules.ContainsKey("version")) serverInfo.GameVersion = rules["version"];
if (rules.ContainsKey("playercount"))
{
if (int.TryParse(rules["playercount"], out int playerCount)) serverInfo.PlayerCount = playerCount;
}
serverInfo.ContentPackageNames.Clear();
serverInfo.ContentPackageHashes.Clear();
serverInfo.ContentPackageWorkshopIds.Clear();
if (rules.ContainsKey("contentpackage")) serverInfo.ContentPackageNames.AddRange(rules["contentpackage"].Split(','));
if (rules.ContainsKey("contentpackagehash")) serverInfo.ContentPackageHashes.AddRange(rules["contentpackagehash"].Split(','));
if (rules.ContainsKey("contentpackageid"))
{
serverInfo.ContentPackageWorkshopIds.AddRange(ParseWorkshopIds(rules["contentpackageid"]));
}
else if (rules.ContainsKey("contentpackageurl"))
{
string[] workshopUrls = rules["contentpackageurl"].Split(',');
serverInfo.ContentPackageWorkshopIds.AddRange(WorkshopUrlsToIds(workshopUrls));
}
if (rules.ContainsKey("usingwhitelist")) serverInfo.UsingWhiteList = rules["usingwhitelist"] == "True";
if (rules.ContainsKey("modeselectionmode"))
{
if (Enum.TryParse(rules["modeselectionmode"], out SelectionMode selectionMode)) serverInfo.ModeSelectionMode = selectionMode;
}
if (rules.ContainsKey("subselectionmode"))
{
if (Enum.TryParse(rules["subselectionmode"], out SelectionMode selectionMode)) serverInfo.SubSelectionMode = selectionMode;
}
if (rules.ContainsKey("allowspectating")) serverInfo.AllowSpectating = rules["allowspectating"] == "True";
if (rules.ContainsKey("allowrespawn")) serverInfo.AllowRespawn = rules["allowrespawn"] == "True";
if (rules.ContainsKey("voicechatenabled")) serverInfo.VoipEnabled = rules["voicechatenabled"] == "True";
if (rules.ContainsKey("traitors"))
{
if (Enum.TryParse(rules["traitors"], out YesNoMaybe traitorsEnabled)) serverInfo.TraitorsEnabled = traitorsEnabled;
}
if (rules.ContainsKey("gamestarted")) serverInfo.GameStarted = rules["gamestarted"] == "True";
if (rules.ContainsKey("gamemode"))
{
serverInfo.GameMode = rules["gamemode"].ToIdentifier();
}
if (rules.ContainsKey("playstyle") && Enum.TryParse(rules["playstyle"], out PlayStyle playStyle))
{
serverInfo.PlayStyle = playStyle;
}
if (serverInfo.ContentPackageNames.Count != serverInfo.ContentPackageHashes.Count ||
serverInfo.ContentPackageHashes.Count != serverInfo.ContentPackageWorkshopIds.Count)
{
//invalid contentpackage info
serverInfo.ContentPackageNames.Clear();
serverInfo.ContentPackageHashes.Clear();
serverInfo.ContentPackageWorkshopIds.Clear();
}
}
}
}