Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Primitives/Peers/ClientPeer.cs
2022-02-26 02:43:01 +09:00

171 lines
7.2 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Steam;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Barotrauma.Networking
{
abstract class ClientPeer
{
public class ServerContentPackage
{
public readonly string Name;
public readonly Md5Hash Hash;
public readonly UInt64 WorkshopId;
public readonly DateTime InstallTime;
public RegularPackage RegularPackage
{
get
{
return ContentPackageManager.RegularPackages.FirstOrDefault(p => p.Hash.Equals(Hash));
}
}
public CorePackage CorePackage
{
get
{
return ContentPackageManager.CorePackages.FirstOrDefault(p => p.Hash.Equals(Hash));
}
}
public ContentPackage ContentPackage
=> (ContentPackage)RegularPackage ?? CorePackage;
public string GetPackageStr()
=> $"\"{Name}\" (hash {Hash.ShortRepresentation})";
public ServerContentPackage(string name, Md5Hash hash, UInt64 workshopId, DateTime installTime)
{
Name = name;
Hash = hash;
WorkshopId = workshopId;
InstallTime = installTime;
}
}
public ImmutableArray<ServerContentPackage> ServerContentPackages { get; private set; } =
ImmutableArray<ServerContentPackage>.Empty;
public delegate void MessageCallback(IReadMessage message);
public delegate void DisconnectCallback(bool disableReconnect);
public delegate void DisconnectMessageCallback(string message);
public delegate void PasswordCallback(int salt, int retries);
public delegate void InitializationCompleteCallback();
public MessageCallback OnMessageReceived;
public DisconnectCallback OnDisconnect;
public DisconnectMessageCallback OnDisconnectMessageReceived;
public PasswordCallback OnRequestPassword;
public InitializationCompleteCallback OnInitializationComplete;
public string Name;
public string Version { get; protected set; }
public NetworkConnection ServerConnection { get; protected set; }
public abstract void Start(object endPoint, int ownerKey);
public abstract void Close(string msg = null, bool disableReconnect = false);
public abstract void Update(float deltaTime);
public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
public abstract void SendPassword(string password);
protected abstract void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg);
protected ConnectionInitialization initializationStep;
protected bool contentPackageOrderReceived;
protected int ownerKey = 0;
protected int passwordSalt;
protected Steamworks.AuthTicket steamAuthTicket;
protected void ReadConnectionInitializationStep(IReadMessage inc)
{
ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
IWriteMessage outMsg;
switch (step)
{
case ConnectionInitialization.SteamTicketAndVersion:
if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
outMsg = new WriteOnlyMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
outMsg.Write(Name);
outMsg.Write(ownerKey);
outMsg.Write(SteamManager.GetSteamID());
if (steamAuthTicket == null)
{
outMsg.Write((UInt16)0);
}
else
{
outMsg.Write((UInt16)steamAuthTicket.Data.Length);
outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
}
outMsg.Write(GameMain.Version.ToString());
outMsg.Write(GameSettings.CurrentConfig.Language.Value);
SendMsgInternal(DeliveryMethod.Reliable, outMsg);
break;
case ConnectionInitialization.ContentPackageOrder:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
outMsg = new WriteOnlyMessage();
outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
string serverName = inc.ReadString();
UInt32 packageCount = inc.ReadVariableUInt32();
List<ServerContentPackage> serverPackages = new List<ServerContentPackage>();
for (int i = 0; i < packageCount; i++)
{
string name = inc.ReadString();
UInt32 hashByteCount = inc.ReadVariableUInt32();
byte[] hashBytes = inc.ReadBytes((int)hashByteCount);
UInt64 workshopId = inc.ReadUInt64();
UInt32 installTimeDiffSeconds = inc.ReadUInt32();
DateTime installTime = DateTime.UtcNow + TimeSpan.FromSeconds(installTimeDiffSeconds);
var pkg = new ServerContentPackage(name, Md5Hash.BytesAsHash(hashBytes), workshopId, installTime);
serverPackages.Add(pkg);
}
if (!contentPackageOrderReceived)
{
ServerContentPackages = serverPackages.ToImmutableArray();
SendMsgInternal(DeliveryMethod.Reliable, outMsg);
}
break;
case ConnectionInitialization.Password:
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
if (initializationStep != ConnectionInitialization.Password) { return; }
bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
int retries = 0;
if (incomingSalt)
{
passwordSalt = inc.ReadInt32();
}
else
{
retries = inc.ReadInt32();
}
OnRequestPassword?.Invoke(passwordSalt, retries);
break;
}
}
#if DEBUG
public abstract void ForceTimeOut();
#endif
}
}