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LuaCsForBarotraumaEP
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76f5c099edf69e186e7701a50d29c868bd85ba49
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Characters
T
History
Joonas Rikkonen
60ad5ed3fb
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
..
AI
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
Animation
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
Jobs
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
AICharacter.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Attack.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Character.cs
Fade out names and health bars when the cursor is not hovered over the character.
Closes
#218
2018-02-01 11:26:47 +02:00
CharacterHUD.cs
Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories
2018-01-25 09:36:58 +02:00
CharacterInfo.cs
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see
#80
). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
CharacterNetworking.cs
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
CharacterSound.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
HUDProgressBar.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
HuskInfection.cs
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see
#80
). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
Limb.cs
Lighting fixes:
2018-01-11 11:23:55 +02:00