171 lines
7.2 KiB
C#
171 lines
7.2 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Steam;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace Barotrauma.Networking
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{
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abstract class ClientPeer
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{
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public class ServerContentPackage
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{
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public readonly string Name;
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public readonly Md5Hash Hash;
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public readonly UInt64 WorkshopId;
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public readonly DateTime InstallTime;
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public RegularPackage RegularPackage
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{
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get
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{
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return ContentPackageManager.RegularPackages.FirstOrDefault(p => p.Hash.Equals(Hash));
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}
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}
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public CorePackage CorePackage
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{
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get
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{
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return ContentPackageManager.CorePackages.FirstOrDefault(p => p.Hash.Equals(Hash));
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}
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}
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public ContentPackage ContentPackage
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=> (ContentPackage)RegularPackage ?? CorePackage;
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public string GetPackageStr()
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=> $"\"{Name}\" (hash {Hash.ShortRepresentation})";
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public ServerContentPackage(string name, Md5Hash hash, UInt64 workshopId, DateTime installTime)
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{
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Name = name;
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Hash = hash;
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WorkshopId = workshopId;
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InstallTime = installTime;
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}
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}
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public ImmutableArray<ServerContentPackage> ServerContentPackages { get; private set; } =
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ImmutableArray<ServerContentPackage>.Empty;
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public delegate void MessageCallback(IReadMessage message);
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public delegate void DisconnectCallback(bool disableReconnect);
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public delegate void DisconnectMessageCallback(string message);
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public delegate void PasswordCallback(int salt, int retries);
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public delegate void InitializationCompleteCallback();
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public MessageCallback OnMessageReceived;
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public DisconnectCallback OnDisconnect;
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public DisconnectMessageCallback OnDisconnectMessageReceived;
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public PasswordCallback OnRequestPassword;
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public InitializationCompleteCallback OnInitializationComplete;
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public string Name;
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public string Version { get; protected set; }
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public NetworkConnection ServerConnection { get; protected set; }
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public abstract void Start(object endPoint, int ownerKey);
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public abstract void Close(string msg = null, bool disableReconnect = false);
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public abstract void Update(float deltaTime);
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public abstract void Send(IWriteMessage msg, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
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public abstract void SendPassword(string password);
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protected abstract void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg);
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protected ConnectionInitialization initializationStep;
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protected bool contentPackageOrderReceived;
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protected int ownerKey = 0;
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protected int passwordSalt;
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protected Steamworks.AuthTicket steamAuthTicket;
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protected void ReadConnectionInitializationStep(IReadMessage inc)
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{
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ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte();
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IWriteMessage outMsg;
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switch (step)
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{
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case ConnectionInitialization.SteamTicketAndVersion:
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if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; }
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outMsg = new WriteOnlyMessage();
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outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
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outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion);
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outMsg.Write(Name);
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outMsg.Write(ownerKey);
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outMsg.Write(SteamManager.GetSteamID());
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if (steamAuthTicket == null)
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{
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outMsg.Write((UInt16)0);
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}
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else
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{
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outMsg.Write((UInt16)steamAuthTicket.Data.Length);
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outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length);
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}
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outMsg.Write(GameMain.Version.ToString());
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outMsg.Write(GameSettings.CurrentConfig.Language.Value);
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SendMsgInternal(DeliveryMethod.Reliable, outMsg);
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break;
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case ConnectionInitialization.ContentPackageOrder:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion ||
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initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; }
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if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; }
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outMsg = new WriteOnlyMessage();
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outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep);
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outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder);
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string serverName = inc.ReadString();
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UInt32 packageCount = inc.ReadVariableUInt32();
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List<ServerContentPackage> serverPackages = new List<ServerContentPackage>();
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for (int i = 0; i < packageCount; i++)
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{
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string name = inc.ReadString();
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UInt32 hashByteCount = inc.ReadVariableUInt32();
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byte[] hashBytes = inc.ReadBytes((int)hashByteCount);
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UInt64 workshopId = inc.ReadUInt64();
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UInt32 installTimeDiffSeconds = inc.ReadUInt32();
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DateTime installTime = DateTime.UtcNow + TimeSpan.FromSeconds(installTimeDiffSeconds);
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var pkg = new ServerContentPackage(name, Md5Hash.BytesAsHash(hashBytes), workshopId, installTime);
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serverPackages.Add(pkg);
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}
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if (!contentPackageOrderReceived)
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{
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ServerContentPackages = serverPackages.ToImmutableArray();
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SendMsgInternal(DeliveryMethod.Reliable, outMsg);
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}
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break;
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case ConnectionInitialization.Password:
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if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; }
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if (initializationStep != ConnectionInitialization.Password) { return; }
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bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits();
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int retries = 0;
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if (incomingSalt)
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{
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passwordSalt = inc.ReadInt32();
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}
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else
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{
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retries = inc.ReadInt32();
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}
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OnRequestPassword?.Invoke(passwordSalt, retries);
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break;
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}
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}
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#if DEBUG
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public abstract void ForceTimeOut();
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#endif
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}
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}
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