Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Deconstructor.cs
Markus Isberg 7547a9b78a Build 0.18.0.0
2022-05-13 00:55:52 +09:00

279 lines
14 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
{
public GUIButton ActivateButton
{
get { return activateButton; }
}
private GUIButton activateButton;
private GUIComponent inputInventoryHolder, outputInventoryHolder;
private GUIComponent inSufficientPowerWarning;
private bool pendingState;
private GUITextBlock infoArea;
[Serialize("DeconstructorDeconstruct", IsPropertySaveable.Yes)]
public string ActivateButtonText { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
public string InfoText { get; set; }
[Serialize(0.0f, IsPropertySaveable.Yes)]
public float InfoAreaWidth { get; set; }
partial void InitProjSpecific(XElement element)
{
CreateGUI();
}
protected override void OnResolutionChanged()
{
base.OnResolutionChanged();
OnItemLoadedProjSpecific();
}
protected override void CreateGUI()
{
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.90f, 0.80f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
{
Stretch = true,
RelativeSpacing = 0.08f
};
new GUITextBlock(new RectTransform(new Vector2(1f, 0.07f), paddedFrame.RectTransform), item.Name, font: GUIStyle.SubHeadingFont)
{
TextAlignment = Alignment.Center,
AutoScaleHorizontal = true
};
var topFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedFrame.RectTransform), style: null);
// === INPUT LABEL === //
var inputLabelArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.15f), topFrame.RectTransform, Anchor.TopCenter), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var inputLabel = new GUITextBlock(new RectTransform(Vector2.One, inputLabelArea.RectTransform), TextManager.Get("deconstructor.input", "uilabel.input"), font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero };
inputLabel.RectTransform.Resize(new Point((int) inputLabel.Font.MeasureString(inputLabel.Text).X, inputLabel.RectTransform.Rect.Height));
new GUIFrame(new RectTransform(Vector2.One, inputLabelArea.RectTransform), style: "HorizontalLine");
var inputArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), topFrame.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.BottomLeft, isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
// === INPUT SLOTS === //
inputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.7f, 1f), inputArea.RectTransform), style: null);
new GUICustomComponent(new RectTransform(Vector2.One, inputInventoryHolder.RectTransform), DrawOverLay, null) { CanBeFocused = false };
// === ACTIVATE BUTTON === //
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.8f), inputArea.RectTransform), childAnchor: Anchor.CenterLeft);
activateButton = new GUIButton(new RectTransform(new Vector2(0.95f, 0.8f), buttonContainer.RectTransform), TextManager.Get("DeconstructorDeconstruct"), style: "DeviceButton")
{
TextBlock = { AutoScaleHorizontal = true },
OnClicked = OnActivateButtonClicked
};
inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform),
TextManager.Get("DeconstructorNoPower"), textColor: GUIStyle.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow", wrap: true)
{
HoverColor = Color.Black,
IgnoreLayoutGroups = true,
Visible = false,
CanBeFocused = false,
AutoScaleHorizontal = true
};
// === OUTPUT AREA === //
var bottomFrame = new GUIFrame(new RectTransform(new Vector2(1f, 0.5f), paddedFrame.RectTransform), style: null);
// === OUTPUT LABEL === //
var outputLabelArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.15f), bottomFrame.RectTransform, Anchor.TopCenter), childAnchor: Anchor.CenterLeft, isHorizontal: true)
{
Stretch = true,
RelativeSpacing = 0.05f
};
var outputLabel = new GUITextBlock(new RectTransform(new Vector2(0f, 1.0f), outputLabelArea.RectTransform), TextManager.Get("uilabel.output"), font: GUIStyle.SubHeadingFont) { Padding = Vector4.Zero };
outputLabel.RectTransform.Resize(new Point((int) outputLabel.Font.MeasureString(outputLabel.Text).X, outputLabel.RectTransform.Rect.Height));
new GUIFrame(new RectTransform(Vector2.One, outputLabelArea.RectTransform), style: "HorizontalLine");
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(1f, 1f), bottomFrame.RectTransform, Anchor.CenterLeft), childAnchor: Anchor.BottomLeft, isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f };
// === OUTPUT SLOTS === //
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1f - InfoAreaWidth, 1f), outputArea.RectTransform, Anchor.CenterLeft), style: null);
if (InfoAreaWidth >= 0.0f)
{
var infoAreaContainer = new GUILayoutGroup(new RectTransform(new Vector2(InfoAreaWidth, 0.8f), outputArea.RectTransform), childAnchor: Anchor.CenterLeft);
infoArea = new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.95f), infoAreaContainer.RectTransform), string.Empty, wrap: true);
}
ActivateButton.OnAddedToGUIUpdateList += (GUIComponent component) =>
{
activateButton.Enabled = true;
if (string.IsNullOrEmpty(InfoText))
{
infoArea.Text = string.Empty;
}
else
{
infoArea.Text = TextManager.Get(InfoText).Fallback(InfoText);
}
if (IsActive)
{
activateButton.Text = TextManager.Get("DeconstructorCancel");
infoArea.Text = string.Empty;
return;
}
bool outputsFound = false;
foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: true))
{
outputsFound = true;
if (!string.IsNullOrEmpty(deconstructItem.ActivateButtonText))
{
LocalizedString buttonText = TextManager.Get(deconstructItem.ActivateButtonText).Fallback(deconstructItem.ActivateButtonText);
LocalizedString infoText = string.Empty;
if (!string.IsNullOrEmpty(deconstructItem.InfoText))
{
infoText = TextManager.Get(deconstructItem.InfoText).Fallback(deconstructItem.InfoText);
}
inputItem.GetComponent<GeneticMaterial>()?.ModifyDeconstructInfo(this, ref buttonText, ref infoText);
activateButton.Text = buttonText;
if (infoArea != null)
{
infoArea.Text = infoText;
}
return;
}
}
//no valid outputs found: check if we're missing some required items from the input slots and display a message about it if possible
if (!outputsFound && infoArea != null)
{
foreach (var (inputItem, deconstructItem) in GetAvailableOutputs(checkRequiredOtherItems: false))
{
if (deconstructItem.RequiredOtherItem.Any() && !string.IsNullOrEmpty(deconstructItem.InfoTextOnOtherItemMissing))
{
LocalizedString missingItemName = TextManager.Get("entityname." + deconstructItem.RequiredOtherItem.First());
infoArea.Text = TextManager.GetWithVariable(deconstructItem.InfoTextOnOtherItemMissing, "[itemname]", missingItemName);
}
}
}
activateButton.Enabled = outputsFound || !InputContainer.Inventory.IsEmpty();
activateButton.Text = TextManager.Get(ActivateButtonText);
};
}
public override bool Select(Character character)
{
// TODO, This works fine as of now but if GUI.PreventElementOverlap ever gets fixed this block of code may become obsolete or detrimental.
// Only do this if there's only one linked component. If you link more containers then may
// GUI.PreventElementOverlap have mercy on your HUD layout
if (GuiFrame != null && item.linkedTo.Count(entity => entity is Item { DisplaySideBySideWhenLinked: true }) == 1)
{
foreach (MapEntity linkedTo in item.linkedTo)
{
if (!(linkedTo is Item { DisplaySideBySideWhenLinked: true } linkedItem)) { continue; }
if (!linkedItem.Components.Any()) { continue; }
var itemContainer = linkedItem.GetComponent<ItemContainer>();
if (itemContainer?.GuiFrame == null || itemContainer.AllowUIOverlap) { continue; }
// how much spacing do we want between the components
var padding = (int) (8 * GUI.Scale);
// Move the linked container to the right and move the deconstructor to the left
itemContainer.GuiFrame.RectTransform.AbsoluteOffset = new Point(GuiFrame.Rect.Width / -2 - padding, 0);
GuiFrame.RectTransform.AbsoluteOffset = new Point(itemContainer.GuiFrame.Rect.Width / 2 + padding, 0);
}
}
return base.Select(character);
}
partial void OnItemLoadedProjSpecific()
{
inputContainer.AllowUIOverlap = true;
inputContainer.Inventory.RectTransform = inputInventoryHolder.RectTransform;
outputContainer.AllowUIOverlap = true;
outputContainer.Inventory.RectTransform = outputInventoryHolder.RectTransform;
}
private void DrawOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
{
overlayComponent.RectTransform.SetAsLastChild();
if (!(inputContainer?.Inventory?.visualSlots is { } visualSlots)) { return; }
if (DeconstructItemsSimultaneously)
{
for (int i = 0; i < InputContainer.Inventory.Capacity; i++)
{
if (InputContainer.Inventory.GetItemAt(i) == null) { continue; }
DrawProgressBar(InputContainer.Inventory.visualSlots[i]);
}
}
else
{
DrawProgressBar(inputContainer.Inventory.visualSlots.Last());
}
void DrawProgressBar(VisualSlot slot)
{
GUI.DrawRectangle(spriteBatch,
new Rectangle(
slot.Rect.X, slot.Rect.Y + (int)(slot.Rect.Height * (1.0f - progressState)),
slot.Rect.Width, (int)(slot.Rect.Height * progressState)),
GUIStyle.Green * 0.5f, isFilled: true);
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
inSufficientPowerWarning.Visible = IsActive && !hasPower;
}
private bool OnActivateButtonClicked(GUIButton button, object obj)
{
var disallowedItem = inputContainer.Inventory.FindItem(i => !i.AllowDeconstruct, recursive: false);
if (disallowedItem != null)
{
int index = inputContainer.Inventory.FindIndex(disallowedItem);
if (index >= 0 && index < inputContainer.Inventory.visualSlots.Length)
{
var slot = inputContainer.Inventory.visualSlots[index];
slot?.ShowBorderHighlight(GUIStyle.Red, 0.1f, 0.9f);
}
return true;
}
if (GameMain.Client != null)
{
pendingState = !IsActive;
item.CreateClientEvent(this);
}
else
{
SetActive(!IsActive, Character.Controlled);
}
return true;
}
public void ClientEventWrite(IWriteMessage msg, NetEntityEvent.IData extraData = null)
{
msg.Write(pendingState);
}
public void ClientEventRead(IReadMessage msg, float sendingTime)
{
ushort userID = msg.ReadUInt16();
Character user = userID == Entity.NullEntityID ? null : Entity.FindEntityByID(userID) as Character;
SetActive(msg.ReadBoolean(), user);
progressTimer = msg.ReadSingle();
}
}
}